Skyrim fans beware!

Yeah I restarted Oblivion like 8 times trying to figure out what I was doing wrong because I wasn't enjoying it. Only after I got some mods altering the leveling system, npc interaction etc etc was it fun, and only then was I able to spend more than 30 hours on the game. That's also the reason why I pre-ordered Skyrim on PC and not Xbox, for if modding becomes necessary :S

:D

I don't mod games. I like to play games "as the devs intended" which may or may not always be a good thing. Changing the way Oblivion works (class system/levelling system) would no doubt have made it significantly more enjoyable for me, but it would've felt like "cheating" and that alone would totally ruin the experience for me.

I like what I've heard about Skyrim a lot. They have made some positive changes and I feel that they've learnt a lot since Fallout 3 (which was a big step in the right direction from Oblivion) although still nowhere near perfect. So third time must be the charm.

Also, the first 23-minutes (linked to in the article) look absolutely perfect story-wise. So I have hopes :)

I pre-ordered the CE, so if it's a flop at least I know I get an awesome dragon statuette out of it :D
 
:D

I don't mod games. I like to play games "as the devs intended" which may or may not always be a good thing. Changing the way Oblivion works (class system/levelling system) would no doubt have made it significantly more enjoyable for me, but it would've felt like "cheating" and that alone would totally ruin the experience for me.

I like what I've heard about Skyrim a lot. They have made some positive changes and I feel that they've learnt a lot since Fallout 3 (which was a big step in the right direction from Oblivion) although still nowhere near perfect. So third time must be the charm.

Also, the first 23-minutes (linked to in the article) look absolutely perfect story-wise. So I have hopes :)

I pre-ordered the CE, so if it's a flop at least I know I get an awesome dragon statuette out of it :D

Oppinions differ on Oblivion. Some really loved the vastness of the world and the sheer endless running from A to B collecting...and collecting...and more collecting.

What killed it for me was the leveling system such that you never feel a sense of accomplishment when fighting the same old wolf and the repeating dungeons, what made it kind of boring to enter them. I really enjoyed however the designs of the worlds behind the oblivion gates...!!
 
Oppinions differ on Oblivion. Some really loved the vastness of the world and the sheer endless running from A to B collecting...and collecting...and more collecting.

What killed it for me was the leveling system such that you never feel a sense of accomplishment when fighting the same old wolf and the repeating dungeons, what made it kind of boring to enter them. I really enjoyed however the designs of the worlds behind the oblivion gates...!!

Oh, I loved the vastness of Oblivion. In fact, Oblivion was one of those games I just WANTED to love, repeatedly. I just couldn't. The first time I bought it I ended up chucking the game in the bin (first time ever). I ended up buying it again on a Steam special just to see if I could like it again. No such luck.

As you say, the level-scaling used made the feeling of levelling, that euphoric; rewarding sensation entirely moot. The class system which had often been touted as "truly classless" was anything and everything but and often forced you to play in a certain way and failed to reward you for playing in different ways when you needed to. Hell, being a specialised mage was nigh impossible.

Another thing was the voice acting and dialogue; one of my favourite examples being of Arch Mage Traven talking about Arch Mage Traven's policies (essentially himself in third-person) :rolleyes:

There was a lack of true choice and consequence to anything. It was linear and meaningless.

The ONLY story in all of Oblivion that was really enjoyable? That of The Dark Brotherhood. Fantastic story, enjoyable quests and characters. It felt "alive." Whoever wrote that part in the game, mega hats off to them. The rest of the game's story utterly blows.

But yes, the world was wonderful and had they done things just a little differently, I would've loved to explore more of it.

This is what I'm hoping for in Skyrim :)
 
I also don't enjoy modding games, and like I said, I really tried to like Oblivion, much like you did. I had probably more than 6 playthroughs around 8 hours in, accumulated over two years. I just couldn't get into it. Then I came upon some mods that fixed the things I hated most, and it was smooth sailing from thereon in. I still haven't finished the main storyline though :P. Mods are a big part of The Elder Scrolls.
 
I enjoyed the hell out of Oblivion, for a good 100+ hours. Then after all was done and I looked back on my experience and I realised how flawed it was.

5 voice actors used for the entire populace, stiff robotic animations, enemies scaling with your level in a very bizarre way, cookie cutter dungeons, oblivion gates and so on.

So why did I play it for so long? It was fun, the side quests were for the most part brilliant to play and almost always unique. I think Skyrim will be Oblivion done right. :)
 
:D

I don't mod games. I like to play games "as the devs intended" which may or may not always be a good thing.

Does that include community patches, in a way they can be like a mod as it wasn't developer released unless it is inline with what the developer wanted?
 
Does that include community patches, in a way they can be like a mod as it wasn't developer released unless it is inline with what the developer wanted?

Depends on the community patch. Games like Troika's Vampire: The Masquerade - Bloodlines has any number of community patches, many of which alter gameplay entirely and claim to "introduce content meant for the game." I've tried some of them but in the end I've always gone back to the closest to vanilla and settled for the one that simply fixes bugs, typos, etc.
 
The ONLY story in all of Oblivion that was really enjoyable? That of The Dark Brotherhood. Fantastic story, enjoyable quests and characters. It felt "alive." Whoever wrote that part in the game, mega hats off to them. The rest of the game's story utterly blows.

Did you play the rest of the game? Because some of the side-quests had really interesting stories.
 
Depends on the community patch. Games like Troika's Vampire: The Masquerade - Bloodlines has any number of community patches, many of which alter gameplay entirely and claim to "introduce content meant for the game." I've tried some of them but in the end I've always gone back to the closest to vanilla and settled for the one that simply fixes bugs, typos, etc.

The reason why I ask is because of patch 1.74 to that game we love so much.
 
I'm probably one of the few people who really enjoyed Oblivion a lot in its vanilla state, I probably had like 4-5 playthroughs with most side-quests done on all them clocking in at about a total of 150-200h of gameplay lol. But back then I didn't have many games and that's when I really started getting into the whole pc gaming, was pretty much just playing ps2 back then.

But ja i really loved Oblivion, but nowadays I can't play it anymore.
 
I'm just hoping that the game isn't another let down. (Dungeon Siege 3 i.e)

That's random.

Bethesda are still the developers and publisher of the Elder Scrolls series, as they always have. No reason why it would be a let down and it can't be worse than the previous iterations :D
 
Well it better not be bad. I've been looking too much forward to it >.<
The changes made since Oblivion sound good so far though, so I'm remaining optimistic.
 
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