Nvidia GTX560ti

I know, it doesn't make much sense to me either that the GPU itself performed the map loading operation faster, but obviously different operations are being performed with different GPU drivers and resulting in maps loading faster. I'm not entirely sure of the operation of loading a map, I'd think it's mostly CPU and hard disk, but somewhere along the line, the way the GPU communicates with the OS has an effect on the map load times. And if that's the case then the GPU is involved in the loading process and it'd make sense that his 6850 could load a map faster than a 560Ti... not sure why and I'd like to know!
 
read below. The thread optimization use's multicore cpu's. This why it proberbly loads faster.
Threaded Optimization: Controls the use of multithreaded optimization for all 3D games on systems with multi-core/HyperThreaded CPUs. The available settings are Auto, On and Off. I strongly recommend the default option of Auto, allowing the drivers to set this appropriately for various games based on your hardware. Only turn Off for troubleshooting purposes if you believe a particular (older) game is not compatible with multi-core CPUs, and only set to On if troubleshooting to see if it improves performance in a recent game
 
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