Why serious PC gamers need to upgrade to Windows 10

So serious PC gamers need to upgrade because of a Youtube video with 2,5k views that ran benchmarks on two hardware configs with only a handful of games, and a laptop that tested (by now) ancient games?

How did this even become an article, much less an article making sweeping statements about what serious PC gamers should be doing?
 
That happened years ago. PhysX isn't exactly universally adopted, which is what I suspect Nvidia hoped would happen.

Yes, that happened in 2008. The Havok physics engine is more widely used, and it's because of the licencing costs associated to PhysX support. The physics engine in the Unreal engine is also adequate.

Big studios still seem to favor PhysX over Havok, considering that Fallout 4, Batman Arkham series, Borderlands 2 and The Pre-Sequel! , CoD Ghosts and the Metro series feature it.
 
Yes, that happened in 2008. The Havok physics engine is more widely used, and it's because of the licencing costs associated to PhysX support. The physics engine in the Unreal engine is also adequate.

Big studios still seem to favor PhysX over Havok, considering that Fallout 4, Batman Arkham series, Borderlands 2 and The Pre-Sequel! , CoD Ghosts and the Metro series feature it.

It's a pity given that using PhysX almost guarantees a performance benefit to Nvidia. I'm all for equal opportunity.

Anyhow, as far as the topic is concerned, everything I play runs as good or better on W10 than it did on W7. I wouldn't say the performance difference is stellar, but the OS itself is very snappy, and it definitely handles multi-core CPU's better. Hopefully as DX12 and Vulkan become more widely available, the benefits will start to show.
 
It's a pity given that using PhysX almost guarantees a performance benefit to Nvidia. I'm all for equal opportunity.

Anyhow, as far as the topic is concerned, everything I play runs as good or better on W10 than it did on W7. I wouldn't say the performance difference is stellar, but the OS itself is very snappy, and it definitely handles multi-core CPU's better. Hopefully as DX12 and Vulkan become more widely available, the benefits will start to show.

Agreed, I have not experienced anything horrible using Win10 yet.

on the topic of equality, I just hope Vulkan or DX12 breaks the unholy Intel, nVidia & Microsoft alliance to actually allow for a level playing field. nVidia either has brilliant software engineers working for them, they just understand optimization for Windows/DX better or they are pushing/pulling information to/from MS.

AMD GPUs are cheap and fast (there, i've said it); But what seems to be an overall AMD issue is efficiency, especially performance/Watt where Intel (CPU) and nVidia (GPU) is seemingly dominating. The RX 480 is actually not that bad (from a power/watt sense), it's actually on par with the GTX 980; The R9 380X and R9 390X are power hungry beasts.
 
AMD GPUs are cheap and fast (there, i've said it); But what seems to be an overall AMD issue is efficiency, especially performance/Watt where Intel (CPU) and nVidia (GPU) is seemingly dominating. The RX 480 is actually not that bad (from a power/watt sense), it's actually on par with the GTX 980; The R9 380X and R9 390X are power hungry beasts.

Understandable, given that the RX480 is built on the new 14nm FINFET process. Hopefully AMD will be able to execute much better and more efficiently now. And yes, I'm hoping DX12 / Vulkan will justify my buying an R9 380 last year before the Rand tanked and hardware prices shot skyward.
 
I'm no expert, but the only reason why Windows 7 gamers need to upgrade to Windows 10, is for games built on DX12.
But with game developers adopting Vulkan, more and more, I don't see the need to worry.

Vulkan games will most probably mean the advent of Linux gaming, too.

Disclaimer: I'm on Windows 10, on my gaming PC, don't have any problems at all.
 
I'm no expert, but the only reason why Windows 7 gamers need to upgrade to Windows 10, is for games built on DX12.
But with game developers adopting Vulkan, more and more, I don't see the need to worry.

Vulkan games will most probably mean the advent of Linux gaming, too.

Disclaimer: I'm on Windows 10, on my gaming PC, don't have any problems at all.

That, and WDDM 2.0.

Under Windows Display Driver Model (WDDM) v1.x, the device driver interface (DDI) is built such that graphics processing unit (GPU) engines are expected to reference memory through segment physical addresses. As segments are shared across applications and over committed, resources gets relocated through their lifetime and their assigned physical addresses change. This leads to the need to track memory references inside command buffers through allocation and patch location lists, and to patch those buffers with the correct physical memory reference before submission to a GPU engine. This tracking and patching is expensive and essentially imposes a scheduling model where the video memory manager has to inspect every packet before it can be submitted to an engine.
As more hardware vendors move toward a hardware based scheduling model, where work is submitted to the GPU directly from user mode and where the GPU manages the various queue of work itself, it is necessary to eliminate the need for the video memory manager to inspect and patch every command buffer before submission to a GPU engine.
To achieve this we are introducing support for GPU virtual addressing in WDDM v2. In this model, each process gets assigned a unique GPU virtual address space in which every GPU context to execute in. An allocation, created or opened by a process, gets assigned a unique GPU virtual address within that process GPU virtual address space that remains constant and unique for the lifetime of the allocation. This allows the user mode driver to reference allocations through their GPU virtual address without having to worry about the underlying physical memory changing through its lifetime.
Individual engines of a GPU can operate in either physical or virtual mode. In the physical mode, the scheduling model remains the same as it is with WDDM v1.x. In the physical mode the user mode driver continues to generate the allocation and patch location lists. They are submitted along a command buffer and are used to patch command buffers to actual physical addresses before submission to an engine.
In the virtual mode, an engine references memory through GPU virtual addresses. In this mode the user mode driver generates command buffers directly from user mode and uses new services to submit those commands to the kernel. In this mode the user mode driver doesn't generate allocation or patch location lists, although it is still responsible for managing the residency of allocations.
 
I'm no expert, but the only reason why Windows 7 gamers need to upgrade to Windows 10, is for games built on DX12.
But with game developers adopting Vulkan, more and more, I don't see the need to worry.

Vulkan games will most probably mean the advent of Linux gaming, too.

Disclaimer: I'm on Windows 10, on my gaming PC, don't have any problems at all.

I'm very interested in seeing how well Vulkan does on W7 compared to W10, and whether there are any additional benefits to W10's newer architecture. Either way, it's good for us as gamers that we get these low-level API's.
 
I'm very interested in seeing how well Vulkan does on W7 compared to W10, and whether there are any additional benefits to W10's newer architecture. Either way, it's good for us as gamers that we get these low-level API's.

Someone should play Doom on Windows 7 and 10 and report back :)
 
Back
Top