John Romero: 'I haven't made a shooter since 2000, so ...'

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John Romero is working on a shooter for the first time in 14 years. Romero made the announcement on Monday night's recording of the Super Joystiq Podcast Gamescom Special, alongside special guests Mike Bithell and Brenda Romero.

Here's how it went down:

"I'm working on several games at once right now," John Romero said. "But [Brenda] had mentioned earlier that I'm working with a concept artist, and so I've got some cool imagery for the main character."

Brenda Romero jumped in: "I'm concerned about how much you're going to say."

"I haven't made a shooter since 2000. So I'm basically starting to work on another one," John Romero said. And the room. Went. Wild.

You can listen to the full episode when it hits Joystiq in a few hours. The new shooter is coming from Romero Games, rather than Loot Drop, the Romeros' social game studio. John Romero's 2000 shooter was Daikatana, which launched for PC and was published by Eidos Interactive. John Romero is of course a co-creator of Doom, the classic first-person-shooter from id Software.

Source: Joystiq
 
As they mention in the article, the last shooter he made was Daikatana, so you'll excuse me if I don't join the crowd in going wild.
 
As they mention in the article, the last shooter he made was Daikatana, so you'll excuse me if I don't join the crowd in going wild.

Was about to say. The last "good" fps he was involved with was the original Quake, and as much as I loved it, there were better FPS games at the time.
 
As they mention in the article, the last shooter he made was Daikatana, so you'll excuse me if I don't join the crowd in going wild.

Was about to say. The last "good" fps he was involved with was the original Quake, and as much as I loved it, there were better FPS games at the time.

Then let us hope what's in store is something good, or rather, better than before.
 
He could do Daikatana 2, and try to assemble an actual team this time around. Daikatana had it's moments, if you bloody skipped the first chapter and actually got the sword/ and played it in multiplayer as to avoid the AI.
 
He could do Daikatana 2, and try to assemble an actual team this time around. Daikatana had it's moments, if you bloody skipped the first chapter and actually got the sword/ and played it in multiplayer as to avoid the AI.

It's true that Daikatana had its moments and having a second stab at it may not be a bad idea. The problem is that he would have to call it something else to distance it from the name. Remember that Daikatana doesn't have a brilliant previous episode to keep the franchise alive. There was only one and that one was broken.
Also, I'm just not convinced anymore that John Romero is quite the game design genius that some people (incl John Romero) think he is. Even so, I hope he proves me wrong and I'd be happy to sing his praises if he can deliver something as ground breaking as Doom when it was released.

But the proof will be in the pudding.
 
I see his company (that he founded) Ion Storm made those but he wasnt involved, atleast he worked on one good game after 2000 (red faction)

Well, this is were it gets strange. Here's the credits for "Red Faction" http://www.allgame.com/game.php?id=25274&tab=credits and there is no mention of him. I googled and the only involvement of his with Red Faction that I could find is his company porting Red Faction to the Nokia NGage.

And check out his bio on giantbomb: http://www.giantbomb.com/john-romero/3040-2/

Betcha you didn't know how few levels in Doom this guy actually designed...
 
Daikatana, was a brilliant game badly executed but the concept was way ahead of its time. Not to mention the dev teams and production problems it encountered.

If you had a single team that knew what they where doing on that project it would have stood next to the likes of Half Life 2. Now it stands as a sad example of what happens when good idea's get bad backing.

For those that don't know what the game is about you can click here(For Dedicated Mygaming users only) to get a chance to play it yourself.
 
Him being part of the original Doom team didn't help him with Diakatana much. But I am cautiously optimistic for this game he is working on as he has had some time to work on his development skills... lets hope it doesn't disappoint... again. :)
 
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