Rocksmith: music rhythm game using real guitar coming to SA in 2012

I've been quite vocal about my distaste for faux-guitar rhythm games thus far, and Rocksmith is no different.

These guys are simply cashing in on the faults of the previous plastic guitar games by implying genuine rock stardom through using a real instrument. All this game is, in fact, is the same old schtick that requires you to fork out for a real axe without netting you any additional benefits at the end of the day.

Simply put: you're not going to be able to play a real, standalone guitar after playing this game, though the developers are quite happy to allude to this possibility. You're jumping straight into playing without any understanding of the crucial basics required to build proper chops.

IMHO this whole idea fails as a game because you're just substituting a fake guitar for a real one, and it fails as a musical learning tool because you're learning how to play the game, not the instrument. And sure, I understand it's not a game aimed at already accomplished musicians, but what's the point of it if it's not doing anything new for either end of the market?

P.S. James, if you make me review this, I'm resigning.
 
I've been quite vocal about my distaste for faux-guitar rhythm games thus far, and Rocksmith is no different.

These guys are simply cashing in on the faults of the previous plastic guitar games by implying genuine rock stardom through using a real instrument. All this game is, in fact, is the same old schtick that requires you to fork out for a real axe without netting you any additional benefits at the end of the day.

Simply put: you're not going to be able to play a real, standalone guitar after playing this game, though the developers are quite happy to allude to this possibility. You're jumping straight into playing without any understanding of the crucial basics required to build proper chops.

IMHO this whole idea fails as a game because you're just substituting a fake guitar for a real one, and it fails as a musical learning tool because you're learning how to play the game, not the instrument. And sure, I understand it's not a game aimed at already accomplished musicians, but what's the point of it if it's not doing anything new for either end of the market?

P.S. James, if you make me review this, I'm resigning.

Taking money from Stupid (Ignorant) People....

polls_approved_0539_68431_answer_1_xlarge.gif
 
I've been quite vocal about my distaste for faux-guitar rhythm games thus far, and Rocksmith is no different.

These guys are simply cashing in on the faults of the previous plastic guitar games by implying genuine rock stardom through using a real instrument. All this game is, in fact, is the same old schtick that requires you to fork out for a real axe without netting you any additional benefits at the end of the day.

Simply put: you're not going to be able to play a real, standalone guitar after playing this game, though the developers are quite happy to allude to this possibility. You're jumping straight into playing without any understanding of the crucial basics required to build proper chops.

IMHO this whole idea fails as a game because you're just substituting a fake guitar for a real one, and it fails as a musical learning tool because you're learning how to play the game, not the instrument. And sure, I understand it's not a game aimed at already accomplished musicians, but what's the point of it if it's not doing anything new for either end of the market?

P.S. James, if you make me review this, I'm resigning.

I'm probably in the minority of gamers who actually started learning how to play guitar after playing Guitar Hero, of all things. I got pretty proficient at it, too, before I sort of tumbled into life and started paying taxes, not sleeping and enjoying quiet nights in with my pipe and a good book.

I'm interested to see what Rocksmith has to offer - if it can toe the line between being a game and being a trainer, perhaps it will be beneficial to people who, like me, are actually interested in doing something beyond using the software. I honestly don't think it's trying to tap into mass-appeal here - Guitar Hero already did that. It's niche (within a niche), and I think it knows it.
 
I've been quite vocal about my distaste for faux-guitar rhythm games thus far, and Rocksmith is no different.

These guys are simply cashing in on the faults of the previous plastic guitar games by implying genuine rock stardom through using a real instrument. All this game is, in fact, is the same old schtick that requires you to fork out for a real axe without netting you any additional benefits at the end of the day.

Simply put: you're not going to be able to play a real, standalone guitar after playing this game, though the developers are quite happy to allude to this possibility. You're jumping straight into playing without any understanding of the crucial basics required to build proper chops.

IMHO this whole idea fails as a game because you're just substituting a fake guitar for a real one, and it fails as a musical learning tool because you're learning how to play the game, not the instrument. And sure, I understand it's not a game aimed at already accomplished musicians, but what's the point of it if it's not doing anything new for either end of the market?

P.S. James, if you make me review this, I'm resigning.


I have to agree with you.

I am so glad I know how to play a real one :D(not bec of all the rhythm games frankly I suck at guitar hero :p)
And I am good at it. I have sunk 5 years in it and thats about 3 hours a day for nearly every single day.
 
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Look, I've no doubt that it might provide motivation for plenty of beginner guitarists, and there's nothing wrong with that at all, but pitching it as a rhythm game with a real guitar is a lie: it's just a rhythm game with a more expensive peripheral.

From what I gather, it teaches you nothing about proper fingering or picking skills, and builds your skill based on visual feedback rather than audio feedback. Essentially, it's just a more fiddly way to play Guitar Hero.

I suppose if it ultimately motivates you to learn to play for real then it's all good, but other than that it's just a soulless wank. Kotaku's review has a nice summary:

Kotaku said:
But more than that, Rocksmith simply lacks soul, a quality that Rock Band has in spades. And what's music without soul?

There's this awesome moment that occurs when a young musician first realizes the almost mystical power of his or her instrument. A saxophonist first blows through his horn and makes a giant, squawking note; a guitarist runs her pick down the strings, making her amp groan and hum with life. There's an immediacy to music, this primal aspect that makes it so universal and powerful. It's why we dance! When we play, we are extending ourselves into the realm of sound and feeling, and our musical instrument is the conduit to that realm.

Teaching music is a fundamentally human act, and it can only be properly done with soul and love.
(review sauce)
 
Look, I've no doubt that it might provide motivation for plenty of beginner guitarists, and there's nothing wrong with that at all, but pitching it as a rhythm game with a real guitar is a lie: it's just a rhythm game with a more expensive peripheral.

From what I gather, it teaches you nothing about proper fingering or picking skills, and builds your skill based on visual feedback rather than audio feedback. Essentially, it's just a more fiddly way to play Guitar Hero.

I suppose if it ultimately motivates you to learn to play for real then it's all good, but other than that it's just a soulless wank. Kotaku's review has a nice summary:


(review sauce)
I agree nothing wrong with it but people must not think they are going to be rockstars after clocking the game :p
 
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