Would many of you be willing to play something that truly challenges you, not just in the conventional ways, but also emotionally and spiritually?
There in lies a deep moral choice, will you choose to slay henchmen by the thousands or spare the lowly security guard his fate, choosing instead to simply stun him or slip by completely.
Biggest was in the first Fable. Finished the game completely evil horns, got the sword and then after credits went on a redemption path. Sold all my stuff, donated to the good temple, bible style, only wore the apprentice robes. Interesting experiment.
I saved all the lil Sister during my first playthrough of bioshock![]()
I most often find that when playing along my own set of moral and ethical rules i end up the atypical goody goody. This happened especially in older roleplaying games where things are black or white. In more modern titles, though still good, i did not become the shining light as in so many other, older, titles. Heavy Rain is one of my personal favorites also, evoking very strong emotional reactions from my own in-game actions. Read Here
I do think that game where there is no good or bad but merely shades of grey could well reflect the players own moral standings. In Bioware's Dragon Age Origins there is a point where u, the player, have to decide who dies, the mother or the son. Neither of which has the potential to give a larger benefit that the other. This particular question had me mauling over it for almost a day.
In the upcoming Deus Ex Human Revolutions it will once again be possible to go through the entire game without killing a single person. There in lies a deep moral choice, will you choose to slay henchmen by the thousands or spare the lowly security guard his fate, choosing instead to simply stun him or slip by completely.
I almost always make a point to try and play bad unless the game makes it unnecessarily hard to do so. There are exceptions though based on my mood at the time.
Interesting thing is that so many of us keeping saying "It is just a game", when confronted with negative articles concerning gaming's influence. But one needs to consider that we often find ourselves influenced in profound ways by our gaming (or other media included). May not notice it at first, but it is there. So maybe these arguments that games can create serial killers or the like may need a reconsideration by many?
I almost always make a point to try and play bad unless the game makes it unnecessarily hard to do so. There are exceptions though based on my mood at the time.
Interesting thing is that so many of us keeping saying "It is just a game", when confronted with negative articles concerning gaming's influence. But one needs to consider that we often find ourselves influenced in profound ways by our gaming (or other media included). May not notice it at first, but it is there. So maybe these arguments that games can create serial killers or the like may need a reconsideration by many?