James
MyGaming Alumnus
True open worlds are "the opposite of fun" reckons The Unfinished Swan dev
The trick is to make them appear open instead
The trick is to make them appear open instead
I agree, Open world like that of Skyrim, GTA, Red Dead Redemption just aren't focused enough. Sure it sounds cool to say the game has the massive open world but IMO most sandbox games get boring so quickly exactly because of the open world. I personally prefer what I call mini-sandbox structure. Like that of say the original Deus Ex or Crysis 2, Thief etc. A large level that is open ended but is connected to other similar levels via a corridor. This way the level designers can focus on building intricate levels without have to stoop on quality, these tighter levels also lend themselves better to story telling.
But see that's a personal preference. I personally love open worlds that let me explore the way I want to. If Skyrim didn't have the open world it currently does I wouldn't have found it half as appealing.
But see that's a personal preference. I personally love open worlds that let me explore the way I want to. If Skyrim didn't have the open world it currently does I wouldn't have found it half as appealing.
Yeah it's purely preference, some games NEED more structure and sometimes fall back on 'open world' as an excuse rather than a feature. Other times open world is awesome since it lets you break out of the highly structured environment and just lets you do your own thing.But see that's a personal preference. I personally love open worlds that let me explore the way I want to. If Skyrim didn't have the open world it currently does I wouldn't have found it half as appealing.
Yeah it's purely preference, some games NEED more structure and sometimes fall back on 'open world' as an excuse rather than a feature. Other times open world is awesome since it lets you break out of the highly structured environment and just lets you do your own thing.
Crackdown was a good example, I loved just climbing buildings and causing random chaos, throwing cars, engaging in fire fights, it was fun. Read Dead is the same story, I like just going around and doing stuff that I want to do without always being told to "be here" and "do this".
Minecraft is probably the prime example of a completely open world sandbox and it's popular as hell. Doesn't mean every game should be open, but every now and then it's a fresh experience.