So...about the recent Diablo3 news

What would you consider an acceptable latency for these games? In League of Legends I get 250 ms pretty much all the time and it seems to be good enough. Whilst its true that 0,2 seconds might make a difference in a fast paced, reflex based shooter (Q3A etc), will the latency really be an issue?

Well I suppose that depends on server location.
In WoW I get a stable 300ms. Very good and handles raiding well. PvP not so much in the higher brackets.
In EVE I get a stable 210ms. EVE's playstyle lends itself very well to latency, so it's not a problem at all.
BF:Bad Company 2 my latency was never above 75ms on local servers - depending on amount of players.
In HoN and LoL my latency kinda bobbed around between 100 and 200ms between different matches.

All of these were very playable and acceptable.
 
All of these were very playable and acceptable.
My point exactly, I seriously doubt that latency around the 300ms mark will break the game experience in Diablo 3. However, as I'm sure we all know, latency is not always stable and I often have games ruined by latency jumping around erratically whilst my brother enjoys youtube for a while. I say this with utmost seriousness, when my latency is high there are other things to do besides playing games...
 
I'm hoping that we'll get some feedback from beta testers that are in more remote parts (i.e. as in far away from the servers like we are)...maybe some of you will all be able to share your experiences if you get in?

I'm against the always online bits (I understand why they're doing it - however it's as much of a security thing it is also DRM regardless of what they say otherwise they would have allowed for strictly single player characters) so I won't be buying it until I know that it'll be fun to play with a latency of between 250ms to 400ms.

Recently I created an account on battle.net for a D2 character just to test it (try this yourself on the europe realm) and I took a character to level 5. I then did the same with an offline character and the difference was very noticeable (as in delays when rocks/chests "drop" items, looting, etc. Everything just felt jittery to me with the online character when compared to the offline charaacter.

Anyway let's hope they can give us an experience that doesn't feel laggy in some clever way (perhaps "forward fetching"/"pre-loading" portions of data for a set size of the map or something instead of request every drop from the server).
 
Interesting little video that cropped up:
http://www.g4tv.com/videos/54609/diablo-3-combat-preview-in-depth/

Misleading title, BUT they did say something that addresses Vixremento's point above:
"Blizzard are designing the system to highly playable on a dial up connection"

Thanks for the link! I want to believe them but after what they said about SC2 being "clever" when playing multi-player against people in the same room (i.e. on the same connection) and then in the end leaving us with lag spikes I'll have to wait and see if they really come through (also I wonder what sort of latencies they get in the US when playing over a dial-up...probably still lower than our ADSL connections over here).
 
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