The Joker
Thread Killer MKII
What if, the next time you played a video game, the main character not only looked like you but had the same body, same clothes, same everything? How would it change the way you related to the game? How would it change the way you relate to the other characters in it? I found out.
A team co-led by Ari Shapiro at the Institute for Creative Technologies at USC just gave us an exclusive first-look at a new system they are calling Fast Avatar Capture. It scans you and creates a 3D avatar you can put inside a game. And it does it in two minutes, using a plain old Xbox Kinect.
If it sounds familiar, you might be thinking of the similar proof-of concept rig that Nikon showed off at CES. There, you stood inside a gigantic sphere tricked out with 64 Nikon DLSR cameras. It look an image of you from every angle, and then sent that data through three computers. Two hours of processing later, you had a video-game-ready avatar. It looked awesome when it was done. It’s also totally impractical for home use.
By contrast, the ICT set-up is not only something most people can afford. It’s one that well over 20 million people already own.
How It Works
I stood directly in front of a Kinect and held still while it looked me up and down, which actually felt a little like being creeped on. Then I turned 90 degrees so it could scan my side, another 90 so it could scan my back, then one more 90 for my other side. Then the computer (in this case a PC tower, but someday, ideally, it’ll be an Xbox) processed my images and went to work constructing a 3D model with textures on top and joints in the right places. It then fused my avatar with a number of behaviour libraries the ICT has set up ahead of time; running, jumping, and kicking, for example.
Now, admittedly, this isn’t anywhere near the fidelity that the Nikon rig had — it looked like someone smashed the side of my face with a bowling ball — but that should change soon. This is, after all, the very first generation of this software, and it was shot with the original Kinect. The Kinect 2 photographs at a much higher resolution, which will give this project a major level-up in image quality.
“Right now the characters are suitable for third-person video games and crowd simulations. They’re very recognisable from a distance, but you wouldn’t necessarily want them for face to face interactions,†Shapiro told us. “As these sensors improve, as our algorithms improve, and as we come up with ways to capture different parts of the body at higher resolutions, we’ll be able to incorporate more and more of your behaviour into the character.â€
On the simplest side, that might mean doing the full-body scan, and then putting your face right up next to the Kinect to get a high-res scan of your face to be incorporated. On the more complex side, it could evolve to you walking around the room and going through some habitual motions with your hands, so not only would it look like you, but it could learn to walk like you, stand like you, and gesture like you, too. All of a sudden, you’re not just controlling Solid Snake. You are Solid Snake.
It sounds far-fetched, but it may not be far away. Shapiro said he expects better face and hand fidelity and many more behaviours to be added within the year.
http://www.gizmodo.com.au/2014/02/t...ou-in-a-video-game-with-gear-you-already-own/
Click the link to check it out guys, to much info to post.
Pretty epic and slick, I think its awesome!!
No more cod kiddies claiming they are 10 feet tall and 300 pounds of muscle lol