Strategist01
New member
/eyes his library card >.>
I've never paid a cent?
You've paid your taxes, haven't you?
/eyes his library card >.>
I've never paid a cent?
It's not the most perfect analogy, but if you couple it with the "pirates are likely to make more sales" then that's where the extra funding comes from. Besides, you have to remember that Games/Music are not the sole provider of income for these companies, one will support the other or they have investment revenue to help develop the game/record the music/film the movie.
It's not the most perfect analogy, but if you couple it with the "pirates are likely to make more sales" then that's where the extra funding comes from. Besides, you have to remember that Games/Music are not the sole provider of income for these companies, one will support the other or they have investment revenue to help develop the game/record the music/film the movie.
You've paid your taxes, haven't you?
I don't believe that piracy has anywhere near as negative an impact as bureaucracies would like us to think and, for the most part, it may actually contribute to the industry as a whole.
I base this assertion on personal experience and on the simple fact that people who love games are the ones who buy them whether they've pirated them first or not. People who play games and don't buy them never would've bought them in the first place--much like that hippy friend everyone has who occasionally borrows your books or games but never buys any of their own because it's a passing fancy, not a devout love.
It's also why I consider DRM futile and nothing short of victimisation of actual buyers.
Game developers have a tough and risky job, much more tough and much more risky than movie houses or musicians and my heart goes out to them. But blaming piracy for your own misgivings while simultaneously lambasting your customers (those folk who are on your side) with DRM, activation limits, account-locking and otherwise making their collections nothing short of a collection of paperweights is insulting. Not to pirates, to us.
I think it's difficult figuring out your market in any business, but game developers have it that much harder because with them, it's hit-or-miss and in three-to-six months their games go off the shelves and they're never heard of again unless they managed to take off.
Meeeh...![]()
Your statement applied to real world situations, for instance a restaurant. You have your dinner finished every single thing on your plate, then you say :"well I didn't enjoy it that much, I've had better I'm not paying". Would you condone such action?
Now as for the money part, you have a store and every single day 5 people come into your store and take a loaf of bread without paying for it. Now you have insurance, but according to this argument one should not claim for the bread since it's not a loss of income. The person wouldn't have paid for it anyway thus it's okay.
*shrug* You'd have to be a bit more clear, methinks, since I'm just doing the generic response thing right now.Now I know tangible products are extremely complicated to compare with digital products, but I just hope you could see what I was going for.
P.S one last example. we did this in economics way back. If your neighbour doesn't pay tax, should he still be allowed all the benefits of a taxpayer?
Reserved for response.
I'l get back to you on this one, don't want to just ramble want to think about what you are saying and respond with some thought.![]()
Yes? My point is that I've never been required to pay an annual fee to my library. However, they do accept donations (financial and of books).
IIRC the libraries are run by local municipalities - up here in Pta you pay a small annual fee, I'm guessing down in Cpt you don't.