James
MyGaming Alumnus
SA school opens game design course
DAS: School of Art and Design introduces a new course to benefit game and creative design
DAS: School of Art and Design introduces a new course to benefit game and creative design
That's great and all, but visual asset creation isn't the be all and end all of game design. In fact, it really doesn't matter. We've had visually superb games that have failed and then we've had games like Minecraft with minimal art assets.
All this focus on animation is taking the spotlight off what we should be focusing on: real game design. If a game is bland and boring with placeholder art it'll be bland and boring with even the best art.
I have to disagree with you on that one, animation and art is the most important aspect of the game. You can have some of the most gorgeous environments, but if someone sees the bad animation all that is for nothing.
Diablo3 with of been dead (for real) if it wasn't for the well done animations.
I disagree. A unified art style and pallet is important but it doesn't make the game fun.
If GTA V were to announce that they are gonna keep everything the same, except that they decided now to downgrade the graphics to be closer to GTA3, animations and all, and decided to make all textures 256x256.
Would you still be interested in it?
I would be disappointed if they did that, but I would definitely still want to play it. One of my favourite games from last year has some of the worst graphics I've ever seen, yet I couldn't stop playing it because it was just too much fun.
I have to disagree with you on that one, animation and art is the most important aspect of the game. You can have some of the most gorgeous environments, but if someone sees the bad animation all that is for nothing.
Diablo3 with of been dead (for real) if it wasn't for the well done animations.
Another thing is if you can't contribute to the workload of making a game, you won't be able to make a game.