VR Devices. Which is the better choice?

Which device would you buy?


  • Total voters
    17

DrDude

New member
Nowadays there seems to be a real influx of VR equipment being created. With Tech prices in RSA being what they are, I sincerely doubt too many people are going to splash out for all of them so I find myself wondering which the better device would be to go for.

1. Oculus Rift
It was the first of the new breed of devices to go main stream and become known by all people in gaming circles. Does the fact that it was first to become well known and the one that gets the most press automatically make it the best option?

Pros
* It has a decent following and looks to be quite a promising device indeed

Cons
* You need to connect it to a PC/ Mac to use. I.e. it's nothing more than a high tech pair of glasses
* Cables between you and your system
* Requires you to sit or stand in one place all the time, only turn your head sideways a bit and it can pickup your head moving forwards and backwards also... Thus, it breaks the real immersion into VR

Cost
$350 + $130 for shipping + import duties and taxes + PC :eek:

Facebook
The biggest problem I have with the OR is the fact that it is owned by Facebook. I absolutely hate Facebook with all my might. I tried working with their API a few years back and their documentation was not only lacking but what was there was often out of date and thus just wrong. Working with their API required reading the comments and finding out from the developers how they found the right way to use the API. Trial and error and posting results so others could learn from it...:wtf:

Then, on top of that they kept sending out "We changed stuff, please update your code" on a bi-weekly basis. It annoyed the living daylights out of me that they change stuff so frequently and I just have to adapt or watch my code break. So I gave up on Facebook and 3 years later I was asked to fix a plugin on a client's website and for the life of me I couldn't do it.

Googling the matter I found a forum where they discussed the exact thing I was working on and the thread read "This is how you do it" "Nope, they changed it, it now works like this" "Yes, that works, thanks" "No, that has changed again, you now need to do it this way" "Your post is outdated again, you now have to do it this way" and finally ended with "Facebook has decided they want to create a standard look across all sites that use them so they have removed that option completely". So they just decided 'this is what it will look like' on their end and millions of people around the world have no choice but to just accept it.

So they just decide something in their board rooms and then remove certain features from their code and if you are not happy with what it looks like on your site then you simply have to change everything else on your website so it now works with what they are doing. In my case I just wanted to show the latest Facebook posts from the clients website but on a black background. Facebook simply refused and said you have no choice. All posts will be black on white so if you don't want a white block on your site's background, change your site's background and change everything else to now fit the new colour scheme that Facebook imposes on your website's design...

Do I really want a company like THAT in charge of my games? Where they can decide "i want to see Farmville popups inside every single game" and then the developers have no say in the matter? Hell, they can just build it right into the SDK and no matter what game you are playing, when your friend gets an achievement in Farmville then your Call Of Duty game is interrupted by a message sliding into view saying "Do you want to send Sally a spade so she can make a garden?" or "Click here to quit your game and go to Facebook so you can add Sally as a new Friend"

How about Facebook saying that all games must use Facebook Login and thus all games must have the same white background and the same blue buttons and fonts? What if they decide to do like Apple and pick the OS's look for you and demand that all video games developers use it for their games. They already do that with websites... Their site, their rules. If you want to show Facebook on your site then you have to abide by THEIR colour schemes and the layout options they provide you. If you don't like it then don't integrate Facebook on your site. That simple. What is to prevent them doing the same with games.... Their platform, their rules. If you don't want your game's interface to look like a Facebook page, please don't make a game for our VR device...:(

Do you really want THAT ??? Facebook owning OR is the biggest down side I can ever attach to any of the VR systems. Ever!

2. Project Morpheus
Sony's current device costs something like $2000 and is used on Airplanes to watch movies on a simulated 70" screen. Not really a contender in this matchup, but Sony is now working on this home VR system which I am including in the matchup.

Pros
* It is made by Sony for PS4. People who know their hardware and have been in the gaming biz for decades now making a product for the hardware they are intimately knowledgable of. This can only be a good thing and I am sure all Playstation fans are foaming at the mouth for this.

Cons
* Requires a PS4 to work so that adds to the cost dramatically
* Cables between you and your device
* No idea on price, yet
* I've only ever heard of this kit demoed once and every other article since seems to refer to that demo. so definite lack of info
* Sony themselves said "this is just a preview. It is still a ways off before it is ready". What does that mean? Another 2 or 3 or 4 years before we see it? Hmmm....

3. I Forgot the name
There is that one that sells for $95. Less than a R1,000 and you can get a VR system today. Why so cheap? Because this is not just a pair of high tech glasses, this is a pair of low tech phone braces that holds your phone in front of your eyes and require manual adjustment to make sure your phone fits snugly. Then you just play your VR Android or iPhone games like normal and Bob's your uncle.

Not really a contender in this race, if you ask me, but hell, if it works and it is that bloody cheap and works with whatever pone you have right now, without any additional purchases, why not include it in the list?

4. GameFace
My current favourite, from http://gamefacelabs.com/, means you are no longer limited to sitting in front of a PC or console. You can play VR games on the stadium while waiting for a Football match to start or you could play it on a long trip, or just to escape your in laws at a get together you didn't want to attend... :P

Pros
* Contains it's own hardware
* Impressive hardware!
* Requires no additional hardware purchases
* You can take the console with you wherever you go and go VR anywhere.
* No wires
* Can be used as a console also and play games on TV
* Use existing bluetooth controls so no extra hardware purchases required
* Allows for full 360 degree motion so you can actually turn around completely and the screen will move with you
* Most immersive VR experience
* 2.5K screens

Runs Android... does that count as good or bad?

Cons
* Availability. They claim a developer version will be ready by end of 2014 but say that mobile devices won't be able to run decent quality VR games for another 3 to 5 years. Does that indicate that developers might get their hands on a GameFace by end of 2014 but gamers might have to wait till 2019??? Oh snap to that!

*Price. Because it contains it's own hardware, the system is going to be expensive.
With the specs on the system being super impressive and their GPU being able to run the Unreal Engine 4 without any hick ups, you might justify the price as a console or PC purchase. With no idea on actual pricing, so far they have only said that it will cost less than a decent gaming PC. Well... that doesn't help. With only the screen cards alone already costing upwards of R10,000, how much does a 'decent gaming PC' cost? R20,000? R50,000? So will this device clock in at "less than R50,000" ??? No idea in terms of price, just that it will be expensive.

Others...
There are more out there but these are the major ones. If you feel there should be another one added to the list, let us know...

My opinions...
Looking at the above list, I like the PS4 add on because I am a Playstation fanboy... but do I want to wait 3 or 4 or 5 more years?
I like the Rift more because it promises more support (it feel like) and is most likely the one most developers will target simply because it is the more well known one... but it is owned by Facebook !!!
I like the GameFace offering the most for it's mobility and true virtual reality integration... but the price factor makes me worried...

Summary
I know everyone has their own preference and asking "which is the better device" is similar to asking "Which is the better console, PS3 or Xbox" and there is no real definitive answer so I am not looking to start a flame war to get the one and true definitive answer of "which is best", just a general opinion over which YOU would consider to be the better system...

Which system would you get for yourself and why?
 
I'll go with the Oculus Rift thank you very muchness. It is already supported in most of the top engines. A lot of developers already have their hands on it and a lot of games will be able to make use of it when it's released. It also has a ton of money backing it so you know everything possible will be done for it to succeed.

Nicely written post though.
 
In all fairness, I like GameFace the most but I think I am most likely to get a Rift also... The FB thing is really bothering me and until I know what kind of "It's our system, do what we say"-influence they are going to exhort over the device I am going to remain skeptical.

I looked at the price again today and noticed the $300 plus $95 shipping has been increased to $350 and $130 shipping so the main PRO I had, which was cost, I had to remove from the list as R5000 + taxes is far from affordable for most people. Myself included in that category. So if cheap vs expensive is not a deciding factor any more then I am curious to see what GameFace's "expensive" really is.

I'll reserve judgement till later but yeah, your response was expected. I figure most people are going to vote for the Rift. I am very curious to see if anyone else shares my love for the GameFace, though.
 
Other: Nerve Gear (Sword Art Online) :p. Well since that's not available to purchase...I'd go with the Rift.
 
Actually, I found quite a few devices like that recently and was thinking that is the best, simplest and easiest way to get into development of VR games, actually.

I spoke with the seller of the $34 one and he says that stuff created with his api is compatible with Rift but then suggested I look at OpenDive's SDK which is also free and is also compatible with Rift. A Free SDK that is compatible with Rift? Working on $30 hardware? Wow!

When I read "cardboard", I thought Pooky was being 'funny' after seeing the plastic cases but then I realised there really IS something called Google Cardboard and stared to investigate. Suddenly these $34 and $95 plastic cases seem serious overkill... Spend R110 on two pizzas at Romans and you get yourself a free VR device as a bonus... All you need then is the lenses selling for R9.99 on Amazon.

C'mon... who is NOT willing to spend $10 on VR head gear of their own? Seriously! So I was prepared to splash out the $10 for the lenses and then ran into a hurdle in the form of Amazing shipping policy. They do not ship it to South Africa.

But then I ran into another issue... one they seem to casually forget to mention... assholes. :(

Cardboard makes use of two magnets to enable you to simulate button presses while the device is on your head. (So does Cardboard work with iPhones???) But what about the other holders...? How do you tap the screen to play the game when you are wearing it? Answer, you don't. Look carefully at the available games and you notice the word 'fly through' appear more and more the more you look out for it.

Seems these devices are useful for 3D movies and non-interactive games only. Wow... how useful is that? So how about us developers MAKING games using this device and when we finally get to buy the Rift locally, we at least have a partial game up and running... yeah, there is still the issue with controls... I don't have any Android devices so I am not sure what the deal there is, but for iOS the choices are as follows:

1. Buy a device that tells iOS it is a new keyboard. Great, map any key to any button and you are good to go... except if the game requires text input like account login details. Seeing as how it now uses the joystick as a keyboard, it no longer pops up the on screen keyboard so... can you say 'screwed'?

2. Buy one of the existing controllers that are compatible with iOS. Oh, wait, what is that? Each controller is only compatible with certain games? Wait, what? Most of them are only compatible with Atari emulators? Oh, I see. So each company maps the buttons to whatever keys they like and the games need to be built using those keys? Gotcha, so useless then...

3. Buy one of the newer generation of controllers made to conform with Apple's new joystick standard which they created to combat this very problem. Finally, a real solution. But wait, what is that I hear? Apple charges a licensing fee for the right to conform to their standard? Did you say the cheapest controller is $90? can you hear me say "To hell with that"?

So far the cheapest real solution I have seen for the controllers is GameTel device. Also a keyboard replacement but at $19.99 it sure as heck beats $90 for a controller. Problem is, they themselves only have stock with Amazon (got the email yesterday) and Amazon doesn't ship that to South Africa either.

I also found some devices on eBay selling for R240 including shipping but I don't know anything about these devices so I am not prepared to (potentially) waste R240 on a dud.

And then there is one final option. The (oh, great. NOW I forget the name)! Anyway, it's a bluetooth device that is smaller than a credit card and has 4 buttons and a dpad. Great for playing basic games and creating basic games with but at $40 for a device that just sends 8 keyboard buttons to a device and nothing more, I think not. BUT! It does have a saving grace! It has a place you can connect your car keys to in case you want to always play your games with your car keys in your hands... and then, if you ever loose your keys, you can use the iPhone app to make your controller beep till you find it! Amazing!

Final verdict... Stick to the original 3 choices: Rift, Morpheus or GameFace... wwwwwwwith one new device added to that list. The one I am currently most interested in is the ANTVR system. Check out their website here http://www.antvr.com and you will see what I mean. Rift support, Unity endorsement by David Helgason himself and all the features it presents.... awesome!

Cheaper than the rift but with rift support. Multi platform so works on PC AND console (not just PC like the Rift) and wireless also so the only cable you need to worry about is the one between your device and your controller. It's basically the power of your PC / Console (like Rift) vs the freedom of movement offered by GameFace at a price point lower than the Rift... I am definitely keeping my eyes on this one...
 
You should definitely post more often!

I'll keep an eye on this thread for the next update. It's probably the best place to get VR related news out there.
 
Wow... Knowledge Bomb...

Mister 44 linked your article in his Google Cardboard thread, and Wow... Thank you.

Great thread with such a huge amount to take in... VR is a seriously interesting concept, cant believe how far its come, especially recently...

I voted in the poll before I read everything, and I voted for Morpheus, 100% because i have a PS4 already, and have been looking forward to it for ages now... But I really like what im reading from Mister 44 on the Google Cardboard... Very simple, cheap, and a great way to get involved in VR at the "early" stage of the game...

I didnt think Morpheus had to be plugged into the PS4... Thats a bit of a buzz kill for me... So i like the idea of the GameFace, but feel that its a bit much to invest in another "console" and have serious concerns about battery life and weight of the device, having everything built in...
 
I don't know how this thread didn't get more posts when it originally started. He put in so much effort and gave such good information.
 
I don't know how this thread didn't get more posts when it originally started. He put in so much effort and gave such good information.

I missed it for some reason when it was created. It was only when I did a forum search for Google Cardboard that I discovered it. Very good write up, this.
 
I don't know how this thread didn't get more posts when it originally started. He put in so much effort and gave such good information.

I was thinking the same thing!
Although I also missed it? And its the kind of topic that would grab most people on here i would think?
 
Others...
There are more out there but these are the major ones. If you feel there should be another one added to the list, let us know...

Samsung Enter the race...

http://gamasutra.com/view/news/224753/Samsung_enters_the_virtual_reality_race_with_the_Gear_VR.php

Very Interesting read... I like how they are "piggy backing" of the Note 4, makes the device way more practical and in a sense affordable... Similar to the way Google Cardboard is going, but on steroids...
 
Hey guys. Me again.

Unfortunately not nearly as much info as before but still some interesting tidbits for you.

As I said earlier, I am currently a big fan of the ANTVR system so I contacted them to find out how I would go about becoming a developer for their system. Their response time was horrendous with a few weeks passing by during which time I had posted two follow up questions on their Facebook page... but they did eventually get back to me... but not in an overly impressive way.

Okay, the jist of it is this:
When the AntVR goes public, they expect the wired kit to cost $300 and the wireless kit to sell for $500. My love for money would make me lean towards the cheaper one but my hatred for cables would dictate my spending habits in this regard... however... before it goes public, the dev kits cost $1,500 for the basic kit and $2,500 for the wireless kit!

Can you imagine how speechless I was when I saw that!? I need to pay 500% the selling price just so I can contribute to their launch lineup? OMG! Know what I think? I think I'll just keep working on my generic button mapper so I can change my button maps in 10 seconds when I know what buttons I need to use and in the mean time just work with Cardboard, thank you very much... Now I just need to find a way of getting those lenses shipped over here... :(

Personally, I don't think making a game FOR iOS or Android to be used with something like Cardboard is very smart, just for the controller issue I mentioned before, but as a cheap stand in for a Rift during development, I am all for it. Make some money, get a Rift, donate your Cardboard on this forum :P That is what we should do. :P

Anyway, the confusing part of their email is as follows:
Our device needs a HDMI input signal, so Mac is OK. On the other hand, the control signal must be compatible with Mac. Our hardware should be easy to re-write, and we’ll release the FireWire for Mac.

The device is wireless and the controller that plugs into the device itself needs a Firewire cable so Macs can use it's bluetooth??? What? I don't really get what they are saying there but the jist of it is that it will definitely be compatible with Macs so that is all I care to take away from that statement.

Now to go find that Cardboard post you guys mentioned...
 
Is this it? I forgot what the device was called but I recall Carmack was also involved with a device and they then offered their tech to the Oculus guys and that was when OR version 2 came out. It was their tech that finally made the OR's view so clean and made it possible to use the device without getting nauseous...

...but... it doesn't sound right that a phone strap on was the basis for the new type of display the oculus uses... I wish I could remember where I found that article... :(

Oh well... on a more personal note, though, just a rant so feel free to skip this part...

Am I the only person in the world to have noticed how far you need to tilt your head in order to look around in the games? the first time I saw it I thought it was a pre-beta-glitcht-to-be-fixed but I noticed it more and more. Heck, the other day I was watching this guy watch a porn movie using the Rift and he literally had to turn his body to look far enough over his shoulder to just "look left"... lol, each time he wanted to see the woman sucking him off he was bowing like an extremely grateful Japanese (in case you didn't know, the depth of the bow indicates the level of respect/appreciation being shown).

The first time I saw the Rift in action this guy was showing an FPS character looking around in this underground structure. The guy was tilting his head to what looks to be the limits of the human neck and the on screen representation thereof was like 20degrees to the left and 20 degrees to the right... I mean, what's up with that? Does this mean that if you and your wife are sitting on the couch, she reading Vanity Fair and you playing Dungeon Explorer 3, each time you see a flickering light to the left you need to tell your wife "Worry wife, could you please move your head or put your head guard on? I need to look to my left for a second" ???

Seriously, am I the only person who thinks it rather odd that you need to look over your shoulder in real live to get "an immersive" experience of looking 20 degrees to your left in the game?
 
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I can't wait for Rift, mine should arrive this month so I'm keen to try it out. Will also get the PS4 one, but I think there will be compromises to run on that hardware compared to PC.
 
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