I have no issue with developers upping the price. Its natural as with any product.
But removing certain gameplay elements, adding certain 'anti piracy' measures, and then still upping the price to be even more than any normal priced game these days, is just dipping your hands in the honey pot.
Okay. Removing regular LAN play is a bit sad. As I understand it, however (and please correct me if I'm in error here, anyone), all that's required to play StarCraft II multiplayer is a connection to Battle.Net. There's nothing stopping anyone, therefore, from hooking up a bunch of PCs in a room, logging them all into Battle.Net, and playing together, surely?
Yes, this means big LANs like OC and Mayhem and whatnot have problems. Considering one of the biggest attractions of LANs like OC and Mayhem are their DC++ servers, I'm not sure this is entirely unjustified for publishers.
As for competitive play, it simply means organisers have to arrange internet connectivity at venues. This isn't really a major issue in the States and Europe, and that's their biggest market.
I'm not convinced that DRM policies definitively devalue games. I know some people have technical issues, but I suspect the actual incidence of this is much lower than the internet wants anyone to believe. And in most cases, it's a simple matter of disabling apps like Daemon Tools. Apps that, let's be honest here, are usually used to nefarious ends.
Finally, I think "normal priced games" are all going to see an increase very shortly. As I've already pointed out, PC game prices have been pretty static for over a decade now. We've been lucky.
Bliz KNOWS ppl will buy the game no matter the price. see MW2
Bliz KNOWS they have an EPIC game. fair enough.
Bliz trying to trump piracy with some of their game-changing ideas. we'll see... seeing as the beta is already 'cracked'...
You say this like it proves something other than that gamers are dishonest.
IF (and big IF here) the game does actually give you 20 - 30 hours worth of singleplayer joy - by all means then yes.
BUT, if like MW2 the campaign is a measly 3 hours long for a R400-R500 game, and they expect to sell 'value-add' in the form of "endless replayability via multiplayer" then its a whole different story and they can go screw themselves.
I'm a reasonably okay player, and MW2 took me around 8 hours to complete on Veteran. That's just the regular single player campaign, mind you, and excludes the Spec Ops section. Which I've yet to finish. At this point, I've sunk 6-7 hours into it already. That's around 15 hours. Even tacking on just 5 hours of multiplayer (far less than the average player is going to invest in the game, I'll warrant), and it's a 20-hour product. That's a lot of game.
I'll venture that, like so many other gamers today, you simply do not (will not) see the real worth of games.