Isengard
No Hobbits Allowed
Eve Online has never pretended that they will offer an offline mode.
It's still odd taking a stand against online only and then going ahead and playing an online only game with zero qualms.
Eve Online has never pretended that they will offer an offline mode.
It's still odd taking a stand against online only and then going ahead and playing an online only game with zero qualms.
It's still odd taking a stand against online only and then going ahead and playing an online only game with zero qualms.
Originally Posted by Tobytyke1972 View Post
Firstly thanks for a great game, I look forward to playing this for a long time.
Just a quick question David, I have a few friends that have Kickstarter up to the full game pledge but not beta access. They they be able to play on 22nd or do they have to wait until December.
They will be able to play the single player combat test shortly after the Premiere event (ie during the following week), then the full game at release.
Originally Posted by David Braben View Post
They will be able to play the single player combat test shortly after the Premiere event (ie during the following week), then the full game at release.
Apologies for replying to myself (!) but I mis-read the question. Yes. Kickstarter backers will be able to play on the 22nd. I was talking about people who have pre-ordered on the store.
Haven't really been following this so I'm not too sure what's going on... but what's the big deal about this online single player thing? I know that people with shitty internet will suffer, but I'm pretty sure that 99% of people who pre-ordered or are planning to buy ED already have reliable (enough) internet?
Haven't really been following this so I'm not too sure what's going on... but what's the big deal about this online single player thing? I know that people with shitty internet will suffer, but I'm pretty sure that 99% of people who pre-ordered or are planning to buy ED already have reliable (enough) internet?
I totally get that this lack of integrity would leave a sour taste in ones mouth. But would one actually get a refund, even though the lack of offline play wouldn't affect the experience (because of always on DSL, for example)? Is it just a matter of principle?![]()
I totally get that this lack of integrity would leave a sour taste in ones mouth. But would one actually get a refund, even though the lack of offline play wouldn't affect the experience (because of always on DSL, for example)? Is it just a matter of principle?![]()
8. In-Game Advertising
The Game may incorporate technology (which may be provided by Frontier or third party service providers engaged by Frontier (each a "Dynamic Advertising Provider")) which enables advertising to be uploaded into the Game on your PC, and changed while the Game is being played on-line. In order that the Dynamic Advertising Provider is able to direct advertising appropriate to your Game and geographic region, as well as to the correct location within the computer game, certain non-personally identifiable data and information may be retrieved and retained by the Dynamic Advertising Provider including your I.P. address, geographic location, in-game position, and information concerning the appearance of advertising visible during your gameplay (for example, the length of time an item of advertising was visible, the dimensions of the advertisements). In addition, the Dynamic Advertising Provider may assign a unique identification number which is stored on your PC and which is used to monitor and calculate the number of views of dynamic advertising during gameplay. None of the information collected for this purpose including the identification number can be used to identify you.
The technology employed by Dynamic Advertising Providers may be located outside your country of residence (including outside of the European Union).
Where a Game incorporates dynamic advertising technology, the technology which serves the provision of dynamic in-game advertising is integrated within the Game. This means that if you do not want to receive dynamic advertising, you should only play the game when you are not connected to the Internet.
/me adds not to get on Wyzak's bad side....ever.
Seriously, I agree, no matter the argument about online vs offline and how we are always connected, you deliver what you promised.
Like going to STEERS, ordering a burger, chips and coke, but getting no chips because the potatoes weren't delivered and the cashier didn't say anything...
Ahem!6. Move to online-only. This is where the retailers seem to want us to go after all, so perhaps it’s time to make the jump.
A game is an item and a service too, except there are people out there trying actively to prevent publishers and developers detecting whether a game is new or has been sold again. The equivalent is adjusting the paperwork and registration number on your second hand car to get a new warranty and free maintenance out of your garage. We see shops using polishing machines on used game discs, and even replacing the outer sleeve to make a scratched game look new. With a game, the service is a combination of the single player game and online support. Online bandwidth per user is something that gradually dies down after a game is some months old – but if it is then passed to another user, those costs are incurred all over again for the new user – but the publishers providing the service see none of the ‘pre-owned’ revenue to cover it.
Are you confident the servers will be stable come launch day?
Yes, as confident as we can be, because we have been testing our servers throughout the development process, and continue to do so. Our servers are the same ones that Amazon uses, and can (and have) scaled up quickly to deal with demand when needed.