MW2 view and reviews (PC version only): Post them here.

Toxin

New member
Let's try and keep all the player views and site reviews in one place so we can make an educated decision on whether to get the game or not.

Note we're only worried about the PC version of the game.

Some of Mappy's clan mates tested the game out and shared their view here.

Also found this view on the IW Forums:
Single player/Spec Ops.

1) Achievements - Why the hell was I unlocking Xbox live achievements as I was playing through single player? Were you guys too lazy to remove them while porting the game to PC? You cant even view these achievements at all. Why are we notified about them?

2) Campaign length - Whoever said this was 9 hours long was talking crap. I completed it from start to finish in 3 hours on Regular. I even had those moments where I kept dying over and over.

3) Spec Ops - Requires us to have a have a friend to play with, you cant just hop online and get paired with some random person like I was expecting. You must invite someone to play with.

Multiplayer.

1) This is a 100% Xbox port - Pretty obvious after 30 minutes online. Hardcore (not the game type) CoD4 players will definitely be disappointed with this. To console players its going to feel like CoD4 all over again but to PC players its a step backwards.

2) Too many restrictions - Why do I have to UNLOCK hardcore? Why can I only play S&D and TDM in hardcore? Why am I only able to play TDM and FFA out of the box?

3) Host advantage - IW was bull####ting when they said you cant tell who the host is. I could tell after 60 seconds who the host was. The guy stomped everyone 4 matches in a row and no it wasnt because he was better than everyone else in game.

4) Gameplay - Feels really stale at the moment. Might be because everyone is walking around with the same classes right now.

5) IWnet - Not had many problems with it so far besides the host advantage thing. I did have one game where three players had one red bar and they were warping all over though. The rest were ok but not something competitive could be played on.
 
So I got a chance to play the PC version. We loaded it up on my PC (specs in sig). I can play it on maximum beautifully. In addition you should know I have Fiber running into my apartment with a gigabit router. I live in upstate New York. Now on to the reviewing:

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Prelude:
I will be avoiding the obvious parts such as:
no lean (which I'm already missing in just a few hours of play)
no mods
no server options
no dedis
9v9 player cap

We all agree them to be negative, this is so that you can get a glimpse at what the play is like. It's long, I know, but I have a lot to say.

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Single Player:
Not nearly as epic as the first Modern Warfare but still extremely solid. I played through the entire thing on xbox360 on Sunday and I have played through most of it on PC today. It is very well laid out but lacks some of the shine that the first one had. In addition certain parts seem to resemble parts from the first game, I won't ruin anything here but if you play through the single player you will know exactly what I'm talking about. The story in general feels like the second part of a trilogy offering no closure at all.

That being said the levels, individually, are well laid out, well presented and in general a lot of fun.

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Special Ops:
They are fun little side missions, some are repeats of sections from the main campaign with new objectives and some are completely different however you can ONLY play co-op with someone on your friends list. There is NO matchmaking for these missions which was kind of disappointing. If I'm getting matchmaking forced on me at least let me use it everywhere.

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Multiplayer:
-P2P-
I think we can all agree my PC is solid, my connection is great and I'm not exactly in New Zealand. I knew 100%, right away when I was or was not host, I ended up hosting most of the time which was great and lag free (YAY!) but more than once in just a 2 hour period I was tapped into a guy who was unable to host. As an FPS player for over 10 years I am incredibly attuned to changes in latency so minor changes will sometimes bother me. Be that as it may, these were not minor. Visual stuttering, animation delays, etc.

-Matchmaking-
The Matchmaking is really fast initially which is great but slows down considerably after the first game. When the first game ends your matchmaking system decides it's intermission time and makes you wait a few seconds for a new round. This is not an option but isn't too bad considering there was always a wait in the original as well. However, if anyone leaves during this time it finds more people and extends your wait time to 60 additional seconds. On a few occasions I was literally waiting to get into a game for a good 5 minutes before I got to play. There does not appear to be the ability to drop-in once a match has started.

My main issue with matchmaking, however, is the lack of filters so you can't get the specific game type and settings combos you want. There is a preset list of game types and combos to chose from (like in Halo if you have ever played) and that's what you get.

I have not tried private match yet to comment on that although I can tell you it does have the options they claimed. However you cannot make a publicly visible private match which also means that you cannot search for private matches to join one. They are invite only. Basically, if your friends aren't on/playing then you're stuck with the presets.

-Gameplay-
To be fair I have not unlocked ALL game modes, you unlock them as you rank up (which is stupid if you ask me), but so far I feel like I'm playing an arcade machine. I took one sniper shot from long range, that got a head shot, and I got so many popups I lost count telling me such things as I stopped a kill streak, got a head shot, got revenge, "one shot one kill", etc. I must say it is EXTREMELY irritating since I'm hearing more achievement notices than gunshots or footsteps.

Most maps are 8-12 players, "free for all" is capped 6-10. Maps appear to be arranged for specific player counts as well so you cannot play an 18 player game on a 10 player map.

Maps are extremely well designed and very fun to play. Destructible windows and flying debris really do add a lot to the gameplay. They are "larger" in the sense that you can go almost anywhere you can see. In the skyscraper level you can even blast out the windows at the edge of the map and fall to your death if you wish.

Guns feel too "spammy". There don't seem to be nearly as many precision weapons as before. All snipers have clips and most are semi-auto taking out some of the options snipers (such as myself) had in the original. This was not a huge loss to me since I preferred the semi-auto snipers personally but I know many people that enjoyed how guns like the R700 played. The fully automatic shotguns are the same way although the option of pump, lever and double barreled shotguns and they all work pretty good.

The additional attachments are all really nice and the silencers on sniper rifles is more than welcome. In general they did a great job making sure we can have our weapons the way we want them.

New perks and kill streak rewards are too powerful. I have not experienced a nuke yet but I have used the predator, heli, turret, harrier and air strike. The heli and air strike are the same as ever. The harrier is very similar to a heli. The Turret is incredibly powerful and I would put it right up there with the rest of the top tier kill streak bonuses. The only real difference is that it's easier to kill and a smaller vision circle. That being said it appears to have a huge sight range in front of itself, shooting at things a significant distance away.

Finally, concerning the multi-player, this is more of an FYI. But this game will use your steam friends list (and groups list if you are in any groups) which can be a plus or minus depending on how you like to organize yourself. For me it's actually kinda nice.

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Closing:
The game isn't BAD, but it definitely isn't great nor is it even close to the level COD4 was on. It feels 100% like a console port and I have played both versions (the xbox360 version more so far). The first thing that clued me in was that when I entered the Single player it started playing the intro video before giving me the option to set up my graphics settings, the game then crashed after I set my settings up for no apparent reason other than that I set the graphics in the middle of the game rather than from a main menu. It felt and looked very much like an afterthought. Once you do start the campaign though, if you back out, you will be brought to a campaign main menu and you will not have to change the settings in game again.

I still think it needs dedicated servers and such. But on the whole I think it needs more than that to live up to the name of it's predecessor. If IW chooses to add dedicated servers and mods they may get lucky and the rest of the problems could fix themselves (since modders would do it).

If you are here for single player and some entertaining co-op play then this game is very good. Although as of right now the multiplayer feels severely lacking to me.

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For reference into my point of view; info about me:
Favorite multiplayer game: Unreal Tournament 99/GOTY
Favorite single player game: Assassin's Creed
Prefer PC for: FPS, MMO, RTS
Prefer console for: racing, fighting, RPG, flight
Systems owned: PC, PS3, Wii, Xbox360, DSi

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I'll try and be back in a few days to let you in on everything after I have played it more extensively.

http://www.infinityward.com/forum/viewtopic.php?f=24&t=161748
 
Urgh. That looks horrid. :( My flatmate went and fetched his today so I'll give it a bash tonight.
 
Urgh. That looks horrid. :( My flatmate went and fetched his today so I'll give it a bash tonight.

That's just one guys opinion. So once everything is unlocked everything should be better. And i think iw will be willing to fix some of the problems he mentioned with filtering of game types etc. They probably rushed the game to make 10/11/09.

If we can play is SA(even with everything mentioned above) I still think this game will be fun!
 
If we can play is SA(even with everything mentioned above) I still think this game will be fun!

Oh, no doubt about it! I don't think anyone's ever complained about it being crap from a gameplay point of view. But no matter how great the gameplay is, if I have to wait forever to connect to a host or have crappy lag..... then it's not worth it.
 
The Kotaku review:

The summary: (Bolded the parts to do with multiplayer)
Loved
A Thrilling Single-player Campaign: Like Infinity Ward's previous Call of Duty, Modern Warfare 2 is an explosive roller coaster ride of an action game. It peaks with frenetic chases and bottoms out with slow, steady sniper mission and, with a campaign length on par with Call of Duty 4, never overstays its welcome. On my first playthrough on Hardened difficulty—one notch higher than standard challenge—it took me just over 7 hours to complete. That may be brief in comparison to Modern Warfare 2's peers, but the pacing is tight, with regular doses of hyper-violent spectacle. That said, the single-player campaign has its faults, mostly from a storytelling perspective.

Awesome Presentation: Modern Warfare 2's globe-spanning adventure features some awesome sights and sounds. From the game's amazing voice over work to its booming audio to its well-designed set pieces, the game's single-player levels—and the multiplayer maps built upon their foundation—feature impressive attention to detail. Levels set in the exotic favelas of Brazil and in familiar suburban streets present the player with locations they've likely never done battle in, a fine contrast to the bleak and barren environments of Afghanistan and Kazakhstan. The game doesn't waste much time expounding upon plot or reason, mostly barking orders at the player between missions as intel swoops by on a mostly black screen. It just does it with top notch voice talent. Character modeling has made an impressive leap, with character faces now having... character.

Spec Ops: If you're not quite ready to venture into the foulmouthed multiplayer noob-slaying frenzy that is Modern Warfare 2's multiplayer mode, the cooperative multiplayer Spec Ops mode offers a stellar two-player experience. Most missions can be played solo—not that you'd really want to—but a few require a buddy. And they're the best of the lot, putting one on the ground, the other in hovering aircraft—an AC-130 in one, an attack helicopter in the other—raining down gunfire upon swarms of computer-controlled foes as the ground-based player works his way across a map. Some of the later Spec Ops challenges can be painfully hard, particularly on Hardened or Veteran difficulty, but most of the challenges are a treat to play with a friend.

A Massive Multiplayer Buffet: Fourteen multiplayer modes may sounds like option overkill, but most of Modern Warfare 2's game types are variations on the familiar, including Capture The Flag, Team Deathmatch, the bomb-planting/bomb-defusing Demolition and the base-capturing Domination. The most enjoyable of these modes, personally, was the Headquarters Pro mode, which spawns capture points throughout the round, targets that teams must hold and defend. It's a mode that requires, for better or worse, active communication among teammates, making for a thrilling and sometimes frustrating experience. Layered on top of the broad game type offering are 16 multiplayer maps, dozens of unlockable weapons and attachments, per-weapon, per-perk and per-item Challenges (that will take dozens of hours to fully complete) and a level progression system that's incredibly addictive.

Streaks & Perks 2.0: Adding to the variety of Modern Warfare 2's multiplayer are expanded attribute enhancing Perks, which can be unlocked as players progress and the second-tier "Pro" versions of Perks that make players even better. For example, the Sleight Of Hand Perk, which lets players reload quicker, adds the ability to aim faster via scope or sight with Sleight Of Hand Pro. Also expanded are the rewards players can deploy from racking up kill streaks, which included UAV radar detectors, counter-UAV radar jammers and randomized, air-dropped care packages. At the higher, more ridiculous end of the kill streak reward scale are EMP blasts, stealth bomber strikes and game-ending tactical nukes. New to Modern Warfare are death streaks, which give players on the losing side an opportunity to level the playing field. Player-created custom classes let players define almost everything about their online personality and play style, letting you choose which perks, streaks, weapons, and equipment suit you best.

Its Zimmerific: It's not often that I'll take notice of a game's musical score to the point where it sticks with me, where upon revisiting a level I relish the musical accompaniment as I did with Modern Warfare 2. Beyond the pumped up fanfare, the game's soundtrack ranges from a brooding, disturbing drone to a sweet, somber ballad, the drama solidified by the musical efforts of Hans Zimmer and Infinity Ward's audio team.

Host Migration Is One Thing: Modern Warfare 2 brings with it a strong multiplayer backbone—at least on the console side—featuring ample game set up options and speedy entry into populated games. But it's the multiplayer mode's host migration that saves the game, keeping multiplayer matches going when a host bails. In our experience with host migration, upon losing a multiplayer match host, we were back into the action within seconds, not dumped into a lobby from which everyone quits. From our real-world experience, games have been mostly lag-free affairs, though some experiences were unmistakably spotty.


Hated
What Just Happened? Brush up on your Call of Duty 4 single-player if you care about the story-driven events of the sequel, because the delivery of Modern Warfare 2's plot assumes you know it well. The game's single-player campaign can be scattershot and confusing, mostly as a result of the game's hastily delivered orders via intermission and comm transmissions. At the end of the campaign, I was left wondering what the hell just went down and the key players of Modern Warfare 2 got wrapped up in this conflict. The game's campaign mode also suffers from treading on territory that feels familiar to the first, with some storytelling tricks feeling recycled or just plain overdone. Just how many times can we sprint to an escape helicopter anyway?

Makarov: Modern Warfare 2's antagonist Vladimir Makarov puts the player in a very uncomfortable, disturbingly violent situation that may offend or upset some players—probably a very tiny fraction of the blood-lustful Call of Duty playing population. This can be skipped from the get-go without punishing the player, but... who's going to do that? While in context the level that made me hate Makarov helps to justify the events of the game, it doesn't make it enjoyable.

Abandon All Hope Ye Noobs: Call of Duty fans new to the multiplayer landscape of Modern Warfare 2 may want to find some skilled, friendly teammates to play with. Public multiplayer matches can be a bloodbath for the low-ranking noob, a frustrating, sharp learning curve that's made more punishing by some of the game's killstreak rewards and higher-level unlocks. Spending much of a round being liquefied by AC-130 rounds, Predator missiles or Pave Low fire from above is not uncommon, something that may sour one's enjoyment while playing online. Players may be rightfully concerned about the balance of the game's killstreaks, which, if you're not well-versed in Modern Warfare multiplayer, can be intimidating. Fortunately, options for setting up private matches that disable killstreaks and perks, are easy to access. New users may find it similarly frustrating to not have total access to all of the game's multiplayer modes from the get-go
 
Its definately the whole dedicated server part...And this moving of the host in the middle of a session is really daft imho...
 
Its definately the whole dedicated server part...And this moving of the host in the middle of a session is really daft imho...

We would not have this problem if we had dedicated servers, but anyway i don't think this is a stupid idea. Imagine playing a game online and the host leaves and the entire game gets canceled?? That would really really suck.
 
Yes i own a Xbox and playing Fifa 10 online that happens all the time...Well i like the fact that i can use my local cap for cod 4 where as of yet we cant with Modern Warfare 2.

This SP is too short thing is also stupid complaining...what fps thesedays is longer than 10 hours?
 
I just being playing MW2 MP - No lag when there are SA players online.... There are about 10 SA players at the moment and being playing all day with 5green bars and no lag. Really good fun and worth a try!

Its playable BUT you get alot of lag. Most of the guys u play against are from Germany and UK. But overall the game is pretty awesome. I get 1-2 bars on online play. I'll check tonite when all the guys are asleep what the ping are like.

Bought the game at 12 o'clock this morning from BT games, installed and had no problems at all. After the install and successfull activation around 2 o'clock this morning I went to bed and by 6 o'clock I tried my first game. All the others had all green blocks while I had only 2 yellow blocks. So my ping was really bad. How was the ingame experience? Well, not bad at all and it is very playable

Installed great, no hastle, great ping although not all matches. Will most likely improve as more people get the game i.e. local connections.

Win7-64 bit
4mb line

Had a lovely session on the servers, 3 green bars on all the servers, felt good. I am starting to like this game bigtime.

it sucks.. high pings...just tried now...like retard slow. granade takes 3 secs to throw...sucks..(for now)

back to cod4.



all this can be found here

http://games.saix.net/cgi-bin/sgsbb/ikonboard.cgi?;act=SF;f=346
 
Yeah they are really going at IW.

There are 2 sides to the story though. There were allready user posted reviews on metacritic before the game was released :/

Other side: IW SUCKS I WANT DEDI SERVERS AND LEAN :p
 
i jumped off the slandering band wagon and bought it yesterday.
played a bit of SP and it was great.
then played some MP and it rocked. i had low latencies, connected quickly.
and handed out some running pk's.:D

had a befokde session last night.

you will hear no complaints from me.

MW2 is awesome
 
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