THQ thinks cloud gaming is the future

Im a firm believer than cloud computing is the future. But at present this type of model is unachievable in most developing countries. Look at Ubisoft's DRM system and how badly that failed.
 
I would say cloud computing but with each of us having a "terminal" of sorts which has the ability to store date while a % of its procecing power is shared on a Grid, givng each user infinetly more procecing power while still having the anywhere accecibility of cloud.

Google Docs is a brilliant example of this, I am able to call up all my documents anywhere in the world with out having to carry the physical storage device with me.
Web based flash games are another example.

However I would never say get rid of the PC/Console formular completely.
 
It probably is the future, but the fact that only a few places will really benefit from it is the problem. Even in South Africa, being the most developed country in Africa, a lot of people simply can't afford this type of gaming with internet costs and whatnot. Let the developing nations develop a little more and once developers know that they will not lose out on sales then they'll probably go for it.

It's like, the capitalist dream. People won't be able to borrow games from friends anymore and we won't be able to buy cheap second-hand copies. I don't like the idea, but money is what people want and they'll do this to get it, unfortunately.
 
It probably is the future, but the fact that only a few places will really benefit from it is the problem. Even in South Africa, being the most developed country in Africa, a lot of people simply can't afford this type of gaming with internet costs and whatnot. Let the developing nations develop a little more and once developers know that they will not lose out on sales then they'll probably go for it.

It's like, the capitalist dream. People won't be able to borrow games from friends anymore and we won't be able to buy cheap second-hand copies. I don't like the idea, but money is what people want and they'll do this to get it, unfortunately.

Will the developing countries ever catch us? As they develope the rest of the world rockets ahead. There will always be that gap. Game sales in such developing countries are so low i doubt it would even matter.
 
Google Docs IS the perfect example - I can pull up anything from anywhere, except A: It doesn't have half the functionality of Word, B: It screws up the formatting, and B: I already have my PC so I don't NEED to pull docs from anywhere.
 
Google Docs IS the perfect example - I can pull up anything from anywhere, except A: It doesn't have half the functionality of Word, B: It screws up the formatting, and B: I already have my PC so I don't NEED to pull docs from anywhere.

Considering unlike word, which cost hundreds of rands, its free I dont see why you complain.

I have a pc also and a work pc and a laptop. Why have hundred of copies of the document coppied back and forth between the 3 divices?
 
I complain because I do actual WORK on Word - that has to be seen by numerous people with different PCs - and Google Docs or any other office software will be guaranteed to screw up the formatting, and guess who gets it on the other end? Old giffo here, that's who :p

Well ok there is some benefit to cloud gaming. I just question its practicality - a 4mb line with practically zero latency is needed to pull a steady 1280x1024 res game from a cloud server atm (according to what I've read). The cost of renting that line and the cloud service means you'll be saving a LOT of money by just getting a dedicated console.
 
Google docs isn't the best example since they are doing it through the web and are of course limited by web browsers. The basic concept is there though.

The technology is there to do it and 10mb is sufficient to get HD, which is cheap and easy to get hold of overseas. IMO, the real problem is scale. Sure, it works great with 5 people testing, now scale up to a million people and there's going to be a problem. Think for yourself, whats the minimum hardware to play a modern FPS (bad company/modern warfare) AND run Fraps (remember they are recording game video ouput and sending it to you over the wire) and then compressing that video. You'd need that hardware available and dedicated to each and every player online. The costs would become astronomical in a very short amount of time as the service would need more processing power than Google, Youtube and World of Warcraft combined.
 
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