the future of fps games

bradbear117

New member
For years I have been sick of fps mechanics. its old. a floating gun. thats it. i feel that these days the technology is abailable to make it anlittle more realistic. to have the player character feel like he/she has a little more weight in the world. mirrors edge came closewhich gave me hope for a while but nothing has really tried to push the envelope till now.......

The new gta fps mode. this is going to change fps mechanics from here on out. its exactly what the fps genre needs, judging from the videos it looks incredible.



sorry for crap type style. im at a conference on ipad. not even many english presentations.
 
I agree. I'm intrigued by a lot of fps titles but nothing annoys me more than looking down and seeing no body/feet and when the camera doesn't move enough to simulate how one's vision looks when walking. It's a small pet peeve but big enough for me to have avoided a lot of titles as it takes me out of the immersion completely. I'm only now slowly getting into the genre as more games start paying attention to these little details that go a lot a long way with helping the world feel believable.
 
What I really look for in an FPS is true-to-life realism; I'm a realism-whore.

Mirror's Edge is the only FPS that I've come across that delivers "running wind-friction realism". When you run, better yet, sprint, you hear the wind "air friction" whistling past you ears - this creates the illusion of real-life running, making it seem more natural and true-to-life.

Most (games) in the FPS genre fall short of such sounds. Yes, you have your explosion sound effects which sound very cool and keeps you immersed in the atmosphere and surrounding environments. What would also be nice (maybe already implemented) is hearing shrapnel and other debris whizzing past your ears. The realistic sound effects you have, the greater experience the game will have you feeling.

*my 5c cents* :)
 
Yes the wind rushing past the ears was a minor yet impactful touch.

I'm also all about the head sway and body movement exactly as brendanvb said and GTA appears to have pulled it off perfectly.

Really hope my PC can run it.
 
I agree that we need something new to enter the world of FPS, but when a company creates an FPS game nowadays they either take two routes.

1 - They follow the trend or borrow traits from other popular more established games because they know it will sell.
2 - They could take a huge risk and risk failure or lack of interest, because come on imagine you go to a die hard csgo or cod player and tell them hey rather play this game where instead of using your normal mechanics that they have used for years, now they have to change everything that they know about FPS and start from scratch.

In many cases popularity coupled with tried and proven, affects what makes up FPS games that are made.
I for one like both I love when a company tries something different and exciting but I love going back and playing your normal FPS games because that's what I grew up with and enjoy.

Just my opinion :P
 
I agree that we need something new to enter the world of FPS, but when a company creates an FPS game nowadays they either take two routes.

1 - They follow the trend or borrow traits from other popular more established games because they know it will sell.
2 - They could take a huge risk and risk failure or lack of interest, because come on imagine you go to a die hard csgo or cod player and tell them hey rather play this game where instead of using your normal mechanics that they have used for years, now they have to change everything that they know about FPS and start from scratch.

In many cases popularity coupled with tried and proven, affects what makes up FPS games that are made.
I for one like both I love when a company tries something different and exciting but I love going back and playing your normal FPS games because that's what I grew up with and enjoy.

Just my opinion :P

After the FPS demo for starcitizen I think we will see many more of these fps.
 
Don't really care about realism for MP...just interesting mechanics.

Thats why I'm on a TF2 mission at the moment. The interplay of personality, skill, classes, maps and offense vs defense makes for some wild combinations. Even more so because the built-in teamchat actually works right...makes for some interesting tactical options. Much more options than I had in my CoD/Battlefield days...
 
Don't really care about realism for MP...just interesting mechanics.

Thats why I'm on a TF2 mission at the moment. The interplay of personality, skill, classes, maps and offense vs defense makes for some wild combinations. Even more so because the built-in teamchat actually works right...makes for some interesting tactical options. Much more options than I had in my CoD/Battlefield days...

Will you love overwarch?
 
As much as I love realism in FPS games, it still needs to be fun. The idea of having your head move independently from where your gun is aiming was a huge thing when I discovered it the first time (think it was Operation Flashpoint). It was a bit awkward initially, but hitting the Alt key to look around became second nature. Plus, it snaps back to gun aim when you let the key go so you can quickly look around while still covering your target.

Arma also added more weight to the player character, where running uphil actually slow you right down (some games actaully make you run faster as your horizontal speed stays the same, yet you are going uphill...). And look down, what do you see? Shoes!

The sounds in Mirror's Edge was fantastic (actually, the whole game was awesome) and those little touches added to the realism without taking any fun away.

At the moment my favourite mod is the realism mod for Far Cry 3, where the map, HUD and aim-thingy are gone and its just you and the gun. If only they had the awesome map from FC2 in it and it would be perfect. These things add realism and at the same time add a different type of fun. It is now not an action shooter, but a survival game.

Not sure who played Trespasser, the Jurassic Park FPS. It had a really interesting, yet risky interface. The player was a woman, and looking down you saw your chest (cleavage and all). On the one boob was a tattoo of a heart and your HP was represented in how full the heart was. The game played like crap though. In order to make the game handle more realistically they had a rotating box simulating the player's movement and bob. If the obstacle was too high for the box to "roll over" the player could not walk there. In the same vein if the box was teetering to close to the edge of something the player would fall off. The game had GREAT aspirations and very clever ideas for the time. It was a very different way of doing things and ultimately failed to translate into any amount of fun.

I have only seen the first person trailer of GTA V and it looked cool, but very much a PR video. Will Google some actual gameplay. Sounds interesting.
 
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