VR was never going to get main stream acceptance without games. And VR AAA title games were never going to be a thing. VR is a great peripheral that enhances a very specific genre of games, much like what a wheel or joystick does. It's just a very interesting and great experience tool, but AAA games were never going to adopt it. I've been saying that for a while. And here's why:
1. VR adoption is extremely low. The high price point and extremely powerful hardware needed to run VR was always going to place it in the very upper limit of the gaming market. And without proper implementation numbers, no developer is going to risk their future by focusing on VR games. A few developers had to already close their doors because of lack of sales. Other developers in the space operate something similar to any indie developer. The current adoption rate keeps bigger developers to properly getting into the action. Yes, RE had a VR version on PS, but that leads to point number two...
2. VR is limited to only a handful of genres. The input method of VR has a bunch of limitations. The fact is VR will never become popular for fast pace FPS games, the twitch nature of the genre isn't going to mix well with VR. FPS RPG's may be better suited, but third person RPG will have no benefit from VR. Same goes for any 3rd person games. Unfortunately, these games in VR will only ever be cool to experience, but playing them in VR is not going to actually make the game objectively better. Genres that do indeed benefit from VR are horror games, where atmosphere and immersion are key, and simulators, like flight sims, driving games or space flyers. These games are actively made better with VR due to your immersion being much higher when using VR. Still, these genres are perfectly playable outside of VR, again making VR not essential to play them. The VR only experience type games are at this point nothing more than experiences, all rather shallow, good for a few hours only. The reason for me saying this leads to my third reason...
3. The technology is too new for main stream acceptance. At the moment, the head tracking, screen resolution, motion sickness problems and lack of use in most games are due to limitations of the technology. VR is still in its infancy. The problem is that game devs don't really know what to do with VR within their games. They don't really know how to implement it into games yet. And the other two points keeps developers from risking investment into R&D to find out. While the tech in VR is extremely impressive, there is yet a long way to it to grow and mature and become more feasible.
VR is a fantastic experience, absolutely immersive and impressive technology, it's just not yet ready for all the game. The world of gaming is not yet ready for VR. There are however a huge number of other areas outside of gaming that makes VR really exciting tech. If you want to see progress in VR, my opinion is that it will come from non-gaming companies.