Watch Dogs finally gets patch from Ubisoft

By comparison, GTA 5 (single-player) was great at launched, albeit given the advantage of a console launch. The multiplayer component was clearly not sufficiently developed as they are still struggling with it to this day (however, kudos to Rockstar for being smart enough to market that as if it was a free addition rather than the core of the title; plus they communicated that it would not be perfect at launch).

GTA V was only on two consoles, and it was launched without the multi-player part which launched much later. And as pointed out today, they still haven't delivered on the online heists.

Patch does seam ridiculously small. Let's hope it's not the full patch yet.

Edit: For what it's worth my game seams to be running very nicely after the patch. Running at 1600x1200, use to run at a lower resolution until I ran geforce experience and asked it to optimize the game. I then lowered the resolution from 1920x1080 to 1600x1200. Also, I am not currently running the watch dogs drivers, I am running the drivers just prior to Watch Dogs. My World of Tanks becomes unplayable after 30mins to an hour with the Watch Dogs driver, so I'm not convinced that those drivers are the best drivers currently available.

Signed up for online-tailing and was drafted within 10 seconds. Update: I've never been able to sign up for online-tailing / hacking this fast before. Just did about 10 matches and the longest one took 1 minute to join, the average was 10-20 seconds. My game feels smoother than before.
 
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It's very obvious what happened here. Ubisoft ran out of time to finish this project, so they disabled some features, skipped playtesting and shoved it out the door. That's why issues that practically everyone on the PC platform was experiencing (stuttering) were not fixed by release. If they had the time to playtest it properly, it would have been picked up within the first hour of playtesting.

This is what Wyzak is defending and it's bloody ridiculous. We should be angry because we get served slops at release, but instead we're just told "lolol you shouldn't have pre-ordered if you didn't want slops" and "all games have slops at release."
 
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Well I've uninstalled the game, a Ubisoft mod confirmed that the small patch we got was the actual patch and not some pre patch..patch.
I am actually quite sad about this, A lot of people think I have downer on the game but I don't...I would have loved it if it worked properly..even put the whole graphics downgrade thing behind me and still got the game.

I honestly don't know how there are some people that actual defend this abomination.
Wyzak what's the excuse this time? The patch did nothing, made stuttering worse in tunnels.

Eh whatever, I won't bother with Far Cry 4...pisses me off because its one of my fav game series but eh Ubisoft doesn't give a shit about pc gaming...so why should I give a shit about them.
 
http://www.pcgamer.com/2014/06/20/w...ave-damaging-effect-on-gameplay-says-ubisoft/

“The dev team is completely dedicated to getting the most out of each platform, so the notion that we would actively downgrade quality is contrary to everything we’ve set out to achieve,” a Ubisoft spokesperson wrote on the Watch Dogs website. “We test and optimize our games for each platform on which they’re released, striving for the best possible quality.


Haha...this spokesperson needs to be fired. He's exposing the truth! Actually also think I'll give Far Cry 4 a big ol' skip. Best stick with the indie games then. These big companies just wants to go all out console gaming, so screw them then. They can keep their games.
 
http://www.pcgamer.com/2014/06/20/w...ave-damaging-effect-on-gameplay-says-ubisoft/

“The dev team is completely dedicated to getting the most out of each platform, so the notion that we would actively downgrade quality is contrary to everything we’ve set out to achieve,” a Ubisoft spokesperson wrote on the Watch Dogs website. “We test and optimize our games for each platform on which they’re released, striving for the best possible quality.

Haha...this spokesperson needs to be fired. He's exposing the truth! Actually also think I'll give Far Cry 4 a big ol' skip. Best stick with the indie games then. These big companies just wants to go all out console gaming, so screw them then. They can keep their games.

There's nothing that they can say that will appease you guys. So why even bother reading their articles just to get worked up over and over again

The bold part is the correct approach. If you aren't happy, vote with your wallet and support the guys who make games that you enjoy. Or wait 6 months and then buy the patched game at a good price. Either way, better for your health.
 
There's nothing that they can say that will appease you guys. So why even bother reading their articles just to get worked up over and over again

The bold part is the correct approach. If you aren't happy, vote with your wallet and support the guys who make games that you enjoy. Or wait 6 months and then buy the patched game at a good price. Either way, better for your health.

Thing is we shouldn't need to wait six months after release for a game to be finished...
 
Thing is we shouldn't need to wait six months after release for a game to be finished...

Unfortunately that is an unrealistic expectation when it comes to 100 million dollar+ projects with thousands of people working on them.

The publisher/developer will always push the envelope and will introduce new features if the game is 100% stable a few months before release. It's a trade-off that happens, but the game will be released with bugs that are hopefully not too major. The fact that no games of this magnitude are released entirely bug free should tell you something.
 
Wyzak, is there nothing we can say that can make you see reason? Are you that far down the rabbit-hole? No matter what we say, you just keep parroting that we should vote with our wallets. Here's the thing, buyer beware is a terrible excuse for bad videogames.

"Vote with your wallet" is the biggest cop-out intended to silence criticism. "Oh, you don't like this game? SHUT UP VOTE WITH YOUR WALLET." "Oh, you're complaining because you got sold a buggy mess? SHUT UP AND VOTE WITH YOUR WALLET." Well, it doesn't work that way because those of us who are informed enough to vote with your wallet are in the minority. Not everyone in the gaming industry is informed enough to know that apparently if they don't want to buy a broken piece of shit, they shouldn't buy it on release.

Granny Smith down the road doesn't know who the bloody hell Ubisoft is, much less what PC gaming entails when she buys a new computer game for Little Johhny's birthday. Dudebro #22 living on the 4th floor of the Dagbreek residence sees an advertisement for the newest game and goes out to buy it, completely oblivious to any of the politics going on on MyGaming, just for him to get home and struggle with a buggy piece of shit. You and I know not to pre-order these games, but these people aren't as informed as you and I. And you know what? There are many more of these people than there are of us who visit gaming forums and stay informed, and they're not to blame for buying buggy games. Ubisoft is to blame for selling them a buggy piece of shit in the first place and that is inexcusable.

Selling games with massive performance optimization issues is inexcusable. Telling people that "all games release with bugs, deal with it" is a pretty weak excuse from a fanboi. Take that weak shit elsewhere, because in the land of people who have common sense, we can spot the difference between releasing an unoptimized piece of shit and releasing a game with a few minor bugs. There is no excuse for releasing a game that is in such a sorry state as Watchdogs was (is) at release and any attempts at justifying it is just the prattling of blinded fanbois. If you playtest your games properly before release, then this kind of thing doesn't happen. The magnitude of the project is completely fucking irrelevant, because with a more complex project it simply means you need to spend more time playtesting and optimizing it. This is just another story in a long history of Ubisoft spitting on PC gamers.

I might now know to never buy a game from Ubisoft again, but my next-door jock neighbor doesn't and for that very reason I will remain vocal whenever the gaming industry screws gamers over like this. Releasing games with severe bugs and optimization issues is not excusable and it should be called out and I will continue to call it out for as long as developers/publishers think they can get away with it.

No matter what anyone says, we should not have to put up with games not working as intended on release and nobody has the right to tell anyone else they should shut up and vote with their wallets. The idea that it is unrealistic to expect properly working games at release is fucking moronic at its core.

And that's my 2c. I'm out because I'm not going to continue getting involved in an argument where someone keeps trying to tell us why we're wrong for being angry that we got sold a broken game at release. Especially not when the game in question isn't even good.
 
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Unfortunately that is an unrealistic expectation when it comes to 100 million dollar+ projects with thousands of people working on them.

The publisher/developer will always push the envelope and will introduce new features if the game is 100% stable a few months before release. It's a trade-off that happens, but the game will be released with bugs that are hopefully not too major. The fact that no games of this magnitude are released entirely bug free should tell you something.

Actually no, a sensible developer will lock down features at a relatively early to mid-term stage of development because they then need to work on marrying all the elements together and ensuring things run correctly. I highly doubt that an experienced developer will allow Pierre from the AI division pitch a whole new gameplay mechanic in the months or even year leading up to launch because that require a cascade of development work.

This doesn't just apply to game development, and I'm sure the programmers among us on the forum will confirm that locking down features after a certain stage is bog standard practice.

The reason we get frustrated with such Ubisoft statements is because they are clearly talking out their arse. They and other big publishers have a history of doing this because they don't really care about the core issue, just protecting their public facing reputation.

Also, the "don't buy the game before launch and wait for it to get patched and go on special" is really becoming a broken record now.
 
Furthermore, upon what Graal said, I think it is our duty as the "informed" gamers to let the others out there know about this shit, and helping them circumvent these broken games. If anything, at least do your fellow gamer a service and BE vocal about things like this, because it IS wrong, and no, there is no excuse.

"The only thing necessary for the triumph of evil is for good men to do nothing."

If we just sit back and come up with sentiments like "Oh but you should have known"; "All games are buggy"; "Vote with your wallet"- it does absolutely nothing to stop these companies from abusing the less informed gamers. And I feel quite strong about this, and I will not recommend anyone I know to buy shit like this.

Don't suppress this blunder, I say talk about it everywhere you can, and expose these issues to people so they know to stay away from these developers' games. I think these companies deserve it to have people not buy their games if they're going to try and get away with this shit each and every time.
 
Actually no, a sensible developer will lock down features at a relatively early to mid-term stage of development because they then need to work on marrying all the elements together and ensuring things run correctly. I highly doubt that an experienced developer will allow Pierre from the AI division pitch a whole new gameplay mechanic in the months or even year leading up to launch because that require a cascade of development work.

This doesn't just apply to game development, and I'm sure the programmers among us on the forum will confirm that locking down features after a certain stage is bog standard practice.

The reason we get frustrated with such Ubisoft statements is because they are clearly talking out their arse. They and other big publishers have a history of doing this because they don't really care about the core issue, just protecting their public facing reputation.

Also, the "don't buy the game before launch and wait for it to get patched and go on special" is really becoming a broken record now.
Do you have any proof that they didn't lock down the features James? From what I've heard the console version of the game has far less issues, that also appears to be the case if you look at the focus of their patches. Why do you think Rockstar decided not to launch GTA 5 on PC right away? The complexity of quality control on PC far overshadows anything on consoles. What was GTA IV like again on PC?

What did they say in their press release that is really so horrible?

Unfortunately that broken record still hasn't sunk in deep enough. Caveat emptor - let the buyer beware. It's your money, you are responsible for how you spend it, nobody else. We live in a world of free enterprise where companies can make awesome products, or they can make crap products. They each have their reasons for doing so, but the final responsibility remains with the buyer of said product. If you are unhappy with your purchase just a tiny little bit of responsibility lies with you, but it seams like nobody is willing to accept that they also had a part in this story.

Furthermore, upon what Graal said, I think it is our duty as the "informed" gamers to let the others out there know about this shit, and helping them circumvent these broken games. If anything, at least do your fellow gamer a service and BE vocal about things like this, because it IS wrong, and no, there is no excuse.

"The only thing necessary for the triumph of evil is for good men to do nothing."
You do realize that that goes both ways right? Sitting back quietly while everybody tears them a new one while I'm actually enjoying the game is akin to doing nothing.

If we just sit back and come up with sentiments like "Oh but you should have known"; "All games are buggy"; "Vote with your wallet"- it does absolutely nothing to stop these companies from abusing the less informed gamers. And I feel quite strong about this, and I will not recommend anyone I know to buy shit like this.

Don't suppress this blunder, I say talk about it everywhere you can, and expose these issues to people so they know to stay away from these developers' games. I think these companies deserve it to have people not buy their games if they're going to try and get away with this shit each and every time.

Buying anything that you haven't properly researched is reckless. It's at least partially your fault if you spend your money recklessly.

The only blunder that they made was that they didn't spend more time testing on more configurations or doing an open beta. That's not something that can't be fixed. A few months from now all of these issues will be resolved and anyone that is still interested when then be able to enjoy the game. That is the advantage of the digital age that we live in. That is the advantage of software and firmware over hardware.
 
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List of fairly recent games that launched on PC without major, widespread issues:

  • Tomb Raider
  • Hitman Absolution
  • Sleeping Dogs
  • Bioshock Infinite
  • Crysis 3
  • The Witcher 2
  • Dead Space 3
  • Deus Ex: Human Revolution
  • Metro Last Light
  • Wolfenstein: The New Order
  • Dishonored
  • Portal 2
  • Thief
  • Saint's Row IV
  • Max Payne 3

I guess these low budget titles only had a couple of people working on them. :cool:
 
Do you have any proof that they didn't lock down the features James? From what I've heard the console version of the game has far less issues, that also appears to be the case if you look at the focus of their patches. Why do you think Rockstar decided not to launch GTA 5 on PC right away? The complexity of quality control on PC far overshadows anything on consoles. What was GTA IV like again on PC?

What did they say in their press release that is really so horrible?

Unfortunately that broken record still hasn't sunk in deep enough. Caveat emptor - let the buyer beware. It's your money, you are responsible for how you spend it, nobody else. We live in a world of free enterprise where companies can make awesome products, or they can make crap products. They each have their reasons for doing so, but the final responsibility remains with the buyer of said product. If you are unhappy with your purchase just a tiny little bit of responsibility lies with you, but it seams like nobody is willing to accept that they also had a part in this story.


You do realize that that goes both ways right? Sitting back quietly while everybody tears them a new one while I'm actually enjoying the game is akin to doing nothing.



Buying anything that you haven't properly researched is reckless. It's at least partially your fault if you spend your money recklessly.

The only blunder that they made was that they didn't spend more time testing on more configurations or doing an open beta. That's not something that can't be fixed. A few months from now all of these issues will be resolved and anyone that is still interested when then be able to enjoy the game. That is the advantage of the digital age that we live in. That is the advantage of software and firmware over hardware.

Your opinion seems to be based entirely on assumptions. First of all, you assumed that Rockstar chose to release GTA 5 on PC months after the console release because of quality control. Whilst that may be one of the reasons, the main reason would see to be because they we're trying to milk the console market for as long as possible before opening a new faucet in the PC market and squeezing out as many sales on this platform.

You also assume that everyone spends their money recklessly. No, that is false. Whether you are a careful buyer or a reckless spender still doesn't change the fact that this game wasn't released within reasonable quality parameters. I for one am not a person that buys everything that comes into my vision, and had become a very careful buyer over the years. So don't make assumptions.

Also, if these companies are so massive with so many resources, why the fuck don't they test the games? I mean, come on man, how long would it take you to realize the game runs utterly SHIT?

"You do realize that that goes both ways right? Sitting back quietly while everybody tears them a new one while I'm actually enjoying the game is akin to doing nothing."

^This is exactly the point I was trying to make. And you STILL argue! Wat!

why-cant-i-hold-all-these-wats.jpg
 
Sigh; what the actual fuck Wyzak?

You were the one that proposed they were busy adding features close to the time of launch. Now I must provide proof that they didn't lock down features? This is not not something I even asserted in the first place; what I actually said is it's unlikely they decided to add features at a late stage because that typically is not how development processes work (day-1 DLC anybody?).

The publisher/developer will always push the envelope and will introduce new features if the game is 100% stable a few months before release. It's a trade-off that happens, but the game will be released with bugs that are hopefully not too major. The fact that no games of this magnitude are released entirely bug free should tell you something.

In fact with the language you used, you created a neat little dichotomy in which they either had the game working 100% stable and then botched it by adding new features close to launch, or by inference they never got it working 100% stable in the first place. Of course this is a false dichotomy at any rate, so it's dismissable out of hand, but I'm trying to illustrate the absurdity of this stuff you are coming up with.

GTA V is just a red herring so I won't go into it.

Unfortunately that is an unrealistic expectation when it comes to 100 million dollar+ projects with thousands of people working on them.

Egads man! What exactly is unrealistic about expecting a company with the aforementioned $100 million+ development budget and hundreds of developers on the team to actually be able to deliver a decent working product? For the umpteenth time, we are not talking about minor glitches and bugs - the game is quite frankly running like a piece of shit for a lot of people who can quite happily run any number of other demanding games without problems on the same hardware.

Want to draw another analogy? Apple Maps launched with the iPhone 5 and it was a complete dysfunctional mess although the rest of the product was fine. Let's think of Apple Maps as the affected gamer segment of the Watch Dogs userbase, and the perfectly good "rest of the phone" as those who report no problems. The Apple Maps problems were an utter embarrassment to the company who looked foolish compared to their competitors. This led to the CEO publicly apologising and also firing the head of the Apple Maps development team.

We get it, it's okay for you and you think the game is pretty fun. That's great, I'm genuinely happy for you. Your feedback is most welcome in this regard, and in fact it only goes to further highlight the disgusting nature of this game launch, where the product apparently works fine for one segment of the customer base, and barely works at all for others.

Yes, we know that games rarely launch without problems. This does not excuse the hideous problems in this individual case and speaks of a broader malady in game development. We are all on the same side of this problem - the ones getting fucked over by it.

Yes, we know that in the face of the corporate juggernauts it's a good recourse to "vote with our wallets". Once again, this does not excuse any of the problems. Furthermore, the business-consumer relationship can also be one of discourse, and this is actually preferable - we want Ubisoft to deliver good products so we can buy them! Since we can't phone up Yves Guillemot and give him an earful of our collective opinion, we take to discussion boards to get it out there and vent our dissatisfaction.

And yes, I've agreed with you multiple times that we should show some restraint when it comes to pre-purchasing products because when stuff like this happens, it makes us mad. Once again, pre-purchased or not, the problems cannot be excused or brushed aside with a simple "making games is hard, man" dismissal.

We've all heard out your opinion and views on the discussion, we've agreed or disagreed, and we're moving on to others areas of the discussion within its context, and yet keep getting dragged back into the same tired old arguments going nowhere fast.

I know it's been brought up before but I do recall you were very vocal about the poorly delivered SimCity product despite the fact that you didn't own the game at the time. You were perfectly within your rights to complain about the poorly delivered product because it indirectly affected you as a gamer as well. I found it quite bemusing how people ostensibly told you to shut up and stop complaining because you didn't own the game as if, once again, isolated experience somehow trumps the problems of the broader picture.

I wonder, do you realise what it is that is actually getting up everyone's nose with your arguments? You're defending a company that delivered a botched product. Once again, it's great that your experience is satisfactory to you, and broadly speaking, it's nice that many other people also had relatively few problems with the game. It's valuable for us to know this.

But once again, a working game is the default position - it shouldn't be news and praiseworthy that a company delivered a game that mostly worked. Heck, if this was the case I'd be running articles headlined: "Call of Duty Ghosts launched with barely any problems on most platforms. Developers say they are pleased with the results because making games is hard, man, and $60 is basically a bargain for the customer".

And with that I think I've exhausted myself of this conversation for the time being, although I will probably respond to rebuttals later on.
 
List of fairly recent games that launched on PC without major, widespread issues:

  • Tomb Raider
  • Hitman Absolution
  • Sleeping Dogs
  • Bioshock Infinite
  • Crysis 3
  • The Witcher 2
  • Dead Space 3
  • Deus Ex: Human Revolution
  • Metro Last Light
  • Wolfenstein: The New Order
  • Dishonored
  • Portal 2
  • Thief
  • Saint's Row IV
  • Max Payne 3

I guess these low budget titles only had a couple of people working on them. :cool:

Before Wyzak does I will point out that these games are all AAA titles and at absolute worst the only major issues they had was with DRM on release[Looking at you Witcher 2]; however the products we received were essentially exactly as was advertised and they were actually optmised for all the platforms they released. Hell Crysis 3 was Cheaper to develop than WatchDogs!

I have yet to hear men baying for the blood of the Devs of these games because the people whom bought these games were actually able to play them and got the product that the devs intended...and not 6 months after release either.
 
List of fairly recent games that launched on PC without major, widespread issues:

/LIST/


I guess these low budget titles only had a couple of people working on them. :cool:

Considering your list, over all I've played a few of those titles and thinking back there was no controversy, little controversy in some cases. But over all a good list of games there.

  • Tomb Raider - Loved it
  • Hitman Absolution - Got bored but admittedly ran well
  • Sleeping Dogs - Loved it
  • Bioshock Infinite - Got bored but admittedly ran well
  • Crysis 3 - Never played
  • The Witcher 2 - Loving it
  • Dead Space 3 - Never played
  • Deus Ex: Human Revolution - Loved it
  • Metro Last Light - Never played
  • Wolfenstein: The New Order - Never played
  • Dishonored - Loved it
  • Portal 2 - Loved it
  • Thief - Never played
  • Saint's Row IV - Never played, number 3 was fun though
  • Max Payne 3 - Loved it
 
Like Eugene, I'll also point out that both Saints Row 3 and 4 were complex games very similar to Watchdogs and both released in amazing condition. They also both had a much lower budget than Watchdogs.

But we should excuse Watchdogs for releasing in a shit state, because making games for PC is hard.
 
List of fairly recent games that launched on PC without major, widespread issues:

  • Tomb Raider
  • Hitman Absolution
  • Sleeping Dogs
  • Bioshock Infinite
  • Crysis 3
  • The Witcher 2
  • Dead Space 3
  • Deus Ex: Human Revolution
  • Metro Last Light
  • Wolfenstein: The New Order
  • Dishonored
  • Portal 2
  • Thief
  • Saint's Row IV
  • Max Payne 3

I guess these low budget titles only had a couple of people working on them. :cool:

Not one of those games have nearly the scope of Watch Dogs I'm afraid. Although I didn't play all of the games on that list, the ones I did play definitely had issues. Tomb Raider for example. That tomb of the lost adventurer is a buggy nightmare. It pissed me off so much that I refused to buy any further Tomb Raider DLCs.

You also assume that everyone spends their money recklessly. No, that is false. Whether you are a careful buyer or a reckless spender still doesn't change the fact that this game wasn't released within reasonable quality parameters. I for one am not a person that buys everything that comes into my vision, and had become a very careful buyer over the years. So don't make assumptions.

Also, if these companies are so massive with so many resources, why the fuck don't they test the games? I mean, come on man, how long would it take you to realize the game runs utterly SHIT?

I never said that everybody spends their money recklessly, but anybody that does will get burnt at some point. From the constant pity party wallowing going on here it certainly sounds like a lot of you were burnt. Your expectations weren't met, mine were met. We bought the same game. Maybe you should have done more research on the game then before parting with your randelas?

I'm enjoying the game that you hate. Is that so terrible?
 
I'm enjoying the game that you hate. Is that so terrible?

Enjoying it is not terrible, defending it and making excuses for the developer is terrible.

Not one of those games have nearly the scope of Watch Dogs I'm afraid.

I've seen nothing in Watch_Dogs that suggests it has more scope than most of the other games I've listed.
 
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I never said that everybody spends their money recklessly, but anybody that does will get burnt at some point. From the constant pity party wallowing going on here it certainly sounds like a lot of you were burnt. Your expectations weren't met, mine were met. We bought the same game. Maybe you should have done more research on the game then before parting with your randelas?

I'm enjoying the game that you hate. Is that so terrible?

"I'm satisfied and if you're not, screw you."

81547.gif

I honestly don't know where you guys get the energy to continue arguing with him. Any logical argument someone makes is simply ignored so he can continue telling you why you're wrong for expecting a working game on release.
 
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