Xbox One cloud graphics rendering: SA gamers' bane?

I don't think it's as bad as it sounds. Microsoft are just saying here's an option that's available. Doesn't necessarily mean the game developer needs to utilise it I hope. Unless of course this process is something the One decides on it's own to do, but I imagine it would be some kind of API the developer would have to put into the game?

And if that was the case, then they'd just be shooting themselves in the foot trying to port that over to PS4?
 
I don't think it's as bad as it sounds. Microsoft are just saying here's an option that's available. Doesn't necessarily mean the game developer needs to utilise it I hope. Unless of course this process is something the One decides on it's own to do, but I imagine it would be some kind of API the developer would have to put into the game?

And if that was the case, then they'd just be shooting themselves in the foot trying to port that over to PS4?

agreed, wouldn't make sense in the current internet age. Maybe in future it would be better when there is a lot more redundancies.
 
Doubt we'll be seeing many games using this feature especially multi platform releases.
MS might encourage it with some of the exclusives though to get a bit of a graphic edge.
 
What I know about the nitty gritty of game development is minimal, but if I were a developer, I wouldn't bother with this. As mentioned, devs want their games to look uniform on consoles, and this cloud thing just sounds like it's going to break.
 
Sounds great, IF they can make it work. I'm not sure why this feature gets a negative response. Imagine if the XBOX was able to pull an additional 30% graphical processing out of the cloud. Tech specs would become secondary.

That said there's a definite sense that XO is strongly US-oriented.
 
Sounds great, IF they can make it work. I'm not sure why this feature gets a negative response. Imagine if the XBOX was able to pull an additional 30% graphical processing out of the cloud. Tech specs would become secondary.

That said there's a definite sense that XO is strongly US-oriented.

That's a big IF. I'd be interested to run a tech demo that relies on cloud computing GPU processing to get a feel how it would look like on our internet. I mean I'd have no idea how big the information being transferred would be or whether it'd be more a latency issue? I mean I'd hate to be sending data across to the US to get processed, that's already a 300+ms delay just to send a packet across.
 
Sounds great, IF they can make it work. I'm not sure why this feature gets a negative response. Imagine if the XBOX was able to pull an additional 30% graphical processing out of the cloud. Tech specs would become secondary.

That said there's a definite sense that XO is strongly US-oriented.

I don't see this working even in the US market. Latency is just too high and speeds too low on average. I'm don't think this would work even in South Korea. It could work for delivering pre-rendered cutscenes, but what would the point in that be?
I think James hit it on the head when he said the devs won't bother. Remember that the Xbox is not always online, so as dev you have no guarantee that Xbox would be connected when the online processing is needed.
 
Thing is, why do it half way? If you are really going the cloud route, then might as well go all the way like

http://www.onlive.com


Sony already bought Gaikai last year, which is the same as Onlive. So my guess is Sony is ahead here, whether it realises on the ps4 is another story.
 
That's a big IF. I'd be interested to run a tech demo that relies on cloud computing GPU processing to get a feel how it would look like on our internet. I mean I'd have no idea how big the information being transferred would be or whether it'd be more a latency issue? I mean I'd hate to be sending data across to the US to get processed, that's already a 300+ms delay just to send a packet across.

Yea look I get it. I've got a 1mb line and I think that should be the bare minimum that they attempt to make this work with. But just think about if it was an optional thing - if you can handle it, then it cranks up another level of textures. If not, it downshifts a bit and lets you carry on. Seems like a great way to prolong the life of the console when it's long been overtaken by PC's.

Thing is, why do it half way? If you are really going the cloud route, then might as well go all the way like

http://www.onlive.com


Sony already bought Gaikai last year, which is the same as Onlive. So my guess is Sony is ahead here, whether it realises on the ps4 is another story.

Because of the reasons everyone here fears. You need to at least be able to play it at some level of graphics without a 10mb line.
 
http://www.tomshardware.com/news/Xb...Booty-Adam-Pollington,22775.html#xtor=RSS-181

Microsoft claims that the cloud will give them 4x the graphics capabilities of the basic XBOX. You guys really complaining about this?

Let's assume it can, would you really be able to take advantage from a USA here in SA. Then if your game is designed to take advantage of this and your internet connection isn't that good then you've lost 4/5 of your graphics. Its a feature reserved for those with an elite internet connection at like 50mb line uncapped and perfectly reliably. I don't know about you but my lines isn't that fast nor very reliable so that feature would be wasted on me.

Edit:
Do I get 4/5 off the price because I can't use 4/5 of the console effectively
 
Let's assume it can, would you really be able to take advantage from a USA here in SA. Then if your game is designed to take advantage of this and your internet connection isn't that good then you've lost 4/5 of your graphics. Its a feature reserved for those with an elite internet connection at like 50mb line uncapped and perfectly reliably. I don't know about you but my lines isn't that fast nor very reliable so that feature would be wasted on me.

Edit:
Do I get 4/5 off the price because I can't use 4/5 of the console effectively

You can use 100% of the console's inbuilt graphical capabilities. If you can't use the enhanced cloud graphics, well, sucks to be you I guess. I'm not sure how your poor line is Microsoft's fault but I guess you have to complain about something, right?
 
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Its a feature that's show how disconnected Microsoft is with its client base, most people in the world don't have a stable internet connection, hell large portions of the USA doesn't have great internet and now they expect us to be happy that we get a product with nearly every feature tied up behind red tape.
Maybe I should sell a car that runs on a rare fuel that only I can sell and then expect everyone to grow because they have a car but not the fuel to use the product.

It just shows they are determined they are to cram as many features into that ugly box even though nobody wants it just so they can blow smoke up their own ass on how great their toy is.
 
Its a feature that's show how disconnected Microsoft is with its client base, most people in third world countries don't have a stable internet connection, hell large portions of the USA doesn't have great internet and now they expect us to be happy that we get a product with nearly every feature tied up behind red tape.
Maybe I should sell a car that runs on a rare fuel that only I can sell and then expect everyone to grow because they have a car but not the fuel to use the product.

It just shows they are determined they are to cram as many features into that ugly box even though nobody wants it just so they can blow smoke up their own ass on how great their toy is.

Fixed. NA and EU , including Asia and UK, have much higher average connection speeds/stability than African countries, and that's where Microsoft's market is. They really couldn't care less for our little south africa, where their console sales percentage is under 1%.
 
Fixed. NA and EU , including Asia and UK, have much higher average connection speeds/stability than African countries, and that's where Microsoft's market is. They really couldn't care less for our little south africa, where their console sales percentage is under 1%.

Even there your looking at a very small portion of the market with a reliable and fast enough connection to make this work. Its just a stupid feature.
 
Claims have to be backed with hard evidence before people believe them. I am also sure x4 is out of context, they probably stated "up to 4x the graphical capability".

They were pretty clear:
"It's also been stated that the Xbox One is ten times more powerful than the Xbox 360, so we're effectively 40 times greater than the Xbox 360 in terms of processing capabilities [using the cloud],"

Even there your looking at a very small portion of the market with a reliable and fast enough connection to make this work. Its just a stupid feature.
PS3 launched with 1080p and blu-ray, which a very small portion of the TV-owning market at that time had access to. Should they have held off because 90% of their customers couldn't use FhD?

Now Microsoft brings across an absolutely killer offer - buy the console now, and in 5 years time so long as you get a decent speed fixed line, you'll still be able to get better graphics than the best PC's on the market - and you think it's a stupid feature?

What you're paying money for when you buy it is the console itself - presumably it's sufficiently high end to warrant the asking price. The streaming cloud enhancement is a bonus, a sweetener, like XBOX Live Gold or PS3 Home. If you can't use it, it doesn't detract one bit from the console itself.
 
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Ok so let's get the xbox one for a feature that will only pay returns when every household is connected by fiberoptics to microsoft sever.
Have you thought about the amount of data you would need to transfer to render a single scene and then times that by 60 FPS. Your looking at huge amounts of data and your telling me that you believe in 5 years your internet connection will be as stable and fast as that of what is needed here. You need real time internet power able to generate a full HD image with a 60th of a second and I don't know many people who can stream HD movies realtime or even in 5 years time.

At least with the PS3 blueray was sold on the disks you bought your game with, Microsoft aren't installing some supercomputer line with your new xbox. HD tv might not have been common but it was a lot easier to update your TV than it will be to update your countries internet infrastructure.

Also don't say the Xbox one will be more powerful than a top pc in 5 years time, I could a PC in time for the weekend that will already be more powerful than your xbox one. No matter how you look at it this internet cloud processor thing makes no sense and Is just a stupid feature.

Let me place it this way, a game is made to take advantage of this cloud thing but since only 5 people have an internet connection that can use this service everyone else gets half a game at full price.
Or we develop a game that won't use this service so every console has an equal experience but now your paying full price for a console at half its effective power. Either way your getting ripped off and I honestly don't see this working in the real world unless you get a supercomputer worthy internet connection.
 
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http://www.tomshardware.com/news/Xb...Booty-Adam-Pollington,22775.html#xtor=RSS-181

Microsoft claims that the cloud will give them 4x the graphics capabilities of the basic XBOX. You guys really complaining about this?

You sound like a sales rep... We won't be able to utilize this cloud shit. So yes we're complaining about it. Its a stupid feature to have at this point in time where most people don't even have a physical line and make due with speed sticks and dial up nonsense.

Also games looking better on a Xbone compared to a pc? You must be joking... In 5 years time its going to be 5x better than the current Graphics. That still puts the Xbone at a disadvantage.

I honestly can't believe you are actually supporting this. No way will you even able to utilize this feature once it gets released.
 
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