Star Swarm Benchmark

addam

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Welcome to the newest frontier in gaming: battles and scenes at the scale of armies and fleets, all active at once with no trickery around loading screens or off-screen abstractions.

Star Swarm is a real-time demo of Oxide Games’ Nitrous engine, which pits two AI-controlled fleets against each other in a furious space battle. Originally conceived as an internal stress test, Oxide decided to release Star Swarm so that the public can share our vision of what we think the future of gaming can be. The simulation in Star Swarm shows off Nitrous’ ability to have thousands of individual units onscreen at once, each running their own physics, AI, pathfinding, and threat assessments.

Note that Star Swarm is not a deterministic simulation -- the AI and everything else is being computed in real time, so you will get slightly different results from multiple executions even on the same hardware. Unfortunately, achieving 100% determinism with the highly threaded nature of the Nitrous engine is an unrealistic goal.

The Nitrous engine is already in use for three games currently in production: an unannounced title from Oxide Games, Stardock’s Star Control reboot, and Mohawk Games’ upcoming game codenamed Mars. Nitrous is also available for licensing to interested game developers.

You’ve got to see it to believe it. Download Star Swarm for free now to see what your gaming PC can do with the next-generation Nitrous engine.

This thing is insane, just watching 5000+ space battles is one of the most amazing things I have seen in gaming. So lets see how your PC handles it :D

http://store.steampowered.com/app/267130/

Make sure that the "Follow" scenario is ticked, check "Extreme" under Settings and check "Timed Run (6 min)" under Stress Test. Run it at 1920x1080 and then post your PC specs and your results here to see how you compare with everyone else!
 
Last edited:
My results:

===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\Documents\Star Swarm\Output_14_02_03_1940.txt
Version 1.00
02/03/2014 19:40
===========================================================

== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX 780 Ti
CPU: GenuineIntel
Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 17106845696
Allocatable Memory: 140737488224256
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 10563

Average FPS: 29.34
Average Unit Count: 4078
Maximum Unit Count: 5393
Average Batches/MS: 626.13
Maximum Batches/MS: 1544.63
Average Batch Count: 22760
Maximum Batch Count: 194105
===========================================================
 
Last edited:
===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
E:\Stuff\User Files\Documents\Star Swarm\Output_14_02_03_2022.txt
Version 1.00
02/03/2014 20:22
===========================================================


== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX 670
CPU: GenuineIntel
Intel(R) Core(TM) i7-3820 CPU @ 3.60GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 17120948224
Allocatable Memory: 8796092891136
===========================================================




== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================




== Results ================================================
Test Duration: 360 Seconds
Total Frames: 11678


Average FPS: 32.44
Average Unit Count: 4065
Maximum Unit Count: 5405
Average Batches/MS: 621.24
Maximum Batches/MS: 1639.34
Average Batch Count: 20286
Maximum Batch Count: 138415
===========================================================
 
Average FPS: 32.44
You have higher Average FPS than me! Seems like my 780 Ti has gone to waste :( I know they said that each run would be different, but I doubt it would be that different so my fps is probably correct. I want to run it again now, hopefully that time was just a fluke :p
 
Isn't this the tech demo that works with Mantle? I remember reading somewhere that they increased the unit count to 10 000 and were still doing alright on mid-high range AMD card.
 
Isn't this the tech demo that works with Mantle? I remember reading somewhere that they increased the unit count to 10 000 and were still doing alright on mid-high range AMD card.
Yeah, it has got Mantle support. It'd be interesting to see the kinds of results people with and AMD card get with this. It'll definitely make Nvidia and Microsoft start to work on improving DirectX and graphic performance.
 
You have higher Average FPS than me! Seems like my 780 Ti has gone to waste :( I know they said that each run would be different, but I doubt it would be that different so my fps is probably correct. I want to run it again now, hopefully that time was just a fluke :p

This looks like a terrible program for benchmarking. Every time you test you'll get something completely different. On my second run I got 29.40 FPS.
 
This looks like a terrible program for benchmarking. Every time you test you'll get something completely different. On my second run I got 29.40 FPS.
The average and max units change as well, just something nice to watch.
 
This looks like a terrible program for benchmarking. Every time you test you'll get something completely different. On my second run I got 29.40 FPS.

Yeah, I realized too late now that it's a random battle. But it does give you some idea of how your computer would cope in a game like that.
 
Hah. All our PCs would appear to struggle with future giant-space-fight-sim games :p

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Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\Monster\Documents\Star Swarm\Output_14_02_04_0846.txt
Version 1.00
02/04/2014 08:46
===========================================================

== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX 780
CPU: GenuineIntel
Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 17116377088
Allocatable Memory: 140737488224256
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 11909

Average FPS: 33.08
Average Unit Count: 4015
Maximum Unit Count: 5245
Average Batches/MS: 728.11
Maximum Batches/MS: 2035.67
Average Batch Count: 23662
Maximum Batch Count: 156259
===========================================================
 
My run with FX8350 and R9 280X Direct X

===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\Nichol\Documents\Star Swarm\Output_14_02_04_2210.txt
Version 1.00
02/04/2014 22:10
===========================================================

== Hardware Configuration =================================
GPU: AMD Radeon R9 200 Series
CPU: AuthenticAMD
AMD FX(tm)-8350 Eight-Core Processor
Physical Cores: 4
Logical Cores: 8
Physical Memory: 8486080512
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 11059

Average FPS: 30.71
Average Unit Count: 3873
Maximum Unit Count: 5606
Average Batches/MS: 440.24
Maximum Batches/MS: 1037.42
Average Batch Count: 16418
Maximum Batch Count: 97023
===========================================================


Run with Mantle

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Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\Nichol\Documents\Star Swarm\Output_14_02_04_2220.txt
Version 1.00
02/04/2014 22:20
===========================================================

== Hardware Configuration =================================
GPU: AMD Radeon R9 200 Series
CPU: AuthenticAMD
AMD FX(tm)-8350 Eight-Core Processor
Physical Cores: 4
Logical Cores: 8
Physical Memory: 8486080512
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: Mantle
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 17585

Average FPS: 48.84
Average Unit Count: 4490
Maximum Unit Count: 5701
Average Batches/MS: 789.24
Maximum Batches/MS: 4305.49
Average Batch Count: 18921
Maximum Batch Count: 198193
===========================================================


Gotta say everything just ran much smoother with Mantle!
 
cant wait till in comes onto the lower tier cards like the 7970, and catalyst is no longer a beta...
Well my R9 280X is basically your 7970 renamed and I'm already seeing improvements in BF4 and in this case Star Swarm plus on top of that Mantle's patch sees the most gains on the R7 260X and R9 290X for now cos those gpu's are all new tech, the later updates should see the mid to high end 7xxx and R9 series cards!

Now just the long wait for the official drivers:cry:
 
Does the test support Sli?

Anyways, here's my result:

===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\Administrator\Documents\Star Swarm\Output_14_02_08_0747.txt
Version 1.00
02/08/2014 07:47
===========================================================

== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX 780
CPU: GenuineIntel
Intel(R) Core(TM) i7-3960X CPU @ 3.30GHz
Physical Cores: 6
Logical Cores: 12
Physical Memory: 17095192576
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 14082

Average FPS: 39.12
Average Unit Count: 4323
Maximum Unit Count: 5533
Average Batches/MS: 620.29
Maximum Batches/MS: 1737.80
Average Batch Count: 17252
Maximum Batch Count: 122000
===========================================================
 
===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\Jason\Documents\Star Swarm\Output_14_02_08_1605.txt
Version 1.00
02/08/2014 16:05
===========================================================

== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX 780 Ti
CPU: GenuineIntel
Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 17119580160
Allocatable Memory: 140737488224256
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 13163

Average FPS: 36.56
Average Unit Count: 4202
Maximum Unit Count: 5422
Average Batches/MS: 739.59
Maximum Batches/MS: 1853.73
Average Batch Count: 20770
Maximum Batch Count: 90824
=======================================
 
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