No more skyrim

Fast travel was a real knock to the series.

In Morrowind you had to use Silt Striders to get around and that was awesome as it really added to the immersion and you couldn't just zoom to the nearest bandit camp.

Ha, yeah. I keep telling myself that I'll only use the carts but I always end up falling off the wagon and using again. (see what I did there, hurr hurr)
 
Yet Fallout New Vegas did exactly that. It had depth to it that Skyrim could just as easily have mimicked.

Not really the best example, since New Vegas was developed by a Obsidian, who didn't have to develop the engine, and had much easier and simplistic mechanics and smaller world, which decreased their budget and timeframe tremendously.

For Skyrim, on the other hand, Bethesda had to build the engine, make the (more massive) map, populate it with basic (much more) towns and (much more) characters, wrote a (more extensive) main campaign... and then they probably ran out of time and/or money because you can't have everything.

Could Skyrim have easily mimicked them? Yes, if they sacrificed other things they promised. I'm not saying Skyrim is better than New Vegas. I'm saying that Skyrim's focus was the massive world and the new engine, which comes at a price. Whereas New Vegas didn't have to worry about most of the issues Skyrim worried about, since they could focus almost exclusively on the story and characters.

New Vegas is actually a perfect example of the point I was making. That you can get a decent storyline if you focus on that exclusively, but you don't have to develop a new engine. Which is what NV did. You can get an awesome new engine, but don't expect the best graphics and storyline and gameplay if you don't have valve backing you for 10 years straight.

Besides, New Vegas was great and all, but I stopped playing it after 20 hours because I was tired of waiting 52 seconds for each transition. Yes I timed it. Yes on xbox. So if I wanted to switch companions, I would have to fast travel to New Vegas, go into new vegas, go into the casino, take the elevator up to my apartment, switch companions, go back down, exit the casino, fast travel to where I was and continue my mission. It would take me 8 - 10 minutes. And that's assuming my companion doesn't disappear when I go through a doorway, or that an overpowered enemy would spawn and kill me all the time and I have no way of getting out, or that I don't have to restart the entire game because a main quest mission won't start.

With Skyrim I'd get bored, but come back, even now, and play it some more, exploring all the different parts of the world. With New Vegas I got excited, then I played the game and got so frustrated I chucked the thing into the bin because it's broken.
 
You do know that Bethesda didn't build a new engine from scratch, right? Bethesda was lying through their teeth when they said they're building a new engine for Skyrim. I noticed the tell-tale signs of the Gamebryo engine within 10 minutes of starting to play Skyrim and anyone else who has used the Creation Kit for both Oblivion and Skyrim should instantly have noticed that it's the exact same engine, just with some parts of the code rewritten. They basically polished up their code and then said they created a new engine.

Calling the Creation engine a new engine is about as true as installing a new gearbox and mags on your VW Beetle and then saying it's a new car.

Besides, even if they had to design a new engine, it's no excuse for pushing out a mediocre game. If you can't develop a proper game in time you set your release date back. That's yet another major issue with the AAA gaming industry; the reliance on predetermined release dates that developers often can't hold to. Why did BF3 ship with a ton of bugs that were there since the beta-testing phase? Because they couldn't finish before the set release date, so they released buggy software instead. Why did F:NV ship in such a shoddy state? Because Obsidian didn't have time to polish the game before the release date Bethesda forced on them. Ironically enough, many reviews panned FNV for its bugs, and thus the Metacritic score was lower than expected and Bethesda refused to pay Obsidian their bonus for the game. So basically Obsidian had to pay for Bethesda's refusal to delay the game or grant them more time.
 
Yep. The Obsidian metacritic story is quite well known and horrible.

Granted, the Skyrim new engine thing was exaggeration on my part. I was only trying to make the point that Skyrim took more work on game and worldbuilding, while New Vegas could focus more on story. And I hope someone else will try to follow that example and make a new and interesting story without focusing (too much) on gameplay.

Unfortunately, the AAA titles follow this reliance on predetermined release dates because it works incredibly well. The top selling games of 2012 were:
Call of Duty: Black Ops II, Madden 2013, Halo 4, Assassin's Creed III, Just Dance 4, NBA 2K13, Borderlands 2, Call of Duty: Modern Warfare 3, Lego Batman 2: DC Super Heroes, FIFA Soccer 13

Regardless of what we think, sales show a clear advantage to anyone who follows this shitty AAA recipe.

Luckily, indie games are becoming more popular, and they are not nearly as tied to deadlines as Activision, EA or other big name published games are. There are also studios out there (Blizzard, Valve, Rockstar) that don't care all that much about deadlines...

But sometimes I wish they would, since Half Life 3 is never coming out.
 
I love Skyrim, it was really good, but it does get a little boring after a while:( But I heard that they are going to release all the dlc on disc, which I will get since I've been waiting for them to release on disc for a long time now...
 
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