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Hideo Kojima speaks about the true nature of the two games and the reason behind the brevity of Ground Zeroes
So will this lead to the rise of the release of glorified demos as full products? Or will the final product of the Phantom Pain justify the wait and the transition game?
Full article here
http://www.game-debate.com/news/?news=11612&game=Metal%20Gear%20Solid%20V:%20The%20Phantom%20Pain&title=Metal%20Gear%20Solid%205:%20The%20Phantom%20Pain%20Will%20Be%20Over%20200%20Times%20Bigger%20Than%20Ground%20Zeroes
It’s been suspected for some time now that Ground Zeroes was a splintered portion of MGS5, and when asked about this Kojima said; “I'll be honest here: this wasn't necessarily a strategic move. The Phantom Pain is roughly over 200 times bigger than Ground Zeroes... I knew we couldn't hit a game that big for next-gen launch date [22nd February for the PS4 in Japan], and we didn't have any Japanese titles that were available for launch... At that time Ground Zeroes was almost complete, and a lot of fans asked for a product out there, so that's the decision I took."
So will this lead to the rise of the release of glorified demos as full products? Or will the final product of the Phantom Pain justify the wait and the transition game?
Full article here
http://www.game-debate.com/news/?news=11612&game=Metal%20Gear%20Solid%20V:%20The%20Phantom%20Pain&title=Metal%20Gear%20Solid%205:%20The%20Phantom%20Pain%20Will%20Be%20Over%20200%20Times%20Bigger%20Than%20Ground%20Zeroes