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RPS: Can you see that from our perspective, that we’ve been asking for some proof, some evidence, that DRM is effective at preventing piracy, or increases sales, or anything like that, and we’ve never seen any. And now as the publisher that’s always gone the furthest with this, you’re backing right off. Do you think it’s a fair conclusion to say that more extreme DRM has been a failure?
Perotti: We’ve heard you. We’ve heard customers. We want to find a balanced way to protect our IPs and our games, and at the same time trade off frustrations or issues for PC gamers, and improve the policies of our games and services. But I guess the answer is, we’re still discussing it.
RPS: These changes sound like exactly what we’ve been petitioning for for a long time. So does Ubisoft have any regrets about what it’s done in the past.
Perotti: Again I would just say that we listened to feedback, we adapt, we will continue to listen and adapt, and hopefully we will continue to prove to the PC gaming community that we listen.
RPS: Thank you for your time.