What happened to resident evil ?

InSanity

Just wants the trophy
I remember playing the first resident evil's you either started with a gun or a knife, it was so suspensful to the point that almost every room you entered you were on the edge of the seat, and when you did see a group of zombies and you had 2 bullets you ran like a fat kid runs away from vegetables(bad refference :p ) nowadays resident evil( movies included) have just become how many zombies can you kill with huge guns and thousands of bullets.

Am i the only one that misses getting frights and sitting on the edge of my seat as i play ?
 
Xbox360, PS3 and 9 year old kiddies that apparantly have sex with your mom 24/7 if you beat them at any game is what happened :P

I saw a quote from Capcom themselves a while back something in the line of "with todays market, action based titles will sell far better than the old style play of RE1,2,3 etc, we don't see a market for Puzzle based survival horror anymore".

Reference to this I cannot give, as it was quite some time back. Could be from another source

Basically they are catering towards the kiddies that can't even solve the smallest of puzzles, and want 99999 bullets in a handgun that shoots thermonuclear rockets.
 
Last edited:
Could be true but its still really sad i mean i was a kiddie when RE1 came out and i loved everyminute of it also dino crysis :(
 
With publishers apparently struggling to make money, they have to cater to a wide audience. Still, it's a pity when old gameplay mechanics die out to make way for the new popular types.
 
With publishers apparently struggling to make money, they have to cater to a wide audience. Still, it's a pity when old gameplay mechanics die out to make way for the new popular types.

But that's a good point: are these new mechanics more popular? Reviews seem to indicate otherwise.

After spending a few minutes hunting down some sales figures on Wikipedia:

Resident Evil 1:
The PlayStation and GameCube versions of the game have sold 6.43 million units in total as of September 2011.

Resident Evil 2:
With 4.96 million copies sold[...]

Resident Evil 3:
As of March 2008, Resident Evil 3 had sold 3.5 million copies worldwide.

Resident Evil 4:
As of July 2011, the game has sold 7.03 million units across all formats, making it the best-selling Resident Evil title[...]

Resident Evil 5:
As of June 30, 2011, Resident Evil 5 has sold 5.8 million copies worldwide since launch

Resident Evil 6:
Capcom announced that it has shipped 4.5 million copies worldwide

I don't know... I get the feeling it tends to hang around the same figures but after 4, it just kind of went a bit more south.

I think most of these sales are due to the image the movies sell rather than because they're comparable to the first four instalments. And even then it can be argued that 4's sales were due to 3's success.

*SHRUG*
 
But that's a good point: are these new mechanics more popular? Reviews seem to indicate otherwise.

After spending a few minutes hunting down some sales figures on Wikipedia:

Resident Evil 1:
The PlayStation and GameCube versions of the game have sold 6.43 million units in total as of September 2011.

Resident Evil 2:
With 4.96 million copies sold[...]

Resident Evil 3:
As of March 2008, Resident Evil 3 had sold 3.5 million copies worldwide.

Resident Evil 4:
As of July 2011, the game has sold 7.03 million units across all formats, making it the best-selling Resident Evil title[...]

Resident Evil 5:
As of June 30, 2011, Resident Evil 5 has sold 5.8 million copies worldwide since launch

Resident Evil 6:
Capcom announced that it has shipped 4.5 million copies worldwide

I don't know... I get the feeling it tends to hang around the same figures but after 4, it just kind of went a bit more south.

I think most of these sales are due to the image the movies sell rather than because they're comparable to the first four instalments. And even then it can be argued that 4's sales were due to 3's success.

*SHRUG*

Not to make light of your , Wiki skills but your little show and tell is a little bit skewed and you cant just look at year on year figures .
The market changed significantly and the variety of titles and developers available now compared to then also factor into the initial huge sales figures vs the current drop .Gaming is now a Market on its own compared to back then .
And for these companies to survive they need to adapt .

I am not saying I am for this sort of thing ,I loved RE2 and the satisfaction I got from completing older games you just dont get in today's titles .

But from a Dev point they have to stay relevant , and the sales figures although seemingly lower than initial is a whole lot when compared to what else is out there.
 
Not to make light of your , Wiki skills but your little show and tell is a little bit skewed and you cant just look at year on year figures.
Not to make light of your skills at comprehension, but your little analysis is a little bit skewed and you can't just assume that I was trying to illustrate anything more than a rough assessment of what little information is available to the public. See how condescending attitudes work?

Those figures, apart from RE6, which is a recent release, aren't year-on-year.

The market changed significantly and the variety of titles and developers available now compared to then also factor into the initial huge sales figures vs the current drop .Gaming is now a Market on its own compared to back then .
And for these companies to survive they need to adapt .

Again, these sales figures aren't year-on-year. They're "as of" (read: "up until"). This is precisely why I kept those parts in the quote--so that there wouldn't be a misunderstanding.

I am not saying I am for this sort of thing ,I loved RE2 and the satisfaction I got from completing older games you just dont get in today's titles .

But from a Dev point they have to stay relevant , and the sales figures although seemingly lower than initial is a whole lot when compared to what else is out there.

I agree: they definitely have to stay relevant and they definitely have to make sales and meet those sales targets. But you have to remember that popular titles can easily fall out of favour if they don't stick to doing what works and what sells.

I don't necessarily believe that the direction Resident Evil is taking is bad, but I do believe it is slipping further and further from the survival-horror genre and becoming more and more just a generic "zombie shooter."

They need to stay relevant but they also need to stay unique enough to be "Resident Evil!" as opposed to "Generic Zombie Action Shooter XX."
 
Gamers always on the defensive :sigh:
Apologies if it came across as condescending really it wasn't meant in that way .

The point I was trying to make is there are always other factors

 
Gamers always on the defensive :sigh:
Not at all. Just responding to you in the same way you responded to me :p

Apologies if it came across as condescending really it wasn't meant in that way .

No harm, no foul :)

The point I was trying to make is there are always other factors

Yep. Unfortunately those are pretty much just speculative and that's the fun part of discussing it: speculating about the reasons for it. I was trying to lay the foundation, but that didn't go so well :D
 
Back
Top