PC piracy rate is over 90% says Ubisoft

So, if piracy was impossible, then do you think those 90% of people would then buy the game instead? Of course they wouldn't.

Reading this paragraph, the only thing that seems to concern Ubisoft is revenue. Never mind the other advantages of a solid F2P model. Look at TF2 or LoL- they're not making money because they're free to play, they're building massive player bases. That subsequently leads to revenue, even if only a tiny percentage of players actually make purchases.

Also, I can't play Ubisoft games I legally bought because of their retarded DRM solutions!



Very interested to see how this plays out as well.

Exactly the point - most people who pirate wouldn't / aren't able to afford to buy anyway.

Gaming companies also take ages to release decently long demo versions - and of course, if you buy a game and it's carp, well you just get given the finger don't you.

I pirate on a try before you buy basis - if I like it, I will buy it. When I was younger and didn't have bucks, sure, I pirated big time. That helped me grow a love for gaming, and, as I started earning money and could afford to buy, I am now part of their revenue base.

I was a savvy oke so I worked out how to obtain the stuff - 95% of my peers weren't - are they gamers today? No!

Do they spend money on games today? No!

Do they spend money on graphics cards, sound Cards, faster memory, bigger monitors, surround sound, high end mice, keyboards, the list goes on?

H.E.L.L NO!
 
Now after Ubisoft has pissed off pretty much the whole PC gaming community now they've announced that they are releasing a PC port of I am Alive (Source.

What's the bet that they'll blame the poor sales on piracy...

palm+face=Ubisoft
 
Back
Top