Official Star Citizen Thread

Sweet, so hopefully Tuesday can still happen. unless they have issues in PTU like 2.5, which took it up to like build p or something.

I got in on build I over the weekend; J got pushed this morning. There are a few bugs still to squash, but it could easily be released this week.
 
Looks like PTU invites went out to everyone. I'll pass though.

They're up to Wave 4, which is over 100000 invites in total. Looking good for a full release this week, I'd say. So yes, hang on for a bit if you don't want to download a few GB every day.
 
lol someone has problems...
So, I watched Captain America The Winter Soldier tonight... yes, 2 years later.... and what to I see? Aegis Sabres, Aegis Sabres everywhere!
 
I hope the Dragonfly can fit in the Hoplite. Or if they make the Hoplite more modular. That will be awesome. Because of the larger ramp.
 
I see they are switching to the Lumberyard Engine.

It's an interesting development. Here is the announcement, for those who don't have the newsletter:

There is one other big announcement we would like to make with the release of 2.6. We are now basing Star Citizen and our custom technology development on Amazon’s Lumberyard Engine. Since the beginning of the project, we’ve had to make a huge number of changes to the CryENGINE code and tech to enable us to deliver Star Citizen. While the original CryENGINE had great strengths in many areas like rendering and cinematics the needs of our game were well beyond what came ‘out of the box’. So we have, over time, changed significant parts of the engine for our technology, such that only a baseline of the original engine truly remains. In the future we will continue to make significant changes to AI, Animation and Network code and systems.

When Amazon announced Lumberyard back in February 2016, we were immediately interested. While based on the same baseline technology as Star Citizen, Lumberyard is specifically designed for online games, utilizing the power of Amazon’s AWS Cloud Services and their Twitch streaming platform. Amazon’s focus aligns perfectly to ours as we’ve been making significant engineering investments into next generation online networking and cloud based servers. Making the transition to Lumberyard and AWS has been very easy and has not delayed any of our work, as broadly, the technology switch was a ‘like-for-like’ change, which is now complete.

As an added benefit Amazon AWS data centers are spread around the world from North America to South America, Europe to China to Asia Pacific, which will allow us to better support the many backers across the globe as we scale up Star Citizen.

Finally, Amazon has made Lumberyard freely available for anyone building their own game. That means that technically-inclined members of the community can have a better view 'under the hood' of our game than ever before. It's also a great path for anyone interested in game development professionally; I fully anticipate that in the coming year we will be hiring programmers who have taught themselves using Amazon's Lumberyard resources!

As we move forwards, we are confident you will see great benefits from our partnership. Amazon will bring new features to Lumberyard to assist in creating online persistent games, adding great support for their products like Twitch (which we use extensively) and of course investing heavily in engine research and development for years to come. We could not find a more stable and reliable engine partner than Amazon, so with this partnership we are sure we have secured the future development and continuing technical innovation for Star Citizen.
 
Last weeks newsletter indicates that CIG are "moving up the release of the Regional Servers to 2.6.1, so players will be able to choose which server (North America, Europe, or Australia) they join to ensure the best connection possible. Once these are running, we’ll be able to run more tests to assess whether more locations will be needed." And the Production Schedule Report has 16 February penciled in as the Aim Release Date for 2.6.1.

Sadly, pings from SA to the Euro and Aus AWS servers is still kak. Ireland is hopefully the home of the European test server.
Capture.PNG
 
And, wow! Taken by a player in-game in Alpha2.6.0 using the new Camera Director tools:

starcitizen_2017_02_07fqcb.png


(R+Click > New Tab for full size version.)
 
Gotta say im considering asking them for a Refund.
Lumberyard decision isn't good for nor the promise of "Server software" will be available fell away right there.
When playing Overwatch i realised I just cannot deal with 200 ping anymore, it is just not acceptable.

This CIG move to Lumberyard only means no servers for us.
 
Gotta say im considering asking them for a Refund.
Lumberyard decision isn't good for nor the promise of "Server software" will be available fell away right there.
When playing Overwatch i realised I just cannot deal with 200 ping anymore, it is just not acceptable.

This CIG move to Lumberyard only means no servers for us.

Am I understanding correctly that this will effectively take away the option of hosting your own servers for the PU? But that SQ42 will still be completely playable offline?
 
Am I understanding correctly that this will effectively take away the option of hosting your own servers for the PU? But that SQ42 will still be completely playable offline?
Soz my message was written with fury. Yeah you are correct.

Sent from my E5823 using Tapatalk
 
Soz my message was written with fury. Yeah you are correct.

Sent from my E5823 using Tapatalk

After seeing the latest server news I'm also contemplating a refund. I have no doubt that Star citizen will be incredible but the latency wrecks the experience. They could easily have setup server clusters all over the world, instead opting to use amazon's stupid cloud hosting, so countries like SA are pretty much dead in the water from the get go.

Considering what you have to pay to get some of the in game ships, it's frankly shocking and piss poor decision making on their side. I've spent a ton of money on this game and here we are again, having to settle for a sub-par experience.
 
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