Official Elite Dangerous Thread

Would be interested to see what sort of impact this has on ED user numbers on Steam. Presumably if a bunch of folk are registering Steam keys, the popularity of the game on Steam will shoot up? Is there anywhere to see Steam game rankings, like a "Top 100 games right now"sort of thing?
 
Would be interested to see what sort of impact this has on ED user numbers on Steam. Presumably if a bunch of folk are registering Steam keys, the popularity of the game on Steam will shoot up? Is there anywhere to see Steam game rankings, like a "Top 100 games right now"sort of thing?

It will shoot up in the short term yes, but it might drop down again just as quickly. If people have tired of the game on the other platform they may just be testing whether their account details were saved, and then go away again.

I prefer http://steamcharts.com/app/359320
 

Interesting, but I'm more interested in what else they may have fixed in this patch. Have they fixed the supercruise lag yet? Or improved missions to an extent that they're not a waste of your time? Full changelog available somewhere?
 
Interesting, but I'm more interested in what else they may have fixed in this patch. Have they fixed the supercruise lag yet? Or improved missions to an extent that they're not a waste of your time? Full changelog available somewhere?
On the ED forum site here: https://forums.frontier.co.uk/showthread.php?t=151945
Don't see anything about Supercruise lag at a glance. Couple of mentions of mission tweaks. But it's a long list, so may well have missed something.
 
On the ED forum site here: https://forums.frontier.co.uk/showthread.php?t=151945
Don't see anything about Supercruise lag at a glance. Couple of mentions of mission tweaks. But it's a long list, so may well have missed something.

Thanks for the list, as for the supercruise issue see https://forums.frontier.co.uk/showthread.php?t=82748. I even posted a video of it happening, but so far we've seen nothing more than the standard "we're looking into it". If I play in solo mode I don't have the lag, so currently I'm forced to play my game single-player and online which just sucks.
 
Planetary Landings are now a thing...

Hello, Commanders

This morning we’re announcing Elite Dangerous: Horizons – another full season of major gameplay expansions for Elite Dangerous, beginning later this year with ‘Planetary Landings’.

I’ve been fascinated by the exploration of space since I was young, and especially with the almost unimaginable scales involved. Going down to the surfaces of planets was a key part of my dreams of exploration, and soon we'll realise that dream in Elite Dangerous.

We're beginning with airless, rocky worlds – places where a great deal of new gameplay can take place. These are planet-sized sandbox environments, with all sorts of things to discover hidden on them. You'll find surface starports, crashed ships, mineral deposits, hidden bases and more.

These worlds are gigantic, and - like the open galaxy - you'll be able to go anywhere. You'll be able to fly over the surface in low orbit and choose your spot to land, you'll be able to venture out in your Surface Recon Vehicle and hurtle across the surface at high speed. You'll be able to sneak around or go in all guns blazing. The nimble SRV is tiny compared to your ship, and is virtually invisible on a long range scanner – ship-based weapons will find it very hard to hold a lock on them, but airborne and ground-based players can explore the same worlds together, so watch the skies!

As I’ve said already, I’ve wanted to do surface landings in Elite Dangerous for quite a while now – and we have been planning how best to do it since the Kickstarter. Elite Dangerous: Horizons is the first stage and a huge step. The quality people expect is, as always, very high, and the team have done a great job hitting that benchmark. These worlds will feel real and meaningfully unique.

You’ll read about some of the exciting things you’ll find on surfaces this week in the press and on our Community blog, but Planetary Landings is just the start. Elite Dangerous: Horizons is a full season of content extending into 2016, introducing new features and gameplay in each major expansion. As with Season One, this season of expansions is not just about planet surfaces, but other major features are coming too.

Of course support will continue for Elite Dangerous even outside of Elite Dangerous: Horizons, and we’re keeping the community together. All Elite Dangerous and Elite Dangerous: Horizons players will share the same galaxy together and you’ll retain all your progress whenever you choose to join our new season of expansions.

Elite Dangerous: Horizons will be available to pre-order on our store today, and I’m very happy to announce all existing Elite Dangerous players will receive a £10 loyalty discount off the Horizons retail price. Existing players will also unlock the exclusive Cobra Mk IV ship in Elite Dangerous: Horizons. The Cobra Mk IV will be available in the game only to players who joined us in the first year – forever. It’s our ‘thank you’ for your faith in the game, and you’ll see more of the Cobra Mk IV in Friday’s Peek Of The Week.

Due to popular demand, we’ve also decided to bring back for a limited time the lifetime expansion pass. It should appear in our store later today.

We’re committed to seeing Elite Dangerous grow the right way, and we hope you’ll join us planetside as we embark upon the exploration of our galaxy’s undiscovered worlds together. We have a great team, and I believe Elite Dangerous: Horizons will bring players closer than ever to the dream of touching other worlds.

There will be lots of questions, I know! Elite Dangerous’ Lead Designer Sandro Sammarco and I will be taking your questions in this afternoon’s livestream at 16:00 CEST, so please visit twitch.tv/elitedangerous for that.

The Community team will do their best to answer your questions about the ongoing evolution of Elite Dangerous on our forums, and tune in to our Twitch stream throughout the week for more on Elite Dangerous for Xbox One, Elite Dangerous 1.4: CQC for PC and Mac, and Elite Dangerous: Horizons.

Thank you for playing, and Right On, Commander!

David Braben




Source: https://community.elitedangerous.com/node/247
 
Spent quite a bit of time in Elite this weekend. I'm still having fun with it in my own way. Though this new "Power Play" think is lot of bollocks and confusion.
 
So I been playing a lot more of this and I remember some of ya'll also had the Saitek Cyborg X (FLY5)?

I am having a bit of a problem with the yaw in the game now, left axis seems fine but it doesn't go as far right as it does left (in game that is). The movement on the yaw axis physically feels right, but looking in game at how quickly and how far it moves left/right differs. Since upgrading to Windows 10 I longer see a calibrate option, anyone else have this?
 
I have the same joystick, but don't have Windows 10 and haven't played in several months. I've always had issues with mine because the game does not detect mine by default and with every patch it deletes my custom configs.
 
I have the same joystick, but don't have Windows 10 and haven't played in several months. I've always had issues with mine because the game does not detect mine by default and with every patch it deletes my custom configs.

I also have that issue as you probably recall, though never had an issue where it deletes my configs. I has a "custom joystick" or something and hence I've gone through and mapped all buttons to where and what I want.
 
I also have that issue as you probably recall, though never had an issue where it deletes my configs. I has a "custom joystick" or something and hence I've gone through and mapped all buttons to where and what I want.

I also use a custom config, but I haven't played in months. So maybe they've finally fixed the issue and it no longer deletes custom configs. Or maybe it's unique to the non-steam version of the game?
 
I also use a custom config, but I haven't played in months. So maybe they've finally fixed the issue and it no longer deletes custom configs. Or maybe it's unique to the non-steam version of the game?

I know they've also fixed one of you biggest complaints, which is a lot of the micro stutters and frame drops. The game would load or render textures as you came to them, now they load the shaders on start up. As a result I am now running my game at amazing resolutions and down-sampling and still getting a solid 60fps which I have noticed drop into the 40's on occasion (like heavy conflict zones).

http://images.akamai.steamuserconte...osite-to=*,*|2048:1151&background-color=black
 
I know they've also fixed one of you biggest complaints, which is a lot of the micro stutters and frame drops. The game would load or render textures as you came to them, now they load the shaders on start up. As a result I am now running my game at amazing resolutions and down-sampling and still getting a solid 60fps which I have noticed drop into the 40's on occasion (like heavy conflict zones).

http://images.akamai.steamuserconte...osite-to=*,*|2048:1151&background-color=black

Ah, that is great news. I was forced to play in solo mode before to avoid that micro stutter. Will play online again next time and see if it's better. But I'm also now on the other side of the world, so that might also help :P
 
I really need to get this to help fill the hole Freelancer left in my soul
I've given up on Star Citizen cause it doesn't look like that game is ever going to be released so Elite: Dangerous (still a stupid name) is my next best bet. but holy fuck it's expensive :eek:
 
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