Playfire Rewards Thread

@The_Imp_ZA : Excellent! i tried to rep you but its giving me the "spread it around story".

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did you guys get any reward for linking Steam Account? I am pretty sure i only linked steam to playfire *after* the rewards program started, but didnt get the promised GBP 0.5

not a big trainsmash, was just wondering.
 
did you guys get any reward for linking Steam Account? I am pretty sure i only linked steam to playfire *after* the rewards program started, but didnt get the promised GBP 0.5

not a big trainsmash, was just wondering.

I never got it either. Send them a support ticket, it takes forever for them to reply, but that should fix the issue.
 
When did you link? It takes a day or two for the rewards to come through, but they eventually do.
 
i wonder how the timing works. for example, Portal 2 i set to expire around 2AM. i got a few achievements before this cutoff, but what happens if PLAYFIRE only syncs after the cutoff? hopefully, they base times off the Steam Achievement times, in which case all will be cool
 
i wonder how the timing works. for example, Portal 2 i set to expire around 2AM. i got a few achievements before this cutoff, but what happens if PLAYFIRE only syncs after the cutoff? hopefully, they base times off the Steam Achievement times, in which case all will be cool

As far as I know, they base the times off the Steam achievement times. I could be mistaken though.
 
As far as I know, they base the times off the Steam achievement times. I could be mistaken though.

I hope so, I haven't gotten my poker night 2 "we are the 1% reward" which I got with 2 hours left on the clock...but I have gotten the portal 2 co-op rewards which only happened later. Did make a ticket abuot it.

Also, this thread wasn't created with the intent on showing every award under the sun every time playfire make a reward (every day). For that the playfire client exists already. This exists to inform you of exactly what was just gave above, the money making/easy rewards where you end up scoring a free game or even making a profit. So thanks for mentioning the freebie :) will add to list

I did mention this in the main page :P
 
updated with strike suit zero, if you game hard the next 2 days those rewards are within reach. i know i'll be trying :P
 
i am still waiting for them to credit my account for my Portal achievements :( It has been about 11 days since i logged the issue
 
i am still waiting for them to credit my account for my Portal achievements :( It has been about 11 days since i logged the issue

They just replied to my query I made....lets see here...April 19th. BUT: Hey again Martin,

Your GMG account has been credited with the missing rewards credit. Please bear in mind that this award may not appear on your Playfire rewards page.

Play thief for first time: 0.50
The Drop 0.05
Lockdown 0.05
All that glitters 0.05
Happy Birthday 0.05
Hidden Agenda 0.05
Mint Condition 0.05
Poker Night 2 - We are the 1% - 0.50
Post Apocalyptic Mayhem:
Play for First Time: 0.50
Hanging Ten: 0.10
Played Goat Simulator for the first time - 0.10

For the time being I am going to close this ticket, however, should you require any further assistance, please get back to us.

Kind regards,
Marcin


And true to form today my GMG account went up by almost $3. They obviously have a MASSIVE backlog, but they DO get around to it.

I know thats not cool but it IS free money at the end of the day. What I learned from this is basically subtract a full day from the "cut-off" time, every reward I got within 24 hours of the reward ending seems to either take much longer to appear or didn't. Everything else has been solid :)
 
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The guys over at Playfire must be sadists, because "Rush Bros." is one of the most horrible games that I've ever played. Wow. A game meant to be about speed-running, is the exact opposite, slow and unresponsive. If they hadn't paid me $.50 to play it, I probably would've called this a waste of time.
 
Slow and unresponsive? its difficult as hell but I wouldnt call it slow and unresponsive :/

I think it's massively flawed in it's design. A speed-running game, where you have to stop and spam buttons to crank levers? Compared to something like Super Meat Boy, (or Bit.Trip Runner or Dustforce) which is difficult but fair, and actively tries to keep you going, without arbitrary stops, this feels slow in comparison and there is noticeable input lag, for me anyway. The game lacks a general sense of speed and the character moves slowly unless you spam the slide button or find the speed powerups, which only last for a short while anyway.

Input lag in a game like this kills any potential for fun, because instead of dying because I suck, I die because the game is poorly coded. I definitely wouldn't recommend anyone plays this, unless you got it for free. I usually like this genre, but this is a terrible example of it.
 
Yeah, it does seem like it can become a bit unfair, especially when the obstacles move along differently depending on the song you choose (I always have to stop and find utopia and put on repeat every new game session since thats at least consistent beats). So on that I can agree, very glad I didn't actually PAY for it. I'm afraid I can't comment on input lag as my mechanical keyboard does just fine with that, but on all other points, fair enough. Oh well, 50p is still free money :o
 
Yeah, it does seem like it can become a bit unfair, especially when the obstacles move along differently depending on the song you choose (I always have to stop and find utopia and put on repeat every new game session since thats at least consistent beats). So on that I can agree, very glad I didn't actually PAY for it. I'm afraid I can't comment on input lag as my mechanical keyboard does just fine with that, but on all other points, fair enough. Oh well, 50p is still free money :o

Hahaha, input lag has nothing to do with your keyboard. :D It's the delay between pressing a button and seeing the game react accordingly. I guess a sort of weird way to explain input lag is, say now you're playing an online game, and you have a highish ping, for example 400ms. That would usually mean the delay between pressing a button in game and seeing the result would be quite different (almost a half a second difference). This is an extremely simple way of explaining what input lag is. Although, with Rush Bros, I'm not playing it online, which is why it is not acceptable.

Ever noticed that sometimes you'll press a button, and the game won't recognize it, for example, when dashing I noticed it quite a lot. That is input lag coupled with poor coding.
 
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