Low FoV

JP'S

New member
Hey guys!


Now I'm sure I'm not the only one that experiences nausea etc. With Low Fov so I was wondering who also has these problems and what fov is actually acceptable?

Personally I can't stand anything lower than 75 for more than a half hour at a time.
 
Hey guys!


Now I'm sure I'm not the only one that experiences nausea etc. With Low Fov so I was wondering who also has these problems and what fov is actually acceptable?

Personally I can't stand anything lower than 75 for more than a half hour at a time.

The higher the better (within reason of course). I don't get motion sickness like some people do, but I do get annoyed when I can't see as much as I want to.
 
The higher the better (within reason of course). I don't get motion sickness like some people do, but I do get annoyed when I can't see as much as I want to.

The highest I'm able to go is about 110. That actually makes me more sick than low fov would. ( Although not a lot of games support that much)
 
Typically I stand low or high Field of View. Admittedly however, lower FoV can cause headaches from time-to-time for obvious reasons.

Typically however -- anything between 70 and around 95 is acceptable for me.
 
The higher the better (within reason of course). I don't get motion sickness like some people do, but I do get annoyed when I can't see as much as I want to.

I think I also get more annoyed than motion sick. Bioshock FOV annoys me.
 
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The only game that really kicked my @ss with low FOV was Mirror's edge.

In FP Slasher (chivalry, skyrim etc.), I don't mind the FOV sitting at 60. 80 would be ideal.
With FP shooters, I prefer FOV higher than 90.
That's just my personal preference.
 
Since my GPU is relatively old, making the FoV in games very high isn't always wise.
Skyrim is fine -- but games like Far Cry 3 and Battlefield 3 is a real killer.
 
Never had any of these problems, personally. Never experienced motion sickness in a boat, a car, a plane, a rollercoaster, swings, while watching TV, while playing games that bob, games with narrow/large FoVs or any games at all.

Keep asking people who experience it what it's like and am told it's like nausea, dizziness, vertigo, etc. But I guess it's one of those things you need to experience yourself to understand.

The closest I ever came to experiencing that is when I first came across large absolutely flat and wide-open spaces (in the real world). Then I felt very uncomfortable to the point of anxiety. Which is something I then dealt with by confronting it regularly and am now fine with. But never experienced "motion sickness" or any sensation quite like that.
 
Never had any of these problems, personally. Never experienced motion sickness in a boat, a car, a plane, a rollercoaster, swings, while watching TV, while playing games that bob, games with narrow/large FoVs or any games at all.

Keep asking people who experience it what it's like and am told it's like nausea, dizziness, vertigo, etc. But I guess it's one of those things you need to experience yourself to understand.

Lucky bastid :P

Best way I can describe it is,it starts with a light headache nothing to serious then you start to feel uncomfortable and the headache gets worse, at that point you can feel the eye strain followed by dizziness. ( Or at least that's my experience) a unpleasant experience I must say.
 
Lucky bastid :P

Best way I can describe it is,it starts with a light headache nothing to serious then you start to feel uncomfortable and the headache gets worse, at that point you can feel the eye strain followed by dizziness. ( Or at least that's my experience) a unpleasant experience I must say.

Thanks for sharing, that's pretty interesting. I've always wondered what causes it... Vision problems? Middle-ear?

But yeah, I'm lucky, thank goodness :p
 
Thanks for sharing, that's pretty interesting. I've always wondered what causes it... Vision problems? Middle-ear?

But yeah, I'm lucky, thank goodness :p

i wouldn't call it a problem... from what I understand your eyes are used to the normal degree of fov you see. For arguments sake let's say we see 95 degrees. Now if you play a First person perspective game and the Fov is lower (let's say 65 ) you get eye strain and headaches etc. Because the degree of Fov the eye expects/is used to is different it causes the a fore mentioned problems. Why some experience it and others don't I do not know.

Again this is my understanding and it's probably wrong ( feel free to correct me)
 
i wouldn't call it a problem... from what I understand your eyes are used to the normal degree of fov you see. For arguments sake let's say we see 95 degrees. Now if you play a First person perspective game and the Fov is lower (let's say 65 ) you get eye strain and headaches etc. Because the degree of Fov the eye expects/is used to is different it causes the a fore mentioned problems. Why some experience it and others don't I do not know.

Again this is my understanding and it's probably wrong ( feel free to correct me)

That's in line with the video czc posted.

I can understand it but I've honestly never experienced it. My biggest issue with FoV is generally that I like having more information on screen so that I don't miss anything, so I tend to have it up at around 110 before it starts to look "stupid."

But I've never felt bugged about old games with low FoV or in any way uncomfortable. The only thing that even ever made me aware of FoV is people talking about it and motion sickness and what have you. Before then I didn't even know that was a thing :p
 
If game FoVs could portrait how we see things in the real-world -- that'd be pretty awesome.
Objects tend to look disproportionate (depending on the camera angle) when a FoV is set very high; whereas our (as human) FoV is 180 degrees vertical, horizontal and diagonal radius.

Like a contact lens:

Contact_lens.jpeg


Our Field of View is a circumference -- a vertical 360 degrees field.

The only way I can think that we can experience games in such a view (with any disproportion) is if we were inside the game itself - or - glasses that can portrait this field of vision without image manipulation -- or as I've said before, disproportion.

Sorry, got a little carried away there. :)
 
Contact-lens displays? I could work that. Maybe. Except that the thought of putting something against my eyeball creeps me the hell out :p

But it would be a really interesting and innovating idea, no? :)

Edit: Forget 3d glasses - 3D lenses is/are where it's at.
 
Hey guys!


Now I'm sure I'm not the only one that experiences nausea etc. With Low Fov so I was wondering who also has these problems and what fov is actually acceptable?

Personally I can't stand anything lower than 75 for more than a half hour at a time.

Reminds me of Dues X, the yellow colour's everywhere made me seriously ill, perhaps why i cannot finish the game.
 
I don't like low FOV because of the lack of peripheral vision associated with it, but I can live with it. I don't get any kind of ill effects like nausea or headaches. I just prefer a decent FOV because it looks better and having a gun model taking up a full quarter of your screen is just silly.
 
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