Official Star Citizen Thread

Update:

This game runs like ass, and I'm not sure why. GPU usage at about 80% (though it goes up and down a lot), CPU usage at about 60% or so, but I get horrible frame skipping and its just slow and unplayable.

Can't believe I downloaded 35GB for this, meh.

Guess I'll give it ago again in another years time.

As we've pointed out, your PC is not the issue here. Assuming you have a moderately decent PC (which you do), the bottleneck is due to lack of optimization, which is normal for an alpha where they are actively adding new features all the time.

The planned March release will apparently bring quite a few optimizations that they've been working on a for some time, so if all goes well the game will run better after that. However, even now, if you switch instances a few times, you may just hit on a server that runs well. Be sure to pick EU, or if you play late in the day, give the Aus server a try.
 
As we've pointed out, your PC is not the issue here. Assuming you have a moderately decent PC (which you do), the bottleneck is due to lack of optimization, which is normal for an alpha where they are actively adding new features all the time.

The planned March release will apparently bring quite a few optimizations that they've been working on a for some time, so if all goes well the game will run better after that. However, even now, if you switch instances a few times, you may just hit on a server that runs well. Be sure to pick EU, or if you play late in the day, give the Aus server a try.

I'll rather wait for March then, but its my fault I guess. I quick googling would probably have showed that performance can/will be poor, etc. and I could have saved myself some time.

Oh well, are the updates smaller these days atleast? Previously I remember it was a case of almost redownloading the whole game each time a new version was released.
 
I'll rather wait for March then, but its my fault I guess. I quick googling would probably have showed that performance can/will be poor, etc. and I could have saved myself some time.

Oh well, are the updates smaller these days atleast? Previously I remember it was a case of almost redownloading the whole game each time a new version was released.

Assuming you installed the new launcher that came with v3.0, then yes. I tested it extensively while 3.0 was in public test phase, and it works brilliantly. Patches are down to a few hundred MB instead of 30GB at a time. Hopefully this also means they will be able to roll out fixes and updates much more frequently than before.
 
Is the game only 35Gb to download? I deleted my old version because of performance issues. At the time, I was also running an i7, 16GB, GTX 970. Now, I've got the Threadripper 1950X, 32Gb quad channel, and GTX 1080. Will be interesting to see if it uses the 32 threads. I'll put it on the 960 EVO NVme drive.
 
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Is the game only 35Gb to download? I deleted my old version because of performance issues. At the time, I was also running an i7, 16GB, GTX 970. Now, I've got the Threadripper 1950X, 32Gb quad channel, and GTX 1080. Will be interesting to see if it uses the 32 threads. I'll put it on the 960 EVO NVme drive.

Alpha 3.0 is somewhere between 35 and 40GB, yes. It will indeed be interesting to see what Threadripper does with it. Give it a go!
 
By the way, CR made a post about 3.0 performance during the holiday that makes for some interesting reading.

https://robertsspaceindustries.com/...ad/star-citizen-alpha-3-0-performance-tidbits

This bit is especially noteworthy:

If you are getting performance in the sub 10-15 FPS range there is definitely something not right, especially if you have a quad core CPU, 4GB video card and at least 16GB. I have seen people reporting 5 FPS when other people with the same specs are getting 25-30 FPS. This is likely a result of the game paging out to disk because of low memory, although sometimes we hear about this on machines that have 16GB or even more, which needs more investigation by us. Is it other apps in memory? Bad page allocation (need 10 GB have 16GB allocated)? Or memory leaks in the game? PCs have lots of advantages but one of the downsides is the huge diversity of configurations which make it hard to pin point the cause of some performance issues. We are investing in additional telemetry both on the servers and clients so we can automatically detect when things aren't performing how they should based on the raw specs of the machine and hopefully determine some issues that are causing the abnormally low performance. Of course this will take a bit of time , so please be patient.
 
By the way, CR made a post about 3.0 performance during the holiday that makes for some interesting reading.

https://robertsspaceindustries.com/...ad/star-citizen-alpha-3-0-performance-tidbits

This bit is especially noteworthy:

If you are getting performance in the sub 10-15 FPS range there is definitely something not right, especially if you have a quad core CPU, 4GB video card and at least 16GB. I have seen people reporting 5 FPS when other people with the same specs are getting 25-30 FPS. This is likely a result of the game paging out to disk because of low memory, although sometimes we hear about this on machines that have 16GB or even more, which needs more investigation by us. Is it other apps in memory? Bad page allocation (need 10 GB have 16GB allocated)? Or memory leaks in the game? PCs have lots of advantages but one of the downsides is the huge diversity of configurations which make it hard to pin point the cause of some performance issues. We are investing in additional telemetry both on the servers and clients so we can automatically detect when things aren't performing how they should based on the raw specs of the machine and hopefully determine some issues that are causing the abnormally low performance. Of course this will take a bit of time , so please be patient.

Good read. Thanks

(currently we are limited to only four threads for physics regardless of the cores on a client or server)
 
Any news?

I was staying at my GFs house most of the time :D. Anyways, I don't know if you saw my build thread? The last part that I was waiting for(the GFX water cooler) is at customs since last Monday. I'm so frustarted right not because I just want to finish the build. The PC runs fine without all the other parts I ordered but I just want to finish it now. Will DL tonight.
 
Game is such a mess right now

:cry:

I must have tried like 20 times to get in but only managed to get in once. And only to the hangar. Which also bugged the shipped.

FPS was solid in the hangar but got tired of trying to connect to the universe

It doesn't seem to be stressing the CPU at all though.

ScreenShot0000.jpgSC.png
 
:cry:

I must have tried like 20 times to get in but only managed to get in once. And only to the hangar. Which also bugged the shipped.

FPS was solid in the hangar but got tired of trying to connect to the universe

It doesn't seem to be stressing the CPU at all though.

That seems strange. I installed the game over the weekend on a friend of mine's PC, which is much older and less powerful than yours. He doesn't even have an SSD. It loaded just fine even though the frame rates were a little choppy.

This looks like a bugged install to me. What exactly happens when you try to load into the universe? Also, did you remove the old installation and redownload the game using the new delta patcher?
 
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That seems strange. I installed the game over the weekend on a friend of mine's PC, which is much older and less powerful than yours. He doesn't even have an SSD. It loaded just fine even though the frame rates were a little choppy.

This looks like a bugged install to me. What exactly happens when you try to load into the universe? Also, did you remove the old installation and redownload the game using the new delta patcher?

New installation, didn't have the old one on this harddrive. I think it was giving a network error. I'll try again. Maybe server issues at the time.
 
New installation, didn't have the old one on this harddrive. I think it was giving a network error. I'll try again. Maybe server issues at the time.

OK, but did you download the new patcher / launcher? The one used for 2.6.3 has been retired, so even if you did a fresh install, re-using the old launcher will result in a broken install.
 
OK, but did you download the new patcher / launcher? The one used for 2.6.3 has been retired, so even if you did a fresh install, re-using the old launcher will result in a broken install.

I think it is the new one. I just clicked the Download link on the website.
I'll check when I get back.
 
This weekend can’t come soon enough - have not had a chance to even glance at SC for 2 weeks. This weekend I shall. I will. I must.


Sent from my iPhone using Tapatalk
 
Here is a little something especially for you:
Snip
Very, very cool! And even though the 20-odd fps could be better, it still looks damn good and flows pretty smoothly. Just shows the potential once CIG manage to get a handle on the network and object streaming issues.

Why MovieMaker btw? I thought it had died years ago? I do remember it being a real pain to work with when I last tried using it to help the kid with a school thing a couple of years ago. (She landed up doing a better, quicker job of it herself using the free version of iMovie that came on her iPad!)

I think the new version of Paint (of all things!) has some basic video edit tools, with more supposedly coming in the next Windows update. Also, although I haven’t used it myself, check out this PCMag review of open-source program called Shotcut maybe: https://www.pcmag.com/review/356016/shotcut. What are you using to record your footage in the first place?
 
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