Xbox executive says comparing specs is "meaningless"

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Ron Burgundy
Xbox executive Albert Penello believes comparing systems specifications between Xbox One and PlayStation 4 is "in some ways meaningless."

"The problem is that Sony decided to go out and publish a bunch of numbers, which are in some ways meaningless," Penello told OXM. "Because this isn't like 1990, when it was 16-bit versus 32-bit."

He continued, "They actually go out and they talk about how proud they are about their off-the-shelf parts. Our guys'll say, we touched every single component in the box and everything there is tweaked for optimum performance."

Ultimately, Penello said he believes consumers will choose a console for the games it has, not for how it is described--technically--on paper.

"Here's what you care about," he said. "You bought a system to play great games and have great experiences," Penello said. "I feel like our games and experiences are going to be every bit as good, if not better, technically--on top of all the magic we're going to add with the instant switching, and the power of the cloud."

Penello said he would rather not even have the conversation about Xbox One vs. PS4 specifications because "it's not going to matter."

"I heard this exact same argument last generation and it's a pointless argument, because people are debating things which they don't know about. They're not [head silicon engineer] Nick Baker or [corporate vice president of IEB hardware Todd Holmdahl], and I'm not [lead PS4 architect] Mark Cerny, so why are we having this discussion?"

Source: Gamespot
 
Matters not because they are basically the same as the PS4, minus of course the PS4 has GDDR5 unified RAM. While the Xbone, has 8GB DDR3 with 5GB's dedicated to gaming.
 
Penello said he would rather not even have the conversation about Xbox One vs. PS4 specifications because "it's not going to matter."

"I heard this exact same argument last generation and it's a pointless argument, because people are debating things which they don't know about. They're not [head silicon engineer] Nick Baker or [corporate vice president of IEB hardware] Todd Holmdahl, and I'm not [lead PS4 architect] Mark Cerny, so why are we having this discussion?"

Uh huh, yeah. He sounds butt-hurt that Microsoft's decision to use eSRAM on their custom APU is having yield issues and taking more time to work out than they planned. Also, dismissing the argument because he assumes that people don't understand the differences and details between the two consoles is a really childish thing to do. Discussing the consoles on their hardware merits is perfectly acceptable and they should toughen up their skin and not get their panties in a twist.
 
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