Ubisoft has Unreal Engine running on 3DS

24 March 2011

THEY SAID IT COULDN’T BE DONE! Even Epic’s own Mark Rein went on record to say that Nintendo’s little handheld-that-could-otherwise wouldn’t run Unreal Engine 3.

Now Ubisoft’s applied science labs have proved everybody wrong.

“The 3DS is powerful, and we are able to run the Unreal engine on this console, which is pretty impressive for a handheld machine, and the 3D doesn’t affect the performance (thanks to my amazing programmers),” Splinter Cell 3DS producer Fabrice Cuny tells GameSpot.

“The architecture is different compared to a Wii or some other platforms that we had to work with here at Ubisoft Montreal,” he explains. “The 3DS can be much more comparable to a platform between a DSi and a Wii. We are able to create games anywhere from a puzzle game to very high-end game such as Splinter Cell 3D. The tools on the 3DS were brand new, and with every development phase, we had some tools with bugs and crashes. But with version after version, Nintendo provided us a set of tools and the support to help us debug and optimize the game.”

 

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