Piracy group nearly gives up on cracking Just Cause 3, warns of bleak future

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A major piracy group just about threw in the towel trying to crack Just Cause 3 on PC, and bemoans a future, coming very soon, where "there will be no free games to play in the world."

Who's to say if 3DM, a forum for Chinese pirates, really feels this way or is just waging a misinformation campaign, but it sounds like they really have had a lot of trouble with the anti-tamper technology Just Cause 3 uses to surround its digital rights management.

The founder of 3DM, in a post translated by Torrent Freak, said the group's cracking expert "nearly gave up" last week but was persuaded to continue.

"I still believe that this game can be compromised," wrote Bird Sister, 3DM's founder. "But according to current trends in the development of encryption technology, in two years time I'm afraid there will be no free games to play in the world."

Just Cause 3 uses Denuvo Anti-Tamper, which has kept it and FIFA 16, which launched back in September, crack-proof so far. In a statement to Eurogamer, Denuvo's marketing director boasted that protection has been so successful over the past two years that "some publishers are are even considering releasing console-only titles for the PC platform." Not everyone uses Denuvo for their PC titles because of the expense involved right now.

While given enough time, it figures that a determined pirate will eventually crack something, the question is whether they can do so in while the game is still relevant or if, by the time it's broken, gamers have forgotten about it.

Source: Polygon
 
Personally I'm taking this as a good think. If piracy becomes near impossible on PC then that means the piracy excuse used my publishers can finally be washed away and hopefully PC games will get more love in the future.
 
Personally I'm taking this as a good think. If piracy becomes near impossible on PC then that means the piracy excuse used my publishers can finally be washed away and hopefully PC games will get more love in the future.

I'm with you 100% on this, as long as it doesn't end up breaking my legal copy of a title I couldn't care less if its uncrackable. And that could be a good thing long term as mentioned.

However, as with any type of DRM/Copy protection/etc it's just a matter of time, and once they have broken it (the specific type of protection) it will make it easier for future releases to be cracked unless major changes come along.
 
not sure if good thing or bad. I think the publishers will just ask more for longer if they know it can not be pirated.
 
My only wish is for the 3DS to get pirated.. Ridiculous to pay R500 for a portable game. It's also part of the reason why the DS was so successful.
 
not sure if good thing or bad. I think the publishers will just ask more for longer if they know it can not be pirated.

Nah, I don't think so. The only thing that determines the rate at which prices go down, is how many they are able to sell at that price, not how many people pirate it. They're not going to keep selling a game at $60 if no-one is buying it anymore. There comes a point in a game's life where everybody who was willing to pay that much already bought it, so it's only logical to lower the price then and squeeze out the rest.
 
Been trying to keep up with the crack progress of Just Cause 3, been pretty impressed with how long its lasted, people seem to get really irritated when a game isn't cracked in a day or two.
 
"There will be no free games to play in the world." Except for, you know, like a shit ton free-to-play or otherwise just plain free games, many of which are of exceptional quality.

Definitely need to write something about this.
 
Nah, I don't think so. The only thing that determines the rate at which prices go down, is how many they are able to sell at that price, not how many people pirate it. They're not going to keep selling a game at $60 if no-one is buying it anymore. There comes a point in a game's life where everybody who was willing to pay that much already bought it, so it's only logical to lower the price then and squeeze out the rest.

agreed, but if the studio know no one can pirate they will hold out longer. Hoping to catch the few that was on the border to jump in and buy instead of pirating and buying later. It just how i see things unfolding.
 
Yeah I'm on the fence. I know piracy is wrong and all, but with some of the half-baked releases that get pushed out these days along with the fact that nearly no one does demos anymore, this is usually the only way to tell whether the game is worth the asking price (let alone whether it works on your PC), and I've no shame in admitting I've pirated the odd game before buying. Being primarily a console gamer, I've no issue paying for games I know for sure will run smoothly on my system. PC games used to be substantially cheaper, but that trend is also changing rapidly (might just be the weak rand, I've not looked into it enough), and with some games performing awfully on systems well above the recommended requirements, it's a bleak future if piracy falls away and you have no choice but to take the risk if you want to play a game. I know Steam offers refunds, but I'm still in the minority that prefers physical copies, which in my experience your chance of getting refunded are slim to none.
 
It's good to see that there are some improvements to reduce piracy, but it is only a matter of time untill it gets cracked, any code written can be broken given enough time is what I believe, and it only takes one guy with a grudge on the development team to leak a backdoor, and all that security effort goes to waste.

There are some smart people out there, someone will surely figure it out givin enough time and effort.
 
It's good to see that there are some improvements to reduce piracy, but it is only a matter of time untill it gets cracked, any code written can be broken given enough time is what I believe, and it only takes one guy with a grudge on the development team to leak a backdoor, and all that security effort goes to waste.

There are some smart people out there, someone will surely figure it out givin enough time and effort.

The question is, will anyone still care by the time they figured it out?
 
The question is, will anyone still care by the time they figured it out?

I think thats the point, after a month you've lost the hype and if a Dev can maximise their sales in that period then they can recover their costs. After that point I doubt they care about pirates.
 
"There will be no free games to play in the world." Except for, you know, like a shit ton free-to-play or otherwise just plain free games, many of which are of exceptional quality.

Ya, first thought here was how many hours my friend has put into DOTA 2...

My only concern is the tighter the DRM, the more the end-user gets abused... We could end up with 'pay per install' if we're really unlucky. I doubt that will happen, but corporate greed has been getting worse and worse overall.
 
My only concern is the tighter the DRM, the more the end-user gets abused... We could end up with 'pay per install' if we're really unlucky. I doubt that will happen, but corporate greed has been getting worse and worse overall.

A pay per install system makes no sense, it just opens up so many problems for both parties. You have more chance of pigs learning to fly.
 
Developers have a right to protect their products no matter how kak that product may be. Stopped pirating games a long long time ago.......


in a galaxy far away....couldn't resist.
 
A pay per install system makes no sense, it just opens up so many problems for both parties. You have more chance of pigs learning to fly.

I know, it was just the first stupid example that came to mind. The publishers will probably come up with something more ludicrous. Or everything will go the route of streaming like Playstation Now...

Overall, I'm impressed they've gotten copy protection working this well. From a tech standpoint, its quite amazing what they've accomplished.
 
Not that I care all that much about DRM. This kind of thing will only affect AAA titles from big publishers and I can't be arsed with most of those anyway.

A pay per install system makes no sense, it just opens up so many problems for both parties. You have more chance of pigs learning to fly.

It's not that far-fetched when you consider that until very recently many publishers enforced limited activations on their customers, which you could permanently lose if you formatted your PC without first revoking the activation for the game on your PC. I remember having to fight with support to get them to add more activations to my copy of Chronicles of Riddick: Assault on Dark Athena. The initially insisted that I should buy a new copy of the game.
 
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