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Ron Burgundy
Oculus Rift CEO Brendan Iribe believes the release of the consumer version of the VR headset is "close."
Speaking at the Web Summit 2014 in Dublin, Iribe says the latest iteration of the headset, Crescent Bay, is “largely finalized for a consumer product."
“We’re all hungry for it to happen," says Iribe. "We’re getting very close. It’s months, not years away, but many months.â€
TheNextWeb reports that one of Oculus' biggest hurdles is developing an effective input, and that Iribe says the current generation of mice, keyboards and controllers aren't capable when it comes to VR.
Iribe goes on to say that the company has changed significantly since being acquired by Facebook back in March, growing from 75 people to over 200. Iribe also notes that Oculus' main concern isn't the competition directly, but the possibility of poorly designed products which could have a negative impact on the face of VR.
“We’re a little worried about bigger companies putting out products that aren’t ready. Disorientation and motion sickness is the elephant in the room. We’re encouraging big companies not to put out a product before it’s ready.â€
As for when consumers can expect to see the Oculus Rift on store shelves, Iribe says: “We’ve gone out there and set this bar and said, ‘We want to get it right.' We don’t want it to be four or five years. We’re eager for this to happen.â€
Source: IGN
Speaking at the Web Summit 2014 in Dublin, Iribe says the latest iteration of the headset, Crescent Bay, is “largely finalized for a consumer product."
“We’re all hungry for it to happen," says Iribe. "We’re getting very close. It’s months, not years away, but many months.â€
TheNextWeb reports that one of Oculus' biggest hurdles is developing an effective input, and that Iribe says the current generation of mice, keyboards and controllers aren't capable when it comes to VR.
Iribe goes on to say that the company has changed significantly since being acquired by Facebook back in March, growing from 75 people to over 200. Iribe also notes that Oculus' main concern isn't the competition directly, but the possibility of poorly designed products which could have a negative impact on the face of VR.
“We’re a little worried about bigger companies putting out products that aren’t ready. Disorientation and motion sickness is the elephant in the room. We’re encouraging big companies not to put out a product before it’s ready.â€
As for when consumers can expect to see the Oculus Rift on store shelves, Iribe says: “We’ve gone out there and set this bar and said, ‘We want to get it right.' We don’t want it to be four or five years. We’re eager for this to happen.â€
Source: IGN