What happens when pirates play a game development simulator and then go bankrupt

I read this earlier and I will give the author the benefit of the doubt. He could just as easily have been fake and used this as a way of grabbing massive international media attention to sell tons of copies of his game.

But like I said, I gave him the benefit of the doubt and I like his attitude. So I bought a copy of his game.
 
I read this earlier and I will give the author the benefit of the doubt. He could just as easily have been fake and used this as a way of grabbing massive international media attention to sell tons of copies of his game.

But like I said, I gave him the benefit of the doubt and I like his attitude. So I bought a copy of his game.

Yup im doing the same. Plus i actually love the concept of the game.

Edit: Website is unavailable atm
Edit Edit: Nevermind to hell with peerblock grrrr
 
Last edited:
Yup im doing the same. Plus i actually love the concept of the game.

Edit: Website is unavailable atm
Edit Edit: Nevermind to hell with peerblock grrrr

I think the website is struggling under the load after the article went viral.
 
I dont care if its not the latest and greatest graphics or game etc, but this game was loads of fun. Whole family got involved with making game names and genres etc. I dont understand how this isnt a hit on steam yet. Much fun thank you very much for posting this dude.
 
I stopped reading at ( ok more like skimming the top ) :o

Boss, it seems that while many players play our new game, they steal it by downloading a cracked version rather than buying it legally. If players don’t buy the games they like, we will sooner or later go bankrupt.

I do hope the simulation has more that just that. Looking at Troika it wasn't piracy that killed it AFAIK.
 
I stopped reading at ( ok more like skimming the top ) :o
I do hope the simulation has more that just that. Looking at Troika it wasn't piracy that killed it AFAIK.

Hehe it looks like you didn't catch the drift of the story. :) The simulation only did the piracy thing for the pirates. Hence in the game the pirates go bankrupt because they pirated the game. The actual game doesn't do that.
 
Hehe it looks like you didn't catch the drift of the story. :) The simulation only did the piracy thing for the pirates. Hence in the game the pirates go bankrupt because they pirated the game. The actual game doesn't do that.

How stupid tbh.
 
With the actual storyline of the game involved and what the game is about i think it was genius actually.
It's a similar situation to Serious Sam 3 when that bullet proof monster kept following people who pirated the game.

No it is not the same... and herein lies the problem:

It keeps on propagating the idea that piracy is the only factor which affect sales. Why? Because they have specifically left out other things like bad design, state of the economy, saturation of the market, lack of marketing and over zealous drm.

Clearly then it is not genius by omitting other influences.
One can't just simply compare SS3, because they used the monster as a form of DRM.

You guys think this is smart, think again until we have another publisher harping on this and magically forgetting that they might have failed because they have given kak instead of excellence.
 
No it is not the same... and herein lies the problem:

It keeps on propagating the idea that piracy is the only factor which affect sales. Why? Because they have specifically left out other things like bad design, state of the economy, saturation of the market, lack of marketing and over zealous drm.

Clearly then it is not genius by omitting other influences.
One can't just simply compare SS3, because they used the monster as a form of DRM.

You guys think this is smart, think again until we have another publisher harping on this and magically forgetting that they might have failed because they have given kak instead of excellence.

Wow dude, overreact much? These guys are perfectly within their rights to do just what they want to in their game to prove a point.

It's a fun article and a cool experiment which paid off for them. Like the guy said in his article it's a one time thing because it's not every day you simulate a game design studio in a game.

I get what you are saying about other companies who might use these stats and say the reason our game failed is because this article shows that 95% of PC gamers are pirates... But we will know better than that.
 
No it is not the same... and herein lies the problem:

It keeps on propagating the idea that piracy is the only factor which affect sales. Why? Because they have specifically left out other things like bad design, state of the economy, saturation of the market, lack of marketing and over zealous drm.

I think you may be jumping the gun.
It's a game dev sim. If those other factors don't come into play then your still going to fail.
The point was that this contentious piracy issue was made an immovable object for dramatic effect.
 
He put the game up to be pirated. Games don't sell unless people know about them. I'm sure this must be a marketing stunt. Now the internet knows about the game. Thats value for money in marketing I'd say.
 
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