Isengard
No Hobbits Allowed
Yep. got given a rift buddy code for one of my mates to play over the weekend for free.
Where'd you get the code? I have a buddy that I want to try the game out.
Yep. got given a rift buddy code for one of my mates to play over the weekend for free.
Where'd you get the code? I have a buddy that I want to try the game out.
Here's a multi-use code for our Allies of the Ascended weekend event! EZTC-NJJF-GQT7-EQNL-ZXCH. Let us know what you do with it! ^Zann
Haha! Cute! I want one! How do get it? Is it part of the World Event?
From Twitter:
Hope the code still works.
Let me start out with saying thanks to everyone that has logged in over the past week on ALPHA and LIVE to join us in the 1.1 River of Soul Event! A World event marks a new chapter in RIFT’s development and as with any new feature we’re committed to rapidly iterating on player feedback and improving it.
With that in mind we’ve cooked up a number of fixes that will be pushed out to our LIVE servers before the weekend. These changes focus on addressing many of the concerns players have brought up about rewards, and content availability.
Content Availability
We’ve made a number of changes to ensure that plenty of River of Souls event content is available, especially in our higher level zones.
Significantly increased the rate in which both Death and River of Souls event content spawns. This includes invasions, rifts, and zone events!
Increased the minimum number of rifts that can be open in many of our higher level zones including Ironpine, Stillmoor, and Shimmersand.
Improved Daily Quests
In addition to increasing the amount of content we have made further changes to the Daily quests to encourage player to play in level appropriate zones and not ruin the experience for other players.
River of Souls daily quests will only credit players for activities appropriate to their level. For example closing rifts well below your level will not earn you credit toward completing your daily quest.
Otherworldly Sourcestone
We have significantly increased the rate in which otherworldly sourcestone enters the world, giving players more opportunity to earn some of the awesome event rewards.
Significantly increased the reward for Daily quests.
Added Otherworldly Sourcestone drops to all Death rifts, invasions and zone events.
Increased the rewards given out for River of Souls event rifts, invasions and zone events.
Death Themed Event Weapons
Players who find the Shadetouched Weapon Cache will have the opportunity to earn new death themed rare weapons across all level ranges.
Shadetouched Weapon Cache’s appropriate for a zone’s level can be found as a reward for event content in that zone.
The Quantity of Caches discovered will continue to escalate as the event progresses, don’t worry if you don’t find one right away!
Reward Store Updated!
With the increase otherworldly sourcestone drops we figured it would also be great to add more rewards to the store as well.
Two new companion pets have been added to the store!
Added an epic death themed accessories for each calling
Reduced the price on the Touch of the Shade and Guise of Death event items
Rift 1.11 - 2/4/11 4:00am BST
RIVER OF SOULS
* Increased the spawn rate of River of Souls Rifts, Invasions, and zonewide events.
* River of Souls daily quests now only credit players for actions appropriate to their level. Ex: Closing Rifts far below your character level will not earn credit toward the daily quest.
* Significantly increased the Otherworldly Sourcestone rewards for daily quests and added them as dropped items to event Rifts, Invasions, and Zone Events.
* The River of Souls event now has new exclusive Death-themed weapons! Unlock the secrets of the Shadetouched Weapon Cache quest to earn your own!
* We have added a number of new rewards to the River of Souls merchant, including new pets and accessories.
* Slightly reduced the prices of a number of the River of Souls merchant items.
* World Event Rift: Best Laid Plans: Addressed an issue that could cause the Endless Controllers to become un-killable.
GENERAL
* Fixed a bug with passive Guild Perks above Rank 1 not functioning – guilds received a free re-spec of passive guild perks.
* Fixed an issue where the Linkdead nameplate tag would not be removed after reconnecting.
* Updated the Coin Lock code emails to not use black text on a black background when CSS is filtered.
* Fixed a bug causing some characters to crash on login if they had the On the Hoof quest in a failed state.
* Server optimizations.
YOUTUBE
* The max duration of recorded videos has been increased to 10 minutes.
* Hitting CTRL+Y or clicking the upload icon while uploading a video will give you the option to cancel the upload.
* When upload is complete, a link to the video on YouTube will be shown in chat and can be clicked on to copy/paste.
COMBAT
* Players can now detect stealthed NPCs at a much greater distance.
* Reduced the range at which players can be detected while stealthed for both PvE and PvP.
ARCHON
* Exhilaration: Fixed a bug where this was not correctly returning mana.
ASSASSIN
* Incapacitate: Fixed a bug where mobs would aggro on players at the same time as the ability was used.
CHLOROMANCER
* Essence Surge: Fixed so it now works as described.
DOMINATOR
* Haunting Pain: This should now appear in ability lists and be usable again.
NIGHTBLADE
* Lost Hope, Dark Containment: Fixed a bug where mobs would aggro on players at the same time as these abilities were used.
PARAGON
* Path of the Wind, Path of the Raptor: Reduced cooldown to 4 seconds. For real this time.
RIFTBLADE
* Flamespear: Reduced cooldown to 4 seconds. Also for real this time.
STORMCALLER
* Static Barrier and Static Discharge charges will no longer be consumed by self-damaging effects such as Sacrifice Life: Mana.
VOID KNIGHT
* Rift Shield: Fixed a bug where this ability would not absorb Life or Death damage.
* Triggering 'Residual Absorption' will no longer make the Void Knight immune to non-magical DoTs.
WARLORD
* Distraction auras will no longer cause PvP Guards to attack the Warlord.
ZONES
IRON PINE PEAKS
* Thunder Snow: Someone set you up the bombs - they've all returned, and this quest can be completed.
* Thedeor's Mercy: Those who follow Thedeor will no longer be forced to rob from the shrines if another player has already stocked them. However, Thedeor is now more punishing from those that do steal from his shrines!
MOONSHADE HIGHLANDS
* A Holy Remedy: Fixed an issue that caused a few of the Sickly Dwarves to be incurable.
SANCTUM
* Cealhaidh will no longer be stuck in an invulnerable state.
SHIMMERSAND
* Foiled Plans: Fixed a rare issue where the Enthralled Stonemaw would fail to die during this quest.
* Players will no longer get stuck in geometry while traveling with the Mystical Voyager.
DUNGEONS AND RAIDS
* Darkening Deeps: Expert: Glubmuk's Poison Bolt now only targets players outside of melee range.
* Foul Cascade: Expert: Countess Surin Skenobar no longer deals inappropriately large amounts of damage with her Hail of Bullets.
GREENSCALE'S BLIGHT [Raid]
* Adjusted how the Slimy Shamblers spawn Sticky Slime to address player reports of it failing to spawn in some cases.
* Fixed the Blinding Bomb bug where the effect was not appearing at its current location.
* Greenscale: Fixed an issue where Greenscale would not breathe until his target lost the breath debuff.
* Slightly reduced the snare on strangle plants.
* Patched up a couple of ways to exploit encounters in Greenscale's Blight.
CRAFTING
* Runecrafting recipes that previously used Essences as ingredients now use consumable items found through Rifts instead.
* Removed a fast-respawning Iron ore node from Scarwood Reach.
======================================
Hotfix #12: 31/3/11 3:00am BST
GENERAL
* Rift ‘close’ and ‘seal’ quest objectives should now be more consistently achievable.
* Server load optimization and stability tweaks.
Nice patch there. I do hope they make grey mobs non-agro one of these days though. Getting dismounted and 30% speed decreased by lvl 8 mobs when you're lvl 43 is bloody irritating.
Something that drives me nuts is not knowing the aggro range on the critters. Of course, the radar doesn't show them either, so it's a waste of space in my opinion.