ave
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I found this interesting.
I must say I didn't think PC game sales were anywhere close to consoles.
Sales generated by PC games are poised to overtake those for video game consoles, a monumental shift that is many years in the making, according to data from industry researcher PwC. By the end of 2016, PC game sales are expected to reach $29 billion around the world, compared with $28 billion in sales for the console market.
The gap will continue to widen over the next few years, thanks to the growing popularity of PC-based gaming in other countries, like China and India.
So what's causing a change? In a single word: Steam.
Three out of every four times a game is sold for a PC, it's sold through an app and website called Steam. Part social network and part online store, the service is offered by game maker Valve. It's like Apple's App Store for the iPhone, only it launched nearly a decade earlier.
There's another thing going the PC's way: A trend called e-sports -- competitive gaming between highly trained professional gamers -- has become an international phenomenon grabbing the attention of tens of millions of people. The top competitive games are available only on a PC: Riot's League of Legends and Valve's Dota 2.
I must say I didn't think PC game sales were anywhere close to consoles.