Official Star Citizen Thread

Yeah, that was desperately needed. It was preposterous that they just deleted all 60GB of the previous client files and then started downloading from scratch last major patch.
 
Star Citizen Gamescom presentation this evening. News of progress on the FPS module (Star Marine), the standalone entry game (Squadron 42) and the imminent release of the v0 version of the Social module based in the ArcCorp station where you'll be able to shop, meet, other players, chat, visit medical, ship and parts dealers.

Big demo video shown was for multi-crew ships - "vessels piloted and wandered through by several players at once... and it’s sort of brain-boggling, to be honest. Multi-crew ships build on Star Citizen’s Arena Commander module - spawning a small group of players on a space station and leaving them to make their own fun with a craft big enough to house them all. Players can take the controls, man turrets, and embark on space-walking missions of their own devising."


Edit to clarify that this vid is the pre-recorded Press version, but the exact same "mission" play through was demoed live on stage at the presentation with 8 players connected. In fact they ran the demo twice, both times with slightly different outcomes to the version in this vid.
 
Last edited:
Two other highlights from the SC Gamescom 2015 presentation...

The Planetside Social Module of the game will see its' version 0 release by "the end of this month". This initial release will allow players to exit their hangers on foot and enter the Arc Corp station on Stanton IV, walk around the environment and have limited interactions with up 16 (?) other players in the same environment instance.

Here's the Press Version video for that walk through (again, it was also shown live with on stage players at the presentation)
(I think it's looking incredible myself!)

Also confirmed last night was that CIG and Saitek/MadCatz will develop a range of Star Citizen specific HOTAS, sticks, keyboards, mice and headsets. Couple of concept designs shown, with a prototype under glass on the stage.

b0xrluK.png

hmkQmXS.png

eMibZ2f.png
 
Two other highlights from the SC Gamescom 2015 presentation...

The Planetside Social Module of the game will see its' version 0 release by "the end of this month". This initial release will allow players to exit their hangers on foot and enter the Arc Corp station on Stanton IV, walk around the environment and have limited interactions with up 16 (?) other players in the same environment instance.

Here's the Press Version video for that walk through (again, it was also shown live with on stage players at the presentation)
(I think it's looking incredible myself!)

Also confirmed last night was that CIG and Saitek/MadCatz will develop a range of Star Citizen specific HOTAS, sticks, keyboards, mice and headsets. Couple of concept designs shown, with a prototype under glass on the stage.

b0xrluK.png

hmkQmXS.png

eMibZ2f.png

Sis...Why you leave out the biggest greatest thing they actually had to show:
https://www.youtube.com/watch?v=a9rqPp_Cyk4

I'm so glad I got my seat for this. Pitty we will maybe have a complete game in 2016.
But then again the community is the only bunch to blame since they just threw money into Chris's face.
 
Sis...Why you leave out the biggest greatest thing they actually had to show:

I'm so glad I got my seat for this. Pitty we will maybe have a complete game in 2016.
But then again the community is the only bunch to blame since they just threw money into Chris's face.

Sis... Why you leave out reading my post before that one ?? :)

Posted the press version of that demo while the live demo presentation was still running. Was going to swap it out for the live demo that you posted but decided to leave it as they are so similar. The press version doesn't have CRs continuous cries of "More Red One Jarrad!!" though.
 
Sis... Why you leave out reading my post before that one ?? :)

Posted the press version of that demo while the live demo presentation was still running. Was going to swap it out for the live demo that you posted but decided to leave it as they are so similar. The press version doesn't have CRs continuous cries of "More Red One Jarrad!!" though.

:(...I failed hard on that one.
My apologies.

I lolled at the complete live demo, complete disorganisation and the QA guys are like we have tested this so many times lets rush this.
Poor Jarrad rushing through the feeds trying to find who is who.
 
Pretty big day for Star Citizens yesterday. Here's a quick summary of the two biggest updates:

Top of the list was the release to the live server of Star Citizen Alpha 1.2 - the first public iteration of the Social Module:

Stanton - ArcCorp Area 18.jpg
The Social Module represents our first step into Star Citizen’s Persistent Universe. In the coming months, you will begin to see Star Citizen’s formerly-disparate modules come together into our long term vision for the game. Today, you can enter your Hangar, load up Arena Commander and take the elevator to explore ArcCorp with other players. From here, expect to see the universe expand!

CommLink announcement: Welcome to ArcCorp - Star Citizen 1.2 Released
Full patch notes: Star Citizen Alpha 1.2 Patch Notes

Next up was the launch sale of the Vanguard ship variants.

Vanguard Variants.jpg
Earlier this year, Aegis Dynamics revealed the A3G Vanguard Warden to the civilian market. Today, two additional variants previously provided to the United Empire of Earth military are now available. The Vanguard is the Empire’s premier deep space fighter, designed for maximum crew survivability on long-duration missions. The military treats the Vanguard as a robust platform capable of being modified for any number of missions. Today we are pleased to reveal the Vanguard Sentinel and the Vanguard Harbinger

Pledge pricing (all avaialable until Monday 7 Sept):
Vanguard Warden (24 months SHI) @ €200 / $250
Vanguard Sentinel (LTI) @ €212 / $265
Vanguard Harbinger (LTI) @ €224 / $280

CommLink announcement & design work: Vanguards: And Then There Were Three

Next major updates on the horizon are the first release of Star Marine, the FPS test module, and the Arena Commander 2.0, which will introduce multi-crew ships into the AC environment. There'll be simultaneous development on the Planentside module, with the introduction of NPCs, and gradual expansion of the Area18 zone. There is also a bit of work going into building out a second Social Module area in addition to the ArcCorp one released yesterday - the Nyx landing zone is on an asteroid, and is a favourite haunt for pirate types. A WIP landing on Nyx was quietly released yesterday as well:

 
Yeah it's preposterous. You can get entire games that fit into 28GB. Here one module (relatively unimportant) is bigger than entire completed games.

Agreed! Especially when you realize that with Star Marine and Arena Commander 2.0 on the way relatively soon as well, we'll have at least another 2 of these huge downloads to consider doing as well.

Personally, I'm thinking about holding off until at least the second of those is out. (But probably won't be able to resist the temptation of seeing them for myself as soon as they're out :)). Hopefully soon after that they'll be able to start integration of the separate modules into a single package, and then implement an incremental update and patch process. Those not too phased about following the developments as closely as I am, should probably hold off on doing the repeated huge downloads - as Wyzak says, whilst the Social Module is a pretty huge step for SC, it's only a small element of the greater game.

Besides, us with capped accounts on crappy connections need to be very selective about how we use our bandwidth. I'm doing this update only because I've had a quiet month online, my Mad Max preload is done, and I've got enough bandwidth to spare. Else it would've had to wait until I was next up after midnight to start it during Night Surfer hours.
 
Besides, us with capped accounts on crappy connections need to be very selective about how we use our bandwidth. I'm doing this update only because I've had a quiet month online, my Mad Max preload is done, and I've got enough bandwidth to spare. Else it would've had to wait until I was next up after midnight to start it during Night Surfer hours.

Yep, and then there's the actual download time.
 
Some pretty concerning news about Star Citizen on The Escapist.

Star Citizen Employees Speak Out on Project Woes

Man I'm really looking forward to this game, even with the weird pre-order crowdfunding structure for additional ships and such.

Hopefully this is like Steve Jobs being hard on employees and some cracking under the pressure, then spreading whatever talk they heard in the hallways.

This is a pretty hard-hitting article by The Escapist, though.

Essentially it accuses Roberts and his wife of serious misconduct. I know we wouldn't run something like this on MyBroadband unless we were sure about our sources because if you're wrong the repercussions can be devastating.
 
Some pretty concerning news about Star Citizen on The Escapist.

Star Citizen Employees Speak Out on Project Woes

Man I'm really looking forward to this game, even with the weird pre-order crowdfunding structure for additional ships and such.

Hopefully this is like Steve Jobs being hard on employees and some cracking under the pressure, then spreading whatever talk they heard in the hallways.

This is a pretty hard-hitting article by The Escapist, though.

Essentially it accuses Roberts and his wife of serious misconduct. I know we wouldn't run something like this on MyBroadband unless we were sure about our sources because if you're wrong the repercussions can be devastating.

I've been very concerned about this project since shortly after I backed it. All the controversy surrounding it at the moment isn't helping my confidence at all. I still hope it turns out alright though.
 
Some pretty concerning news about Star Citizen on The Escapist.

Star Citizen Employees Speak Out on Project Woes

Man I'm really looking forward to this game, even with the weird pre-order crowdfunding structure for additional ships and such.

Hopefully this is like Steve Jobs being hard on employees and some cracking under the pressure, then spreading whatever talk they heard in the hallways.

This is a pretty hard-hitting article by The Escapist, though.

Essentially it accuses Roberts and his wife of serious misconduct. I know we wouldn't run something like this on MyBroadband unless we were sure about our sources because if you're wrong the repercussions can be devastating.


Here's Chris Roberts' response.
 
Morning fellow Citizens!

(Full disclosure, even though I know it's going to age me: I've been a fan of Chris Roberts' games for 25 years (his movies, not so much :)) since the first Wing Commander. Also, in case it's not obvious enough, I've pledged well above the minimum to Star Citizen.)

When I first read the article [MENTION=289]Jan[/MENTION] mentions my immediate thought was "what a load of kak!" In the planet's most litigious nation, a quarter of that alleged misconduct would have had the aggrieved staff members queuing outside the offices of every HR and discrimination lawyer in Los Angeles. They certainly wouldn't be "reaching out" to an internet "journalist" to air their grievances on their behalf. They'd be suing the shit out of CIG for harassment, unfair dismissal, employment discrimination.

Besides that, it now seems that many of the quotes from these anonymous staff "sources" that "reached out" to the Escapist, were possibly largely based on a set of faked Glassdoor reviews. (https://www.reddit.com/r/starcitizen/comments/3n6lum/escapist_anonymous_sources_uncovered/)

The author has quoted verbatim from a series of negative reviews on the Glassdoor site, most of which were posted there within a very short space of time 2 days before the Escapist article was posted, and all of which follow similar formats, language usage, etc. One of these reviews was supposedly posted by a CIG employee in Australia (there's no CIG office in Australia), another use phrases that are typical of Derek Smart such as "it's a ponzi-scheme", and many are just obviously fake (at least in my mind they are.)

Glassdoor does not having any form of vetting system or confirmation of employment process (despite claiming that their admins do this before releasing a review). A redditor recently tested their system by posting a fake negative review of CIG to the site. (https://www.reddit.com/r/DerekSmart/comments/3mu9v0/derek_was_linking_glass_door_as_proof_of_bad/) It appeared live on the site next day without any vetting whatsoever having happened.

In fairness, Roberts' response letter that [MENTION=17]MetalSoup[/MENTION] linked to above bugged me as well. Throughout this Smart versus Star Citizen campaign CIG and Roberts have remained pretty much distant. Which was in my mind the best approach to take. That said, after the harsh insinuations levelled against his wife, and especially the use of his children in Smarts' smear campaign, I'm glad he did it. A man's got to defend his family, especially when his children are being dragged into things.

The subreddits and forum boards are ablaze this morning again with the rabid fanboys and the solid detractors hammering on at each other. The vitriol from both sides is both amusing and sad at the same time. Especially when you realise that they are raging on about a computer game. I ain't going to bore you with anymore of it.

Suffice to say that I'm more than happy to engage, advise, inform anyone who has a genuine interest in the game in anyway that I can. Until then, happy Friday y'all!
 
(Full disclosure, even though I know it's going to age me: I've been a fan of Chris Roberts' games for 25 years (his movies, not so much :)) since the first Wing Commander. Also, in case it's not obvious enough, I've pledged well above the minimum to Star Citizen.)

That's the reason I backed Star Citizen as well. I'm not as <caugh>old</caugh> a supporter, but I've been an inadvertent fan of his work since I first played Strike Commander as a kid, moving onto the newer Wing Commander games and Freelancer when they released.

Here's hoping there is not a grain of truth to the claims The Escapist ended up publishing, as Roberts suggested in his response.

Very interesting information regarding the Glassdoor reviews, thanks for that. It still concerns me that The Escapist says that seven sources identified themselves to the publication, but were kept anonymous to protect them. The Reddit thread by MisterBurkes doesn't fully cover them all, it seems.

That said, I would be skittish about publishing claims about the kind of e-mail Sandi Gardiner wrote without actually seeing them. The writer doesn't mention laying eyes on the e-mails, but maybe it's just a detail she omitted from the article.

Anyway, we have both sides of the story now at least. The Escapist has also incorporated some of Roberts' response into the original article.

If anything, this has made me keen to see if I can finally download some of the game and take it for a spin.
 
Wall o'text

Thanks for posting that. I didn't have a change to check out the subreddit yet, so you just saved me a bunch of time.

Basically, it's exactly what I suspected.. DS is trying his utmost to be a ds, and is trolling a masterstroke. How he got Escapist to fall for his bullshit is beyond me.

I'm in no way dismissive of fair criticism and concern over the project; there are legitimate questions about how the funds from the crowdfunding are being spent, and the how transparent CIG are required to be is to be determined. But this is new territory, after all.. We've never seen a project of this magnitude come from crowd funding, and Roberts is making it up as he goes along. In my opinion, if that makes you uncomfortable, you shouldn't back the project - it is, in essence, a pre-order, and all of the anti-pre-order things we've seen lately also applies.

I have to agree with you, though. The accusations leveled are very serious, and much too serious to go to a gaming website/magazine to about. I call bs.
 
If anything, this has made me keen to see if I can finally download some of the game and take it for a spin.
If you haven't started yet, I'd hold off on the download for a couple of weeks. The assets are still not anywhere near a decently optimised state and you're looking at a +30GB download at the moment. That'll get you the more recent versions of the Hangar module and Arena Commander (the dog-fighting bit) and the first version of the Social Module (fairly limited area to wander around in, zero interaction with others besides basic emotes and text chat).

The annual CitizenCon takes place next Saturday (10 Oct) and we're expecting some pretty big updates to arrive soon after that. Talk includes the first version of Arena Commander that will enable multi-crew ship use; a first version of the FPS module Star Marine; and a big update patch for the Social Module (including more areas to visit, greater interactivity with the environment and shops, and possibly a first look at the NPC AI and character customisation tool).

Of course, all of this will mean a significantly larger download anyway and sadly there's still no confirmation of whether an enhanced incremental launcher tool will be coming soon. Obviously you could pass off downloading +30GBs now and another +40GBs in a couple of weeks as business expenses for research purposes and use MyBB/MyG high speed data connection to do it. Us ADSL dependant saps, not so much :)

- - - - - - - - - - Double Post Merged - - - - - - - - - -

Oh, and one other thing that's expected at CitCon next week is an announcement regarding the cast used for Squadron 42 - the single player standalone game that should precede Star Citizen itself. Lots of talk of Mark Hamill in a cameo role...
 
Anyone watching the stream? They've shown some amazing things so far, especially regarding Squadron 42.


 
Last edited:
Back
Top