Turn 10 Boss Explains Nürburgring Absence from Forza 5

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Ron Burgundy
Germany’s famous Nürburgring Nordschleife is one of the highest profile casualties of Forza Motorsport's jump from Xbox 360 to Xbox One, joining almost a dozen tracks and several hundred cars that haven’t made the cut for the Xbox One launch.

According to Turn 10 creative director Dan Greenawalt these omissions are victims of the next-gen detail requirements of Forza 5.

“Some of the tracks needed updating,” Greenawalt told Eurogamer. “Some of them needed light updating, and some of them needed heavy updating. Silverstone, for example, was a complete recapture. Several of our tracks were just plain wrong, either because they were poorly captured and technology’s moved on, or the track’s changed like Silverstone.”




A comparison of the Bernese Alps track on Forza 4 and 5



“We're grading the tracks on what state they're in, and if they didn't make the grade they were gone. For me it was less about do I want to deliver this or want to deliver that, I wanted to deliver the next-generation quality – and that meant having the shaders, and the imperfections in the concrete. And the easiest way to get those is to laser scan the track, as that captures those imperfections. We had old references on tracks where if the tracks we had were close we were able to go back to the old reference and recreate that imperfection. By definition that means these tracks take more time than ever.”

Greenawalt explained the team is looking to laser scan everything from this point on.




“Our goal’s not to carry old content over – and even with all the cars, we did the same process. There were some inaccuracies, and some cars were old-spec that we’d updated from Forza 2 to 3 to 4. But they didn't have the poly count where we wanted it – and they weren't as easy to up-res, so we just recaptured them. Some of them, the spec was good and we could add polygons where we needed them. So it came down to this rating system – and any track or car that wasn't an A grade got either chucked or recaptured.”

Source: IGN and Youtube
 
Well who has more cars now Forza or Gran turismo. and i love the forza series i have every single game so far but just how many cars did they chuck and how many tracks and is it going to be able to compete with GT when there are less cars and tracks

so far next gen consoles have a lot of hindrance when it's coming to certain games and i don't want a game i really like being toned down to a point where it's not fun anymore because some of the good cars got taken out, rather spend that little extra time on it then and delay the launch a bit and get it right than to put the game on a diet

:(

But i have to say the gfx looks amazing
 
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It's a bit of a catch 22 for me: on the one hand I am fully aware of the fact that, even with the extensive track and car list of the previous titles, I only ever raced with a handful or cars on only selected tracks that I loved. On the other hand I feel a bit cheated in the sense that Forza 5 will not have the same list of content as the previous titles.

To me it feels as if they rushed the game to release it at launch, which is a shame. And now that Turn 10 and Microsoft has confirmed that multiple DLC's will be available to add more cars and tracks, I can't help but feel as if the final product is not going to feel like a fully developed Forza title.

For me Forza is the definitive racing title. It's racing mechanics, graphics and extensive content list has always made it one of the biggest hitters in the racing genre. With the next instalment, they should have taken a bit more time, released later and ensured that the content they add are of the highest calibre.

Granted, the graphics looks truly next-gen.

Still, I am very excited for Forza 5 and it is still the first game I get on the Xbox One.
 
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