The Thread Killer®

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Don't worry boy'oh I won't let them leave your for dead. I found the Witcher to be boring and juvenile so yeah - and I'm a man that likes RPGs

I just don't have the patience for them. I love the worlds, and the lore , but damn I cannot sit through them.

Oh and good info on LA Noire. Was going to buy it earlier, but something keeps telling me to hold on.
 
I just don't have the patience for them. I love the worlds, and the lore , but damn I cannot sit through them.

Oh and good info on LA Noire. Was going to buy it earlier, but something keeps telling me to hold on.

Don't get me wrong its not bad... but its easy. Still a brilliant game especially the facial animation. I would say it remains worth it. Just thought id share those... feelings.
 
Don't get me wrong its not bad... but its easy. Still a brilliant game especially the facial animation. I would say it remains worth it. Just thought id share those... feelings.

Well I don't want it consist of pointless busy work, but I also don't want to finish it in a week.
 
I don't hate it and considering that I am above averagely smart I guess I shouldn't lament the fact that its "puzzles" feel a bit on the silly side to me. I guess you could compare it to a sleuth movie, it progresses steadily along with or without your help and will reach its intended climax whether you agree with who it pegs as the killer or not.
 
/Continues Discussion from "What you playing" thread here since we are derailing it.

I have to look a games differently, and while I fully agree that Brink is a failure, I maintain that the concept and even some of the mechanics and design choices where solid. Since I wan't to be a designer i can't just look at a title and say "sux/rockz" i need to know why it does either of the aforementioned actions and which elements caused it to suck or rock. Since knowing this could help avoid similar pitfalls if/when i design a title.
 
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