WoW dying (not so) slowly.

SpoOkie

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Blizzard has walked over a mine in China. They broke of the deal with The9, which is the company that handles the localized version of WoW in China and now The9 have sued Blizzard in the Chinese courts. According to Chinese media all WoW servers have been shut down for transfer of hardware to another company, but that is going to take a couple of weeks. But that?s only a small part of Blizzards problem. Servers going down for 3-4 weeks, making Blizzard loose many customers over to its rivals, especially the newly released Aion, which at the end of May reached a staggering 3,3 million subscribers only after 2 months of its release in China. Blizzard's other headache is that The9 is keeping its 5 million subscribers hostage until the matter is solved. No one really knows when that will happen. The9 and Blizzard are set to meet in Shanghai Pudong's Supreme Court on June 18th, 2009. If matters are not solved and things drags on there is a chance that Blizzard will pull out from China and consequently lose 5 million of its player base.

http://blogs.wsj.com/digits/2009/06/08/world-of-warcraft-on-hiatus-in-china/

http://wowriot.gameriot.com/blogs/W...view-Why-This-Man-Can-Potentially-Destroy-WOW
 
World of Warcraft won't die any time soon, but it won't stay on top for very long.


1) When a new WoW expansion is released, people who have flocked somewhere else are likely to flock back to WoW in order to try it (and in many, if not most cases, they will end up staying).
2) WoW is ageing. New players in the market, such as Aion, are doing very well and are likely to be appealing alternatives to WoW.

Keep in mind that 11.5 million - 5 million = 6.5 million subscribers. That alone is far, far more than any other MMO on the market at the moment. I think dying is a bit of a harsh word to use :D A more correct term would be downsizing.

Also, Blizzard have a new MMO in the works. If WoW is anything to go with, people will probably flock to it in order to try it out. If it's as addictive as WoW is, well then they have another winner on their hands.
 
Then they will just make a wow server in korea... U know those damn koreans and blizzard games lol
 
the uber players seem to run straight through it then get border... although one guy I know has started up playing a clone

runes of magic?
 
I remember when WoW hit 6m users -- it was unbelievable. They still have loads of players. I'm also not quite ready to believe the severity of this, considering all the typos in the news post.
 
the uber players seem to run straight through it then get border... although one guy I know has started up playing a clone

runes of magic?

Runes of Magic is indeed very similar. A free-to-play game, though, so it comes with its fair share of free-to-play-related problems. On the whole, though, if someone gets bored of WoW they're going to get bored of RoM too, as it's basically WoW in another skin.

RoM is in no way a terrible game though. I quite enjoyed it.
 
You seem to be forgetting that WoW in china works on a different pricing model.

Their 5mil subscribers = more money than the rest of the world. If they were to not play anymore you can see WoW's income drop by about 50-75% in the end this would mean less content, much slower update progress etc. etc.

It won't be good.
 
How do you know the pricing model is more lucrative for Blizzard, if I may ask? People pay for the number of hours they play, so since everyone plays a different number of hours it would be hard to predict the actual figures unless Blizzard release them.
 
How do you know the pricing model is more lucrative for Blizzard, if I may ask? People pay for the number of hours they play, so since everyone plays a different number of hours it would be hard to predict the actual figures unless Blizzard release them.

Uhh no ... people pay a certain rate for monthly access, whether they play 150hrs a month or 1hr a month ... same rate. It's not pay-as-you-go. It's contract rates.
 
Uhh no ... people pay a certain rate for monthly access, whether they play 150hrs a month or 1hr a month ... same rate. It's not pay-as-you-go. It's contract rates.

Not in some Asian countries such as China, no. Some, due to laws, are required to pay for a number of hours access. Apparently it's around $0.065 per hour.

What this also means is that in order to match what we pay per month, a Chinese player would have to play for 7/8 hours per day. In other words, they're paying less than what we are to play the game (as the average Chinese player also apparently plays for 15 hours a week).
 
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That's rather interesting...would be awesome if they could do the same. However, it would remove the fun factor from the game - you'd never find anyone just lurking doing fun stuff then, everyone would be super stressed about every second costing them.

Nah - In hindsight, I'm happy with a flatrate.
 
Previous operator The9 had been replaced by Activision Blizzard with NetEase since June 7th, and since then, players have been unable to connect online. What seems to be the problem? See, in China, launches are not as simple as staging an event and making sure everyone goes home with cool swag bags. They need government approvals and licenses. A lot of them.

NetEase has released an official statement on the matter, saying that:

We have met with some factors which are out of control [and] the servers' reopening will be delayed. As of now, we don't have a specific reopening timeframe.

http://mmorpg.qj.net/World-of-Warcr...operator-NetEase-roadblocked/pg/49/aid/132890
 
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