Thread Killer - Gaming Edition (PG13)

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BFG-10K
The BFG (an acronym dating back to Doom, which is fairly self-evident) is the most devastating in the arena, unlike previous incarnations of the BFG in Doom and Quake II, where it was an awkward weapon that was only effective in certain situations (large rooms full of monsters/victims). In addition to having a fast cycle rate, it does extreme damage with a direct hit and has a large and powerful splash; one direct hit with a BFG on an unarmored victim is lethal. Its one drawback is that its ammunition (blue ammo) is fairly hard to come by, and in the few arenas in which it appears (only five: Q3DM12, Q3DM14, Q3DM15, Q3CTF4, and Q3TOURNEY6) it can be difficult to get without peril to oneself (a vulnerable camping room in Q3DM12, a precarious walk across a moving platform in Q3DM14, a rocketjump onto a bounce pad in Q3DM15, a jump off a bounce pad onto a moving platform in Q3CTF4, and an acceleration/bounce pad combo onto a collapsable platform in Q3TOURNEY6). Many players despise the BFG, as they consider it a weapon included simply so that newbies can rack up some frags. However, it is a standard Quake III Arena weapon and is not to be trifled with; the standard bots have some unpleasant things to say about the BFG and its users, so the guys at id Software knew full well what they were doing. Fortunately, the BFG appears in so few arenas that it is easily avoidable. The key to using the BFG is to conserve ammunition, since it is relatively scarce. Fire enough shots to dispatch your opponent and no more. If you don't like the BFG, avoid BFG arenas or play server mods that remove the BFG

We both right lol
 
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