Thread Killer - Gaming Edition (PG13)

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Art direction?

I like the idea of co-op gameplay and that the world and loot is all generated on the fly. I like playing with friends :3
 
it's animation style is what I mean ...... I don't like it.

I kinda like that. Reminds me of ye olde Carmageddon :3 I also like that characters have a lot of customisation and that everything seems so rich and knee-deep actiony :D It just seems fun...

Not sure if I can afford it this month, but... I'd like to try it :)

The thing that stands out most to me is the co-op :)

And I'M the dodgy one? :p

rofl... Pervert xD
 
whos the publisher for borderlands?

umm... Gearbox, I think....

Yeah, Gearbox Software.

Games developed

* Half-Life: Opposing Force – PC expansion (October 1999, published by Sierra Entertainment/Vivendi Games).
* Half-Life – Dreamcast (unreleased, available on PC) – Includes Half-Life: Blue Shift.
* Counter-Strike – PC (November 2000, published by Sierra Entertainment/Vivendi Games) – Retail version, co-developed with Valve Software – Includes Half-Life: Opposing Force CTF
* Half-Life: Blue Shift – PC expansion (July 2001, published by Sierra Entertainment/Vivendi Games) – Includes Half-Life High Definition Pack and Half-Life: Opposing Force.
* Half-Life – PlayStation 2 (November 2001, published by Sierra Entertainment/Vivendi Games) – Includes Half-Life: Decay.
* Half-Life: Decay – PC expansion (unreleased, available on PS2). Unofficial PC port exists.
* Tony Hawk's Pro Skater 3 – PC (October 2002, published by Activision) – Co-developed with Neversoft.
* James Bond 007: Nightfire – PC (November 2002, published by Electronic Arts).
* Halo: Combat Evolved – PC, Mac (September 2003, published by Microsoft Game Studios) – Co-developed with Bungie Studios.
* Counter-Strike: Condition Zero – PC (March 2004, published by Sierra Entertainment/Vivendi Games) – Co-developed with Valve Software, Ritual Entertainment and Turtle Rock Studios.
* Halo: Custom Edition – PC (May 2004, published by Microsoft Game Studios).
* Brothers in Arms: Road to Hill 30 – PC, Xbox, PlayStation 2 (March 2005, published by Ubisoft).
* Brothers in Arms: Earned in Blood – PC, Xbox, PlayStation 2 (October 2005, published by Ubisoft).
* Brothers in Arms: Earned in Blood – Mobile Phones (October 2005, published by Ubisoft) – Co-developed with Gameloft.
* Brothers in Arms: D-Day – PSP (December 2006, published by Ubisoft) – Co-developed with Ubisoft.
* Brothers in Arms DS – Nintendo DS (June 2007, published by Ubisoft) – Co-developed with Gameloft.
* Brothers in Arms (N-Gage 2.0) – Nokia Mobile Phones (November 2007, published by Ubisoft) – Co-developed with Gameloft.
* Brothers in Arms: Art of War – Mobile Phones (March 2008, published by Ubisoft) – Co-developed with Gameloft.
* Samba de Amigo — Wii (September 23, 2008, published by Sega)[6] – Co-developed with Escalation Studios.
* Brothers in Arms: Double Time – Wii (September 2008, published by Ubisoft) – Co-developed with Demiurge Studios.
* Brothers in Arms: Hell's Highway – PC, Xbox 360, PlayStation 3 (September 2008, published by Ubisoft).
* Brothers in Arms: Hour of Heroes – iPhone (December 2008, published by Ubisoft) – Co-developed with Gameloft.
* Borderlands – PC, Xbox 360, PlayStation 3 (October 2009, published by 2K Games).

Edit: Bah... Ignore me... Being stupid... 2K Games -.-''''''' :o :o :o
 
I quite like it, that same technoque worked for POP, looks like works here almost aswell. At the very least it will make my targets easier to see. :D
 
I quite like it, that same technoque worked for POP, looks like works here almost aswell. At the very least it will make my targets easier to see. :D

roflmao :p

That reminds me - ever notice how in games like STALKER having graphics settings at max put you at a visual disadvantage? I kept getting frikkin' shrubbery in my frikkin' way!
 
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