Gametypes:
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-Road Rage:
Battle it out along a long highway with highly customizable vehicles. Fight your way to the enemy statue and destroy it.
Take over outposts along the way to assist in your quest for control.
Upgrade your vehicles with all manner of performance enhancements, car bombs, nitro, jumpers, and more.
Road Rage is won by destroying the other Team's statue.
If playing with more than 1 Round, Teams will have to destroy the other team's statue as many times as there are rounds.
If playing with 0 Rounds, the game will change the Round everytime a team's statue is destroyed. But the rounds will continue to change until you get bored.
In the event of a time limit, the Round, or Game will be forced to end.
Use the Shops that are available in Bases and Outposts to enhance you vehicles capabilities. See the list below.
Some upgrades can be quite costly, but are also very effective.
Earn cash by driving, killing players, ramming vehicles and completing objectives.
Look at the signs above the shop entrance to get an idea as to what parts the shop holds.
In this primarily Vehicle game, the objective is to use your customized cars to assault the enemy Statue.
Outposts can be captured to aid in your efforts, and to give you extra bonuses.
Players will be ejected from their vehicle when it gets wrecked, rather than going down with it.
This way players should easily be able to find a new vehicle along the road and can keep fighting.
This gametype was designed to take a while to complete, and we hope to add many more features in the future, as well as improve the many aspects that are involved in it.
Shop upgrade and purchase items include:
-Performance:
Engines
Brakes
Transmission
Brakes
Superchargers
Fuel Systems
Aerodynamics
-Other:
Nitro
Jumpers
Car Bombs
Paint Shop
Repair Bay
Ram Grills
Vehicle Armor
Vehicle Health
Options:
-Goal Score:
In Road Rage Goal Score has no effect.
-Rounds:
Everytime a team's Statue is destroyed, the round will change. Each round will start the game over again until the set number of rounds have been played.
-Swap Teams:
If this is checked, each team will swap bases with the other team.
-Team Definitions:
Allows you to customize what teams will take part in the game. Each definition has it's own Name & HUD Color.
-Use Cash:
If this is checked, players will need a certain ammount of cash to purchase Shop items.
-Cost Scaling:
Adjusts the ammount that Shop Items cost.
-Statue Strength:
Adjusts the strength of each team's Statue.
-Vehicle Density:
Adjusts the number of vehicles scattered around the level.
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-Last Man Standing:
Protect your limited number of lives, whilst ending those of others, to become the Last Man Standing
Last Man Standing is won by being the last player to have lives left once the smoke has cleared.
If playing with more than 1 Round, Players will have to play as many times as there are rounds.
If playing with 0 Rounds, the game will change the Round everytime a single Player is left. But the rounds will continue to change until you get bored.
In the event of a time limit, the Round, or Game will be forced to end.
Options:
-Goal Score:
In Last Man Standing Goal Score has no effect.
-Rounds:
Everytime a single player is left, the round will change. Each round will start the game over again until the set number of rounds have been played.
-Lives
When a player joins the game they will be given this number of lives. When a player has died this many times, they are out of the Game or Round. The last player with lives left will win.
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-Team Last Man Standing:
Last Man Standing with backup. Be the last Team standing.
Team Last Man Standing is won by being the last Team to have lives left once the smoke has cleared.
If playing with more than 1 Round, Teams will have to play as many times as there are rounds.
If playing with 0 Rounds, the game will change the Round everytime a single Team is left. But the rounds will continue to change until you get bored.
In the event of a time limit, the Round, or Game will be forced to end.
Options:
-Goal Score:
In Team Last Man Standing Goal Score has no effect.
-Rounds:
Everytime a single team is left with lives, the round will change. Each round will start the game over again until the set number of rounds have been played.
-Team Definitions:
Allows you to customize what teams will take part in the game. Each definition has it's own Name & HUD Color.
-Lives:
When a player joins the game they will be given this number of lives. When all players on a team have died this many times, the team is out of the Game or Round. The last team left with lives will win.
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-Elimination:
Eliminate the enemy team before they get yours. Only 1 life per round increases the pressure.Coordinate well with your team to be most effective.
Elimination is won by being the last Team to not lose all their members.
If playing with more than 1 Round, Teams will have to eliminate other teams as many times as there are rounds.
If playing with 0 Rounds, the game will change the Round everytime a single Team is left. But the rounds will continue to change until you get bored.
In the event of a time limit, the Round, or Game will be forced to end.
Options:
-Goal Score:
In Elimination Goal Score has no effect.
-Rounds:
Everytime a single team is left, the round will change. Each round will start the game over again until the set number of rounds have been played.
-Team Definitions:
Allows you to customize what teams will take part in the game. Each definition has it's own Name & HUD Color.
-Preperation Time:
Adds a delay on the start of each round while players get ready.
-Spectate Team Only:
If this is checked, players can only watch other players of the same team once they are out.
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-Bounty:
Eliminate your target to score points. Gain bonuses for eliminating your targets and staying alive.
You can also score by foiling the assassination attempts of those who seek your blood.
Bounty is won by scoring enough frags to reach the Goal Score.
If playing with more than 1 Round, Players will have to reach the Goal Score as many times as there are rounds.
If playing with 0 Rounds, the game will change the Round everytime a player reaches the Goal Score. But the rounds will continue to change until you get bored.
If the Goal score is set to 0, then the game will play without round changes until you quit. Usefull for playing until you want a change.
In the event of a time limit, the Round, or Game will be forced to end.
In order to score points you must kill the right players. Every player is allways given another player as a target.
Your ideal goal is to kill you target before someone else does. But other players may be after you aswell.
You get the most points for killing your target, and less for repelling players who are after you.
The more players you have after you, and the more players who are after your target the more points you will get for killing your target.
Everytime you kill a player you get a few bonuses, such as Health and Armor. If your Health and Armor are full, you get awarded spare points which go toward a powerup.
The less damage you take, the sooner you will get awarded a powerup. The longer you last and the more people you kill, the better powerups you will get given at once.
Options:
-Goal Score
Adjusts the frag limit required to win either the game, or a Round.
-Rounds
Everytime a player reaches the Goal Score, the round will change. Each round will start the game over again until the set number of rounds have been played.
-Attribute Scaling
Adjusts how much Health/Armor/Powerup points a player is likely to get for killing other players
-Score Scaling
Adjusts how many extra Frags a player is likely to get for killing other players