Starbound! Who's playing?

D'oh! I didn't realise I had to fuel my ship with coal. I thought I had to defeat the first boss before I would be able to leave the planet. What a mission that was.

After much struggling, we trapped the bastard in dirt :p

As an aside, you can also fuel your ship with raw wood.

Absolute pain finding enough gold. And don't even get me started on platinum.

Hope they fix that soon :(
 
After much struggling, we trapped the bastard in dirt :p

As an aside, you can also fuel your ship with raw wood.

Absolute pain finding enough gold. And don't even get me started on platinum.

Hope they fix that soon :(
Hahahaha Im loving the game, Altho I havent done much just got to the forge - we died a lot trying to kill stuff with that useless bow :P
 
After much struggling, we trapped the bastard in dirt :p

Haha, mine got stuck up against a glitch castle. It couldn't hit me, but it could still spawn penguins. It took forever to kill him, because my best weapon was an iron bow. 22 shots average to take down a single health bar.
 
9R56Yvv.jpg


I actually screenshotted this one just because of how long it took to hammer its health down. It was before I figured out how the weapon stats worked (specifically the armour piercing stat).

So, yeah, it took a fair number of slices to get one block down.

But it was fun :D

The robot was really easy after figuring it all out.

But, as I said... finding enough gold and platinum to move up to the next tier is a nightmare.
 
9R56Yvv.jpg


I actually screenshotted this one just because of how long it took to hammer its health down. It was before I figured out how the weapon stats worked (specifically the armour piercing stat).

So, yeah, it took a fair number of slices to get one block down.

But it was fun :D

The robot was really easy after figuring it all out.

But, as I said... finding enough gold and platinum to move up to the next tier is a nightmare.

lol nice trick you have used with the blocks ;)
 
Hi guys,

So today we spent our Sunday having a long (5 hours!) design discussion in which we are pencilling in the finer details of the games progression.

As we said before, the current progression is entirely temporary, existing to provide temporary gameplay whilst we work on the engine. Today I want to share more with you about the games new structure and the beginning of the game.

First of all we’re removing the different universe sectors. In the final game there will be only three sectors. The sector the majority of the game takes place in, a pvp sector and a creative sector without dangers.

Instead of progressing through the game sector by sector, you’ll advance by upgrading your tech to allow you to visit planets that were otherwise inaccessible due to hazards. An example being a planet with no breathable air. Progression will be less linear and more akin to the kind of progression you find in modern metroidvanias.

We’re building the game with 3 main paths of progression that branch off later on. Farming, adventuring and building. We want players to be able to advance through the game whilst doing whatever they enjoy most.

At the beginning of the game (what would be the alpha sector in the current progression) you start on a ship with a broken fuel module, giving you access to only one planet. Through a series of quests you’re taught how to farm, find trophies in dungeons and build the beginnings of a settlement. Completing these quests will give you the pixels you need to use your ships 3d printer to produce a new fuel module. Which in turn allows progression to the other planets in your current solar system.

At this stage were introducing a new planet type called an outpost. A small and safe planet populated by members of every race. A safe haven for trade and quest taking. You’ll learn how to generate pixels through selling crops, taking quests, selling trophies found in dungeons and renting out houses in your settlement.

From here each of these roles will expand outwards as you progress (for example animal farming becomes an optional part of the farming progression).

More on that later

Source
 
Is anybody still playing this? I want to get it because I absolutely loved terraria but its not always fun going alone
 
Thought id revive this old thread.

Im currently addicted to Terraria (steam special R30, best R30 iv ever spent!) and as soon as Im done ill be getting starbound. Is anyone still playing Terraria or Starbound?
 
I play a little of both, I still love both, but I am giving starbound a little time to evolve because I did all I could now it needs the rest of the game to be added on.

But when ever I need a little time to just switch off and relax I start exploring and digging on a few planets
 
sounds cool!

I had a perfect storm this weekend. Night started with a blood moon rising, followed by a solar eclipse and at the same time a pirate invasion! It was insane! But I managed to get 3 broken swords which allowed me to complete that end game weap (cant remember the name). I cant get over how much content is in such a little game!
 
LOL Lothy, it will always be one of my all time favourites. I can never get enough of it. If you think its still in beta technically, I have about 100 hours into the game already
 
wow 100 hours! Considering that the game is still in beta says a lot! I actually cant wait to play it.

The funny thing is since playing Terraria, I have had the urge to play Minecraft FTB (feed the beast) again. If they could bring the technical element that Minecraft has to Terraria ( I don't know what starbound is like in that regard) I think that would take the game to another level
 
Just an update on Starbound:
known issues
Since we’ve changed the combat balance so much, we’re still in the process of tuning the monsters, NPCs and mission bosses. If you find things that are way too hard or too easy, let us know!
We’ve done a lot to improve performance but there’s still a lot more we plan to do before the game’s released. Hopefully you’ll see things running smoother, but don’t panic if some areas are still slow.
Liquids in and around microdungeons sometimes aren’t placed in a correctly settled manner and will settle after the world is first loaded
Some NPCs in biomes aren’t well equipped to fight monsters
If you’re running Windows 7, make sure you have service pack 1 installed. Seriously – install those service packs!
Steam may leave dbghelp.dll in the win32 or win64 folders by mistake, which will cause Starbound not to launch. You can fix this by getting rid of the file or deleting and re-installing Starbound.
If you’re still having trouble launching the game, head to the ‘prereqs’ folder in your Starbound directory and install the vc_redist.exe that corresponds to your OS.



changelog

majorissues

Colony System
Colonize your worlds! Create a home, decorate it nicely, then place a Colony Deed to attract a tenant!
The type of NPC who moves in will depend on the type and quality of the home’s furniture and decorations. Decorating a room with several objects from the same theme (such as a biome or material tier) will attract a tenant themed to match!
Keep your tenants happy and they’ll periodically offer you gifts, some cosmetic and some very useful
New Outpost Store: Frögg Furnishings
Sells Colony Deeds as well as a variety of furniture in many themes
The set of specialty furniture available will rotate each (out of game) day, so make sure you keep coming back to see the full selection
Each furniture set can be used to attract a particular tenant that fits its theme
Improvements to NPCs
NPCs will now interact with each other and with many different objects in the world. Depending on their personalities they might get sad, excited, fall in love or do all kinds of different things in different situations!
See who your tenants are and what they’re thinking! (press Alt to activate)
Added many unique NPC dialogue options and updated some old ones
Further improved NPC movement and pathfinding
NPCs now switch between ranged and melee weapons in combat depending on their available energy, range, and whether they can reach the player
Groups of NPCs now coordinate in combat to attack from different positions and divide themselves between ranged and melee
Surface Biomes and Sub-Biomes (Tiers 1 – 4)
Major visual improvements to background parallaxes
All biomes have several types of unique critters (60+)
Added a huge number of biome-specific microdungeons (450+)
Added many new biome-specific cosmetic armors and other items
Randomly generated monsters will now have color palettes that generally match the biome they spawn in
Universe and Planet Generation
Redesigned terrain to be more interesting and varied across all world types
Reduced the number of open caves on the surface, improved cave blending
Greatly increased the number of dungeons that can spawn on worlds and prevented dungeons from overlapping each other
Added ores in the background layer
Improved the appearance of planets in the navigation screen to better indicate the biome and surface liquid, added some visual variety to gas giants
Challenge Rooms
You can now find portals underground that lead to small instanced challenges. Defeat enemies, navigate dangerous traps or solve puzzles to earn great rewards!
Challenge portals disappear shortly after you enter, so you won’t be able to enter through the same portal twice.
Inventory and Merchants
You can now sell items to most merchants for a portion of their value
Added an ore merchant to the Outpost where you can purchase raw materials at an inflated price
Added a third inventory tab for objects (similar to the materials tab)
Added a sort button to the inventory window to sort items into their appropriate tabs
Items will not be automatically picked up into the hotbar and materials and objects won’t be automatically picked up when their respective tabs are full
Added an indicator to inventory tabs when they contain new items
Added an animation to highlight newly picked up items when switching to a tab
Tools and Interface
Wire and Paint tools are now unlockable modes for the Matter Manipulator and have clearer icons to indicate their functions
Inspection tool can now examine liquids, indicates when something is too dark to inspect, and doesn’t try to describe entities (such as monsters) that have no description set
Targeting will now prioritize monsters and NPCs at the cursor position, and won’t target passive monsters such as critters
Combat Changes (WIP)
Rebalanced all damage and armor values for players, NPCs and monsters
Reduced the damage per level increase of weapons and added a bonus damage stat on all tiered armors, allowing weapons to stay viable for longer
All randomly generated melee weapons have fancy new sprites
Reworked monster skills and added a windup animation. These will be further expanded and rebalanced in the next update.
Reworked weapon projectiles, increased bullet speed, added elemental damage types. These will be further expanded in the next update.
Progression Changes
Reworked the materials used for crafting progression, greatly reducing the total amount of ore required to advance through the game
Added various upgrade items which can be found throughout the world or acquired from quests, either whole or in pieces
Tech Card – can be crafted from Tech Chips, used to unlock new tech
Manipulator Module – can be crafted from Matter Module Components, used to improve your Matter Manipulator
Upgrade Module – used to improve utility items such as light packs
Improved many progression quests, but these will change much more in the future
Farming Changes
Crops now require water to grow! Tilled soil will initially be dry and needs to be moistened by a watering can, rain, or by dropping water on it
At each stage of a crop’s growth, it will consume the soil’s moisture and need to be watered again to progress further
Keeping crops under too much water for too long will cause them to be washed away, so be gentle!
And More!
200+ new objects and materials that can be bought, crafted or found in the world
Many changes to the Floran mission – Including a new boss
Improved chest loot and added improved graphics for standard and weapon chests
Added multiple upgrades for the lantern stick back item to improve its brightness
Racial flags can now be bookmarked as teleport destinations (but won’t enable you to teleport from underground)
Added particles and sounds to smashable objects and made many more objects (such as bushes and spikes) smashable
Reworked Status Pods to have more interesting and useful effects, including a chance to spawn ore or pixels
Added underground vines and more underground variety to several surface biomes
Experimental feature that shows NPC ‘status’ on occasion
minorchanges

New characters will once again start on randomized worlds instead of sharing a single starter world!
Weather effects deposit snow and sand on tiles where appropriate
Ocean liquids become finite when enclosed by background blocks, and removing background blocks under the ocean will let the liquid in
Codexes will be automatically opened when learned
Environmental protection techs include protection from lower tier hazards and will be automatically equipped when learned
Flash breath bar when drowning
Sort recipes in crafting interface
Various performance improvements
Renamed ‘moon’ biome to ‘airless’ to avoid confusion among the astronomically knowledgeable
Added a shipyard to the Outpost, which will be used to purchase additional ship upgrades in the future
Fixed a bug causing monsters to spawn in player-built structures underground
Fixed several bugs related to weapons and monster attacks across the world wrap line
Fixed a bug causing NPC weapons to be rerolled when unequipped
Fixed a bug causing dungeon NPCs to spawn partially underground
Fixed a bug causing players to be stuck firing after respawn
Fixed a bug causing pets to eat whole stacks of food on the ground
Fixed a bug causing UI sound volume to be reduced too far by SFX slider
Lots of other balance and bug fixes


I actually will try this again :D Just stay away from the nightly version of the game - that one gets more wipes and bugs. But it is also the one which gets the updates every night.
 
Starbound just needs a proper sale then I'll get it. Or be part of a bundle. Or be gifted to me by the heavens. Or miraculously appear in my Steam library. Or become completely free. Or have a price glitch. Or um cost a little less.
 
Starbound just needs a proper sale then I'll get it. Or be part of a bundle. Or be gifted to me by the heavens. Or miraculously appear in my Steam library. Or become completely free. Or have a price glitch. Or um cost a little less.

Keep an eye out during the last steam sales it dropped to $5. So you can get it for cheap. I will faff about but wait for more people to join us :D
 
Keep an eye out during the last steam sales it dropped to $5. So you can get it for cheap. I will faff about but wait for more people to join us :D

One day when i have money I'll get it too, it's always fun playing an adventure game with other people.
 
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