The lesser evil?

Which of the following is less evil or is more acceptable?

  • Pre-order unfinished products

    Votes: 7 46.7%
  • Early access without an actual release date

    Votes: 8 53.3%

  • Total voters
    15

chan0o

New member
Poll generating....

With the latest trend of pre-order and early access games phishing at consumers' wallets, which option do you think is the lesser evil?

1. Pre-order unfinished products

2. Early access without an actual release date

On the same matter... why does every "AAA" game have a season pass?!
 
While I agree that both are bad, with early access you'll at least have the opportunity to find out what other people think of the game in its current state, and don't need to rely on the publisher to tell you that it's worth your money. Of course that still means you have to wait for other people to get it first.

Early adopters are suckers.
 
I've become a bit disenchanted with Early Access games. The problem is that, by the time the game actually launches, you have played it to death and will probably not play it again.

OPINION TIME:
The problem with the industry is money...the almighty dollar is the be-all and end-all of all gaming development, especially with AAA titles. The problem is that, a while ago, companies realised that gaming development has a very erratic cash-flow. Once you launch a title, you will be getting a healthy flow of cash, but once the hype is gone, so does the money. And seeing as game development started taking longer and longer, that initial cashflow wasn't enough to sustain the business until the next release. The answer to this problem came in the paradigm shifting invention of things like micro-transactions, season passes, paid-for DLC content, and eventually early access.

A game requires massive investment; and investment that the developer may not have at the time they start. So they have to either sell their souls to a publishing house, get angel investors, Kickstarter or Early Access. These methods ensure that they generate a cashflow while developing their game. From a business point, I think it's a stroke of genius.

Pre-orders, on the other hand, are mainly done for big AAA titles; games that already have the capital investment to keep them afloat until game release. But, the cost of game creation and the necessary marketing to actually be successful has balloon so much that the sales figures may not be enough to provide return on the initial investment. And every single investor worries only about ROI, margin, Break-even points and stuff like that. So, again out of pure necessity, game developers came up with pre-orders, where they can hike up the price and provide some "incentive" for the buyer to pay for the higher margin game.

It's all business. It's cold, calculated and passionless...

Now us, the consumers, are the ones that are impacted by their decisions. We now have to basically pay for ridiculously increasing development costs and over-hyping marketing campaigns.
 
I'm not sure, on the one hand you have a house built out of shit and you get to sit in your house watching them polish it and cover it up. With pre-orders though you at least get to watch them built the house from afar and hope that big bag of manure is for the grass and not the kitchen.

Either way we are sitting with bad business practices. However I am losing faith in pre-orders now that games are coming out more and more buggy at launch, it seems modern day pre-orders are actually pre-orders for the early-access game.
 
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