Why Assassin's Creed 2 DRM is the future

Weeeeeeeeeel I haven't checked elsewhere to see if it's been posted but I have to post it in conjunction with this DRM "debate". Saturday came and some dedicated dudes who believe in fairness and non-bulshittery games did this http://i42.tinypic.com/fuykpd.jpg I laughed so hard because all Ubiwankers could do was http://i40.tinypic.com/9693dl.jpg :D Piracy will never die especially now with this DRM they're actually promoting it because I know the day that crack comes out every single one of the AC2 pc owner's are gonna download it. Bandwith is &*%^@@_ expensive and not everyone has internet or atleast proper internet. If this DRM stays, Ubi is gonna lose alot of PAYING customers and they'll be left with the pirates playing the game.
 
If this DRM is the future I'm going to have to start using my PS3 again :/

I've played 26 hours of AC2 so far, and about 4 of those were problem free. The rest of the time I either can't start the game, or the game pauses and says it needs to reconnect. When you're near death in the middle of an insane mission and the game pauses that's bad enough, but when it reconnects randomly after a few minutes and dumps you back in the unpaused game when you've gone off to make coffee, that's just unforgivable. Things that have fracked with my game so far: Ubi servers down, ADSL reconnecting, my downloads taking up too much bandwidth, etc. It's madness.
 
As crappy as it is, this does seem to be the future. I just read the Gamespot review for CnC4, it also has the always on internets requirement. So it seems EA may be moving in that direction too.
 
While I understand the need to protect their Digital Interests, I do not agree with this method of DRM.
Specifically in territories like ours, where Internet Connections are commonplace but not in every home yet.This "Always On" DRm method will leave a LOT of gamers out of the action, crippling sales in territories like ours
It's time that Devs realize, what works in the US and EU won't necessarily work everywhere
 
While I understand the need to protect their Digital Interests, I do not agree with this method of DRM.
Specifically in territories like ours, where Internet Connections are commonplace but not in every home yet.This "Always On" DRm method will leave a LOT of gamers out of the action, crippling sales in territories like ours
It's time that Devs realize, what works in the US and EU won't necessarily work everywhere

I don't really think they care a whole lot about markets other than the first world ones. Harsh thing to say and no publisher/developer would ever admit to it, but we are seeing almost everything going online and clearly designed for use in countries with good internet infrastructure.

Cloud computing is something Google is going to start pushing heavily in the next year or two with their fibre infrastructure and fibre to home offerings (being Google, this is probably going to be BIG). OnLive logically doesn't seem feasible yet, but they seem quite confident in it and there are also some of the smartest people in the industry behind it, so it has the potential to bring cloud gaming to the first world countries.

Those are just two extreme examples of course, but the world is pushing harder and faster than ever to go completely online. The third world minorities (like South Africa) are going to be left in the modern equivalent of the stone age if we don't play some serious catch up.

All that said, even with excellent internet infrastructure, forcing us to put our game play time into the hands of a publisher is asking for trouble. I don't trust Ubisoft or any other publisher to provide the necessary uptime on the DRM servers. It took Valve quite some time to build up the infrastructure after the HL2/Steam launch to provide the level of service they do and even though their uptime is now excellent, their servers still go down every other blue moon. BUT! I can keep playing my games in offline mode, they realized 100% uptime is impossible and catered for it.
 
I don't really think they care a whole lot about markets other than the first world ones. Harsh thing to say and no publisher/developer would ever admit to it, but we are seeing almost everything going online and clearly designed for use in countries with good internet infrastructure.

Very true. While South Africa is showing (slight) progress, it will be ages before we have access to speeds at prices available in first world countries. It will take long for a constant high speed internet access to be come the norm. But I wouldn't blame the developers for this ... it's obviously an easier decision to simply cater for the majority.
 
I paid for the game I expect to be able to play it when I want. I won't be buying any game that has this DRM. Perhaps when it comes out as a budget buy but probably not. Pity I was looking forward to Splinter Cell.
 
That's assuming you want to make the switch.

I certainly won't switch service providers just so I can play a game - my choice of service provider shouldn't be dictated by the game I'm playing.
 
Even with uncapped internet the connection might be unstable and thus disconnect for short periods frequently, making this game unplayable with MWeb's new solution.
 
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