PC gaming topped $13 billion in 2009 - Report

Blackhand

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Study finds worldwide retail, downloadable, and advertising revenues for computer games up 3 percent; retail now less than 20% of PC market.

The report also found consumers growing more comfortable with the notion of buying their games online. More than 70 percent of North American and European players surveyed said they had purchased a game online, with 50 percent having purchased a virtual item in a game.

Full story @ Gamespot

On a similar note, the new Steam UI shows how many users are currently online with a peak and offpeak chart which gives an idea as to how active their service is. During weekday peak times 2mil-2.5mil are online, weekend peak times 2.5mil-3mil and offpeak times 1.3mil-1.8mil. These are the figures I've been seeing consistently since the beta release of their new UI.

The last official figures released by Valve in 2009 were that they had over 25mil active accounts and 10 million of those have activity community profiles.
 
Simple proof that the PC gaming market isn't declining. Although, we sure won't be seeing many PC exclusives, that's for sure.
 
something like this ? :confused:

non steam users, but pc gamers == pirates
unchipped console gamers == non-pirates but snobbish
steam users == uber new kids on the block
 
Hmm, I just wish there were more good exclusive titles on PC overall. The cross-platforms are all good, but the PC really needs a few more games designed specifically for the PC.

Personally I find myself buying less and less PC games every year, this has little to do with bias, but more to do with the variety and sheer fresh content on console. If it were not for MMO's and the occasional exclusive, I feel I would seldom if ever game on my PC... Considering 6-10yrs ago I spent the bulk of my gaming time on my PC.

I will say however that some cross-platform games are best on PC, like Dragon Age, but those are not the norm. Seems so many games now are intended for consoles, or at least with console heavily in mind.

Anyways that is still nice to hear. Variety is good.
 
I will say however that some cross-platform games are best on PC, like Dragon Age, but those are not the norm. Seems so many games now are intended for consoles, or at least with console heavily in mind.

I agree. It does seem that Battlefield bad company 2 is also doing great, probably due to MW2 snubbing the calls for dedicated servers. Now look 400% better than expected sales. I wonder how well MW2 would have done if it only gave an inch.

Point and case still lies with developers focus on consoles. IMO the reason is that they believe it is easier to sell on PS3/Xbox as the vast number of casual gamers on the platform. PC gamers are considered to be more hardcore and harder to please, again an assumption that would be proven wrong if only the developers decide to focus some attention on the platform, Im not even asking for exclusives just not some watered down port.

Who wouldnt want a cut of $13 billion.........that's billion not million... a billion is allot of million!
 
I will say however that some cross-platform games are best on PC, like Dragon Age, but those are not the norm. Seems so many games now are intended for consoles, or at least with console heavily in mind.

I agree. It does seem that Battlefield bad company 2 is also doing great, probably due to MW2 snubbing the calls for dedicated servers. Now look 400% better than expected sales. I wonder how well MW2 would have done if it only gave an inch.

Point and case still lies with developers focus on consoles. IMO the reason is that they believe it is easier to sell on PS3/Xbox as the vast number of casual gamers on the platform. PC gamers are considered to be more hardcore and harder to please, again an assumption that would be proven wrong if only the developers decide to focus some attention on the platform, Im not even asking for exclusives just not some watered down port.

Who wouldnt want a cut of $13 billion.........that's billion not million... a billion is allot of million!
 
The market can't actually determine the true PC market as it is not retail based like the consoles. THe internet is full of PC users and the PC market is cross subsidized by marketing. Like free flash games and so forth.

I think if you take all that into account the PC market is the biggest and not the smallest.

Idiots!
 
13 billion. Thats a one, and a three, with twelve zeros behind it.

Now devs and pubs. Theres no reason to shaft us. Make your game for the PC than you port to the console. You might just find that the game will play better even for the console.

I still say these big companies that focus on making more and more money will collapse while the smaller ones that could hold out themselves and that focus themselves on the love of games and making ENOUGH money will prosper into the future.

You can see this type of trend in all sorts of things.

The ancient chinese empire was one of the longest lasting empires in history. They had what they had and focused primarily on keeping that instead of trying to conquer everything. And than they tried to conquer everything and they died away.

Activision is trying to conquer the gaming indistry, and there is allready unrest within there empire.
 
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The PC industry is currently on a down curve (it is not what it used to be), but it will recover.

"In ten years time, a lot of what we call 'console games' won't exist." - Yoichi Wada, CEO of Square Enix.
 
Theres also all this stuff about games that extremely expensive to develope. I don't buy that bullshit for one second. If the really are as expensive as they say, than it's because they don't how to manage there resourses and they have there funding prioroties completely fucked up.

I mean how much would it cost to re-develope a game like starcraft today? It fits on 2 CDs and anybody at home can create it for little more than the cost of the electricity to run the computer.

Take MW 2 for example. The advertisement alone cost more than everything elce combined.

Graphics is also a massively unnesecary cost. Graphics quality has be stuck on a brick wall for almost 3 years now. Any improvement in any game's graphics has been marginal and barely noticable at best. Look at Alien vs Predator. I would see no difference if the system requirements was the same as a game as old as call of duty 2. (Yet my system only barely breaches AVP's minimum and I can still run the game at full settings) So stop wasting your resourses on this. Consentrate on the game and the storyline, they are begging you for attention. They would suck your ass for a little more attention.

Sound. Sound recordings are potentialy the highest concievable expence. if you want a realistic sound experience for a FPS game. The best way to do this would be to record a real gun shooting. But you can fire life arms in an enclosed studio, and using blanks don't sound the same. And going to a shooting range will have too much outside interference. So theres a big problem in trying to build a recording studio that could double as a safe fireing range.

Console Licencing. More bullshit that nobody has to take. The multiple publishers and developers can band together along with the customers to demand less extortion from Sony, Microsoft and Nintendo.

Live action cut scienes. This a game not a damn movie! That is all.
 
Theres also all this stuff about games that extremely expensive to develope. I don't buy that bullshit for one second. If the really are as expensive as they say, than it's because they don't how to manage there resourses and they have there funding prioroties completely fucked up.

I mean how much would it cost to re-develope a game like starcraft today? It fits on 2 CDs and anybody at home can create it for little more than the cost of the electricity to run the computer.

Take MW 2 for example. The advertisement alone cost more than everything elce combined.

Graphics is also a massively unnesecary cost. Graphics quality has be stuck on a brick wall for almost 3 years now. Any improvement in any game's graphics has been marginal and barely noticable at best. Look at Alien vs Predator. I would see no difference if the system requirements was the same as a game as old as call of duty 2. (Yet my system only barely breaches AVP's minimum and I can still run the game at full settings) So stop wasting your resourses on this. Consentrate on the game and the storyline, they are begging you for attention. They would suck your ass for a little more attention.

Sound. Sound recordings are potentialy the highest concievable expence. if you want a realistic sound experience for a FPS game. The best way to do this would be to record a real gun shooting. But you can fire life arms in an enclosed studio, and using blanks don't sound the same. And going to a shooting range will have too much outside interference. So theres a big problem in trying to build a recording studio that could double as a safe fireing range.

Console Licencing. More bullshit that nobody has to take. The multiple publishers and developers can band together along with the customers to demand less extortion from Sony, Microsoft and Nintendo.

Live action cut scienes. This a game not a damn movie! That is all.

Raven, not only is that waaaaay off topic, you clearly have no insight into software development, let alone games development which makes most enterprise software dev look like childs play in terms of management and developments skills/time.
 
Raven, not only is that waaaaay off topic, you clearly have no insight into software development, let alone games development which makes most enterprise software dev look like childs play in terms of management and developments skills/time.

true that. i'm sold out at around ±R180-R280 p/h for in-house development for "normal" desktop/web applications. that's 7k+ a week; one developer... not even AAA rates.
 
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true that. i'm sold out at around ±R180-R280 p/h for in-house development for "normal" desktop/web applications. that's 7k+ a week; one developer... not even AAA rates.

Thats my entire point. I'm busy getting into webdesign and before I did some researsh, I was expecting to ask R2000 per job, and thought even that would be greedy. Than I found I can ask all the way up 10 to 15, or even 30 grand. I nearly passed out in shock. The resourses that go into these things are minimal and the return is almost ludecrus.

I could probably put all other web designers out of business if I really wanted to.
 
Thats my entire point. I'm busy getting into webdesign and before I did some researsh, I was expecting to ask R2000 per job, and thought even that would be greedy. Than I found I can ask all the way up 10 to 15, or even 30 grand. I nearly passed out in shock. The resourses that go into these things are minimal and the return is almost ludecrus.

I could probably put all other web designers out of business if I really wanted to.

don't even get me started. an Intranet redo for a multinational company's quote i saw was around 90-120k aus dollars... (around R 800k mark)
 
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