IW responds to Petitions etc.

Maplassie

AK47 Pew Pew
So PC gamers lost. Plain and simple.

These guyz seriously are just beating around the bush, citing stupid comments and reasons as to why they actually did what they did regarding dedicated servers.

Modern Warfare fansite bashandslash.com recently reported that Infinity Ward is removing dedicated server functionality from Call of Duty: Modern Warfare 2. With dedicated servers and the server browser that comes with them replaced with custom-built matchmaking, PC gamers will have an online experience functionally identical to console players. Among other things, this means that clans can't run their own servers with their own mods and rulesets for their own private (or public, if they feel like crushing some scrubs for giggles) use.

Predictably, nerds across world took to the Internet with a wailing and a gnashing of teeth that would make the Left 4 Dead community proud. An online petition to bring back dedicated servers at the time of this writing stands at 100,000+ signatures. However -- and this may shock some gamers with advanced persecution complexes -- this move was not made to tweak the noses of the PC community. Infinity Ward heads Jason West and Vince Zampella explain the decision as a conscious effort to improve their game for the vast majority of their players.

"We're just prioritizing the player experience above the modders and the tuners," says West. He points toward the mounting feedback IW has received from PC fans of Modern Warfare who couldn't find a decent server to play on between all of the cheaters, the insular communities, and huge skill level disparities that the original game's community fractured into. "We thought maybe it would be cool if the fans could play the game," he laughs.

IW says that gameplay concerns for the majority of MW2 players are the overriding reasons for the decision. Zampella downplays the obvious piracy prevention angle (IW has cited numbers of people online playing illegal copies of Modern Warfare up to 60 percent). "The Steam stuff helps with the piracy. I don't know that the matchmaking stuff does," he notes. West takes a shot at the motives behind some of the outrage, noting that there's money to made by selling dedicates servers and adspace on them: "It's a little dubious. Some of the people complaining are complaining with their pocketbook."

Again and again during our conversation, West and Zampella hammer the point that hardcore PC players lose very little to this change relative to the returns that casual to moderate fans will see. Clans can set up private matches to do their training or what have you; all they lose is the ability to customize the game on a deeper level with mods and such. Infinity Ward sees the addition of solid matchmaking and community support like IW-run tournaments to the PC as a huge win, and not something that could be done under the old system.

Why not have both? West does not want to include dedicated servers alongside the custom-built backend, stating that it would just "bifurcate the community."

http://gameinformer.com/b/news/archive/2009/10/20/modern-warfare-2-dedicated-server-response.aspx
 
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They seem to have huge overinflated egos, seem to believe themselves untouchable and seem to think that their "fans" will chew up whatever crap they spit at them. I think they're in for a surprise.
 
They seem to have huge overinflated egos, seem to believe themselves untouchable and seem to think that their "fans" will chew up whatever crap they spit at them. I think they're in for a surprise.

Exactly. Like I've said in the other thread: What a bunch of douche bags.
 
They seem to have huge overinflated egos, seem to believe themselves untouchable and seem to think that their "fans" will chew up whatever crap they spit at them. I think they're in for a surprise.

Kinda dramatic, don't you think?

To be honest, the guy's reasoning seems perfectly, well, reasonable to me.
 
Why not have both? West does not want to include dedicated servers alongside the custom-built backend, stating that it would just "bifurcate the community."

What the fuck does that even mean? All i know is that there speaking bullshitinese when they say that.
 
Oh well, I suppose there's not much more we can do except to find an alternative. Bad Company 2?
 
Kinda dramatic, don't you think?

To be honest, the guy's reasoning seems perfectly, well, reasonable to me.

"We're just prioritizing the player experience above the modders and the tuners," says West. He points toward the mounting feedback IW has received from PC fans of Modern Warfare who couldn't find a decent server to play on between all of the cheaters, the insular communities, and huge skill level disparities that the original game's community fractured into. "We thought maybe it would be cool if the fans could play the game," he laughs.

This is what stood out to me. Firstly, what's wrong with "modders" and "tuners?" Can you say Counter-Strike? Counter-Strike went on to sell 9 million copies the world over on the Xbox and the PC. That, I consider a glorious case of foot-shooting right there.

Secondly, they want to dumb down the way the game's multiplayer works, to cater for those who easily blow themselves to bits with a badly-aimed grenade? Yes, because this doesn't backfire by segregating the other playerbase's freedom of choice at all.

Thirdly West's cocky attitude seeps through like bad body odour, and West is obviously not alone, think Kotick.

But this is just my, personal, opinion.
 
Guess they had enough of people dumbing down their game for competitive play.

I sometimes wonder what devs think of mods, actually. And not mods like, for example, the TF2 hide and seek mod, but mods that take existing gameplay, and nerf it according to some arbitrary set of new rules. Whoever designed the promod decided that x, y, and z didn't belong in the game, and took them out. As a designer or developer, I think I'd be a bit put out by that. It's just not the way the game was intended to be played at all.
 
Can you say Counter-Strike? Counter-Strike went on to sell 9 million copies the world over on the Xbox and the PC. That, I consider a glorious case of foot-shooting right there.

Of course, Counter-Strike is also an example of one of the most hostile, insular game communities around. Kinda goes some way to proving his point, doesn't it? ;P

Perhaps what some of you guys are failing to consider is that, for a lot of people, the move to matchmaking is a welcome one. You're being quick to disregard the reasons cited here, despite claims that these changes were prompted by the community itself. For every person who loves the challenge of massive skill disparity in a game, there's another person who doesn't.

Who gets to decide what goes? Either way, one side is going to be let down.
 
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Of course, Counter-Strike is also an example of one of the most hostile, insular game communities around. Kinda goes some way to proving his point, doesn't it? ;P

Perhaps what some of you guys are failing to consider is that, for a lot of people, the move to matchmaking is a welcome one. You're being quick to disregard the reasons cited here, despite claims that these changes were prompted by the community itself. For every person who loves the challenge of massive skill disparity in a game, there's another person who doesn't.

Who gets to decide what goes? Either way, one side is going to be let down.

I totally agree
 
Of course, Counter-Strike is also an example of one of the most hostile, insular game communities around. Kinda goes some way to proving his point, doesn't it? ;P

Perhaps what some of you guys are failing to consider is that, for a lot of people, the move to matchmaking is a welcome one. You're being quick to disregard the reasons cited here, despite claims that these changes were prompted by the community itself. For every person who loves the challenge of massive skill disparity in a game, there's another person who doesn't.

Who gets to decide what goes? Either way, one side is going to be let down.

Understandable, but for such a major change in the way COD is played they should have kept the cod name out of it and just call it Modern warfare. There is a huge following behind the COD series on the pc I mean dam cod 2 made a big splash and 4 and waw all made a name for themselves.

Yeah true the skills and players and what not there is always 2 sides to it. Have you played HoN yet?


One thing I don't get he says about 60% of the cod being played online is pirated. Then whats the use of Punkbuster...

I understand his reasoning behind all this and he makes valid points. Ag and there are soo much more too this.
 
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One thing I don't get he says about 60% of the cod being played online is pirated. Then whats the use of Punkbuster...

As far as I'm aware, PunkBuster is used to prevent cheating. I'm not sure that it has any DRM purpose.

It's also quite an insidious application. Uninstalling Call of Duty 4 from my PC left PunkBuster quite undisturbed (despite official documentation claiming uninstallation of the game would uninstall PunkBuster alongside it). Worse still, it has two processes installed in the Windows system32 folder, which is quite intrusive, and always runs these are startup, regardless of whether you're playing the game or not.
 
As far as I'm aware, PunkBuster is used to prevent cheating. I'm not sure that it has any DRM purpose.

It's also quite an insidious application. Uninstalling Call of Duty 4 from my PC left PunkBuster quite undisturbed (despite official documentation claiming uninstallation of the game would uninstall PunkBuster alongside it). Worse still, it has two processes installed in the Windows system32 folder, which is quite intrusive, and always runs these are startup, regardless of whether you're playing the game or not.

Never had a problem with Punkbuster not uninstalling with call of duty 4 since it gives it own uninstalling window just after cod 4. Yeah know of the stupid 2 start-up processes, but have no problems with them since they do nothing.

You see was just wondering why he is bringing in punkbuster into what he is stating.
 
Of course, Counter-Strike is also an example of one of the most hostile, insular game communities around. Kinda goes some way to proving his point, doesn't it? ;P

Perhaps what some of you guys are failing to consider is that, for a lot of people, the move to matchmaking is a welcome one. You're being quick to disregard the reasons cited here, despite claims that these changes were prompted by the community itself. For every person who loves the challenge of massive skill disparity in a game, there's another person who doesn't.



I lol3d :)

Who gets to decide what goes? Either way, one side is going to be let down.

I agree. Why not implement both? Of course, then they "lose" out. Meh, the entire thing stinks from head to foot. I guess we'll see at release how many were all for it. I have to admit I hope it's an abysmal release.
 
Never had a problem with Punkbuster not uninstalling with call of duty 4 since it gives it own uninstalling window just after cod 4. Yeah know of the stupid 2 start-up processes, but have no problems with them since they do nothing.

You see was just wondering why he is bringing in punkbuster into what he is stating.

FYI:

MW2 will be using VAC.
 
You can't create a complex game with many subtle nuances which require a decent amount of skill to master, pit people against each other in competitive play, and then expect that the community will be full of chilled casual players.
 
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